
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 88% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon petit jeu à faire une fois.
TL;DR: Review got quite long, so here are the important points: [u]good:[/u] - well written characters that are excellently voiced (English dub) - fun "Monster Hunter lite" gameplay with cool bossfights that remind you of Shadow of the Colossus - a well-thought out experience from start to end, not falling off towards the end - rather getting better - with a satisfying finale - magic for combat and exploration, loot of varying rarity, gear upgrades, deep lore and world building [u]bad:[/u] - enemy variety (50% are the same "type", this is unfortunately also true for bosses) - sometimes janky controls [u]First Impressions:[/u] This game surprised me in a lot of ways. On first glance it looks like just another Unreal Engine game with colorful artstyle. It reminded me of Immortals Fenix Rising (which is not Unreal Engine), Asterigos or Kena. As I started playing I thought "This is BotW meets Shadow of the Colossus" (which in my mind was super cool). The more I played, the more I learned that gameplay wise it's actually closer to Monster Hunter. I would lovingly call this a [b]Monster Hunter lite with Shadow of the Colossus vibes[/b] during bossfights. But... it's more than that. [u]Voicework, Characters & Quests:[/u] What stands out is the amazing voice work and direction (English dub). The dialogue is well written, excellently voiced and the characters feel believable. At first you don't see that much of this, but as you progress more, you start doing quests for your companions and learn more about them. The side quests also tie nicely into current main quest events and feel like an essential part of the story or the characters, rather than disconnected optional stuff . You can also optionally chat with your companions at camp about current events which adds a lot to atmosphere and their personality. Over the course of the game it feels like your groups becomes super tight-knit and you grow to love all the characters. Some of the side quests and even optional chats you have get acknowledged during the finale of the game, which felt very rewarding and made the game feel like a well-thought-out experience from start to end. [u]Gameplay:[/u] So why is this game more like Monster Hunter than say BotW? First of all, the game is [b]not[/b] open-world. It is area-based. To keep the MH comparison: You depart on expeditions to one of the areas, there's always a boss present and a certain weather condition. You also collect a lot of materials of increasing rarity, color-coded like for example in Borderlands - giving you a similar dopamine spike when you get blue, purple or even orange stuff. The materials are used to forge, upgrade or alter your armor and its stats and also changes its color, depending on the material used. [b]Materials are fully refunded[/b] whenever you dismantle an item or swap the materials used. This is a big one and in that aspect I already appreciate it a lot more than MH. There is also magic (fire, ice, kinetic), which you can employ for combat but also traversal/exploration. A mechanic called [i]tempering[/i] where you hit either an enemy or ore rock with fire/ice allows you to manipulate the loot to a degree. The elements affect the environment and opponents in a logical and sometimes invaluable way. While i certainly used some spells more than others, I did make use of the full repertoire, depending on the situation. [u]World:[/u] The areas look good, some even exceptional. Traversal and exploration can be a lot of fun. My favourite area in that regard was The Institute. Visual-wise the city is gorgeous. There are a total of 7 areas (8 if you include the free DLC). Whenever you enter an area for the first time you get a little cutscene, showcasing the area and the new boss monster, again giving off MH vibes. Each area has a number of (hidden) codex fragments, required for 100% completion, but otherwise optional. As you collect fragments, you complete codex entries, revealing a rich and deep lore and a world that goes far beyond what you play through in the game. There is clearly a lot of effort that has been put