
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 88% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really bad optimization, unplayable.
This game was an unexpected delight! The story and voice acting are excellent, and the world is novel and fun to explore. Magic system is easy to use and you're rewarded in combat for using all the tools available to you. The giant boss monsters that you can climb all over respond to taking damage in different areas and you feel like a beast master once you learn their moves, weak spots, and limitations. Highly recommend and looking forward to what the devs do next!
No es una obra maestra pero una vez entras en su dinámica es bastante entretenido. El combate es básico a más no poder y apenas supone un reto, al menos contra las criaturas comunes que, dicho sea de paso, no son muy variadas. Lo puedes hacer algo un poco menos monótono combinando habilidades mágicas, pero no llegan a ser realmente necesarias. A todo bicho lo despachas con golpes básicos y parry, al menos en la dificultada normal. Sí, hay enemigos de fuego a los que ves y se te ocurre que hay que atacarlos con hielo. Pero luego resulta que ese mismo ataque de hielo sirve para cualquier otra criatura sea o no de fuego. Y finalmente confirmas que si solo te dedicas a atacar y defender con tu arma y escudo, puedes prescindir de toda magia prácticamente en cualquier situación. Usarla es una cuestión voluntaria y no el resultado del diseño del juego. La cosa se pone algo más interesante cuando luchas contra enemigos gigantes y dragones a los que puedes escalar muy al estilo de Shadow of de Colossus. No aporta nada nuevo en ese aspecto, pero no deja de ser divertido treparte por enemigos gigantes y buscar sus puntos débiles. Por lo demás, es un juego visualmente muy bonito que combina con acierto un estilo a caballo entre animación cartoon y cel-shading, con efectos elementales y de humo deliberadamente cartoon que quedan muy chulos. La estructura del juego puede volverse repetitiva: desde tu campamento base realizas excursiones a diferentes zonas en las que conseguirás recursos para mejorar las instalaciones del campamento, y con ello las habilidades mágicas y equipamiento de tu personaje, a la vez que realizas misiones que avanzan poco a poco la historia. Así que básicamente vas y vuelves al campamento mientras desbloqueas zonas nuevas en las que activas portales de viaje rápido y regresas para realizar mejoras y recibir encargos y misiones de tus compañeros. A precio completo es un juego derivativo por el que no merece la pena el desembolso. Pero con una buena oferta de entre 50 y 75% puede justificarse el precio de la curiosidad.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏实际标签:半开放世界,动作,类怪物猎人,rogue like,法术, 旺达与巨像+praey for the god+怪物猎人缝合怪。游戏主角没有好像不能升级,可以升级的就是装备了,游戏比较有意思的是,装备可以用高等级材料去改造,改造的颜色和材质会跟怪物掉落的材料一样。 还没玩完,待续。。。 优点: 1:游戏的温度机制很有意思,基本上就是你的法术除了动能伤害,还有火焰和冰霜伤害,这些伤害会根据环境还有敌人和战斗场景变化,比如你在冰封场景用火焰的威力会下降,同时也可以防止自己冻伤。 2:游戏boss战很有意思,除了标准的砍部位获取材料以外,游戏还可以通过一些操作进行秒杀boss,每个boss都会使用一种法术,战斗的风格会有所改变。 3:游戏的装备改造和升级有点意思,可以通过使用敌人的身体材料来进行改造,使得装备更加耐寒或者耐热,而且装备的颜色会根据材料的颜色进行变化。 4:法术,游戏的法术可以改变整个战斗的走向,不同的法术可以搭配不同的玩法,游戏切换法术也特别方便 ,不过默认是没有键位的,需要自己自定义 下面说一下缺点: 1:武器,游戏的武器就3种,剑盾,弓和双手剑。游戏第一张图用剑盾可以,到第二张图之后唯一的有效武器就是双手剑了,剑盾的弹反只能对很少一部分有效。弓更不用说了,就是一坨,拉弓速度慢的一批,没有辅助瞄准,箭的速度慢的打不到远处的敌人,而且敌人还会闪避你的攻击,游戏也没有潜行加伤害的说法,基本上这个就是废案 2:任务正反馈,游戏的支线任务没有任何正反馈,因为游戏没有等级,然后任务完成也没有材料和装备奖励,剧情其实也一般般,所以除了寥寥无几那些能获取装备的任务,其他真的不想完成 3:中后期成长,游戏到中后期之后会有很多难缠的敌人,主角不会升级,唯一能变强的地方就是装备了,然而装备能加的数值非常的少,所以到中后期游戏难度曲线会上升。
游戏荒的时候过渡一下还行。整体一般。感觉融合了传统动作游戏,搜打撤,旺达与巨像。 动作系统没什么深度,打击感一般,弹反翻滚可有可无,也没技能树与组合。主要依靠魔法技能组合翻花样。 背包比较小,作为搜打撤,前期比较牢。后期感觉会比较肝。 画面偏卡通,我能接受。 总结一下,整体觉得一般般,可以玩,但是不怎么好玩。感觉不如最近一直玩的wayfinder(打完折后)
This game is absolutely worth a play. It has an incredibly interesting magic system which creates a ton of fun combos to try with combat as well as world exploration. The narrative is interesting and is very world-building and lore dense, the voice acting is well done as well. Graphically it looks great, though some of the character models' animations are not very polished. The visuals between 3D and 2D elements aren't as cohesive and could have used some work to get in line with each other in terms of style. All in all a wonderful first game from this studio and a great blueprint for their identity going into the future.
a little gem of a game
Cool story, cool magic and gameplay, isn't so long you need to dedicate 6 months of your life to get through (11 hours and i'm coming up to the end, without rushing though i could do with upgrading my gear more). It goes on sale often enough it's an easy no brainer buy for what feels like 15 - 20 hours of fun. Get a lot more out of it if you like experimenting with different builds a bit, and really want to min max it our with 100%.
eternal strands is an impressive debut title from yellow brick games. the diverse environments constantly encourage exploration and make you want to uncover every corner of the world. the climbing system perfectly complements this focus on exploration, making the discovery of new paths and hidden secrets especially rewarding. on top of that, the boss battles (epic encounters) are creatively designed and rewarding. the experience is further enhanced by gathering materials and crafting items, which provide a satisfying sense of progression. a strong first effort that leaves you excited to see what this developer creates next.
魔法混搭跟武器裝備淬鍊的方式很有趣 打王也有不同的戰術跟玩法 地圖環境會有天氣變化 連王都可能會交叉出現 整體還不錯玩!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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