into world building. [u]Bosses & enemy variety:[/u] The first time fighting a boss is always super cool. You're still figuring it out, trying your best to defeat it. After that you get a codex entry about the monster and learn how to expose its weakpoint, which is your goal for subsequent fights. Climbing the bosses is key to defeating them, giving Shadow of the Colossus vibes and an awesome feeling. Now [b]one of two negative things[/b] I have to say about this game: The enemy variety is not as great as it could be. 50% of all enemies (and bosses!) are the same "type" ([spoiler]bipedal robot, basically a replacement for human enemies[/spoiler]). I do enjoy everything that doesn't fall into this category, but after seeing the same type again and again it does become old, even though there are slight variations. [u]Remaining thoughts:[/u] The other negative point I have in regards to this game is that the controls are sometimes janky. I had cases where climbing the bosses worked as I wanted, but also cases where I cursed the controls because they didn't work out as I would've liked. I also had issues where the guiding light just would not respond to my repeated inputs (even fully upgraded, so the cooldown was not the issue). So also room for improvement there. When the controls do work out, it feels very nice and fluid. There are hand-drawn animated cutscenes as well as cutscenes in engine. Both of which are super cool and nicely done. They are rare, but they feel special. [u]Conclusion:[/u] If [b]Monster Hunter lite meets Shadow of the Colossus[/b] sounds appealing to you, I recommend you give this game a shot. There is a lot to love here. It's very clear that this was a lovingly crafted experience from start to finish and I hope we'll get another game from these Devs, hopefully with equally well-realized characters.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The loop of exploring new regions, collecting materials, fighting enemies and then returning to camp to craft equipment is quite satisfying. But the boss fights are the highlight of the game. The puzzle-like approach makes encounters unpredictable and fun, even when you fight the same boss more than once. A lot of thought was put into the writing, especially world-building and the mystery of the place you explore. There is also a lot of dialogue with your companions, which can be hit or miss depending on how much you find these characters interesting. At that price and with frequent sales, I recommend it.
This game was a super solid experience. Had a really great time playing this over a week, and I think at its current price its a really solid buy for 15-20 hours of gameplay. Story and World where expertly well done, and I found myself really enjoying every character in the weaver band, Especially Oria. and the gameplay loop of shadow of the collossus style scaling monsters and finding ways to defeat them was very cool. If I had to give any complaints It would be to the ingame custscenes and the in game animations being less than perfect, but despite that using magic in interesting ways to tie down monsters or shoot yourself up in the air was a blast. or that you make too many seperate trips to the spire Game had a good respect for my time and concluded before it could get old. I genuinly had a blast with this game and am eager to see what else the studio does
J’ai vraiment apprécié Eternal Strands. La direction artistique est superbe, colorée et vivante, avec un style un peu cartoon qui fonctionne très bien. Le jeu est bien optimisé et les combats sont dynamiques et vraiment plaisants. Ce que j’ai préféré, c’est la magie : pouvoir attraper des objets, soulever des ennemis, les projeter ou les envoyer dans le vide rend les combats très immersifs et donne une vraie liberté qu’on ne retrouve pas souvent ailleurs. Le principal défaut, pour moi, ce sont les contrôles, parfois imprécis et frustrants, surtout lorsqu’on grimpe ou saute sur les monstres : il arrive que le personnage parte dans une direction différente de celle demandée. L’histoire est correcte, les cinématiques sont courtes mais efficaces, même si je suis moins fan des dialogues en champ-contre-champ. Globalement, une très bonne expérience. 8/10.
[h1]評分[/h1] 美術:★★★★☆ 音樂:★★★☆☆ 遊戲性:★★★★☆ 劇情:★★★★☆ 總評:★★★★☆ [h2][b]以下可能有暴雷嫌疑,請斟酌觀看[/b][/h2] [h1]心得[/h1] 主線劇情長度其實不長,比較多是在跑支線任務、基地升級、裝備、能力蒐集。 地圖設計多,可惜不是完全互相連接的箱庭地圖或是開放世界的設計 破碎文件終局會給提示效果去尋找,但有些位置的配置認為不是很好 戰鬥系統上並沒有甚麼問題,盾牌格檔的損失只有耐力 所以如果很嚴謹喜歡類魂的玩家,那這個標籤對你來說會認為明顯有問題 裝備系統設計也很好玩,可以只做一件裝備後對其更改素材來改變樣貌及數值 當然如果單純想改樣貌也有選項可以用 BOSS戰的設計認為做得非常良好,屬於機制類型 只要查閱遊戲內容資料基本上不會有甚麼太大的困難,玩家在對戰會越上手越輕鬆 但在自然生物類型的BOSS上認為設計有些問題 像是冰尾獸跟威猛龍,在使用咬擊、頭槌時的移動明顯是拖移的表現 如果可以改善成像是,明顯可以看到他們往前衝刺的動作後頓點攻擊認為會更好 在魔法上的組合搭配遊玩的系統設計非常好玩 能夠利用冰限制怪物的移動,用火燃燒,物理抓取物體攻擊或甚至拋丟怪物 甚至有淬鍊的系統增加怪物掉落素材的稀有度 可惜只有冰、火、物理三種元素 如果可以有更多元素讓玩家自行搭配,像是風、水、土、雷等可隨意選擇配置三種元素 能夠讓玩家在玩法上有更多的變化,在BOSS上的設計跟克制也能更豐富 小怪的設計上認為處理的不是很好,一些小怪的物理傷害防禦明顯太高 而我玩的困難難度並沒有說明小怪的防禦會拉高 只能用雙手劍或魔法來解決,劍盾升到後期除了重擊打不出傷害 劇情沒有甚麼非常深奧或崎嶇的內容 設定及解釋的處理良好,也有對話選擇讓玩家是否要更深入了解 但對於危機感的表現並沒有這麼強烈 玩到後期還是沒有感受到所謂整個要塞很水深火熱的感覺 人物及人物之間的情感表現認為處理得非常良好 雖然有出現類似LGBTQ成分的內容,例如某個人物的設計及兩個人物的關係 但「[B]並沒有[/B]」強硬的教育內容,就只是單純的展現兩人關係 以及對該人物的人格特質的了解 音樂上並沒有甚麼非常特別有記憶點的音樂 但在使用上都很恰當 屬於中規中矩的使用方式 美術屬於典型的美式卡通畫風,融入各種類型、種族的造型設計 也並沒有特別【[strike]畫醜[/strike]寫實】的畫風 喜歡這種畫風的可以不用擔心踩到雷 [h1]總評[/h1] 以一款價格700台幣來看,我認為是一個很划算的價格 當然在遊戲裡也有一些bug,但瑕不掩瑜 不過並不算是類魂作品,所以如果因為標籤的關係購買這款的話會不如預期 這款更偏向是動作遊戲 總而言之我認為這是一款值得入手的作品
Wonderful! The plot and design of this game are both amusing and comfortable for me.
打折后的价格值得体验一番,有点劳,升级网游味很浓
Its alright. got it at like 70% off, wouldnt be worth full price in my opinion. all dialogue 'options' just seem to be 3 ways of saying the same thing
The best AA I've played in a while. Played both on PC (7950X, 5080, 64Gb) Ultra and on SteamDeck where shadows look awful but very playable on Low settings upscaled, locked at 45fps. The game is very fun and very well made, has a ton of quests and content, excellent replayability with customization and crafting. I almost 100%ed it (minus collectibles) but had a handful of side quests left, which is unusual for me. I normally focus on the story but this game along with most Insomniac games I fully complete, they are just too well made and side quests don't feel like a burden. It also has about 10 maps, each can have 4 different weather conditions, making for a ton of different gameplay! Storytelling could be improved, it has a lot of dialogue and focus on characters emotions rather than events which distracts from the story. Climbing could use a bit of work, it can sometimes go wrong and be a bit unpredictable, especially on bossses. Figuring out the bosses is fun but can also be difficult, read the codex when stuck! Also, during boss fights, the lack of healing potions makes you run around mid fight searching loot, sometimes making them ridiculously long (I'm looking at you Surgeborn Herald!!!) Highly recommended, 9.5/10 !!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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