
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
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About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoy it. The characters are likeable. The main character is very cool. The voice acting is top notch. The story is okay and I'm curious to see how it unfolds. The game loop scratches that specific itch. Overall a very, very fun game! Oh and the CLING when you parry enemy's arrow with your shield is DEEPLY satisfying! :)
This game just didn't pull me in; I couldn't care less about this Fortnite character history or all of the characters side histories. It has way too much dialog that just drags for no reason. The combat is ok, but it gets repetitive very fast; the same goes for the big bosses - fun when you first do them but damn boring after the 6th fight. The world looks nice when you see it for the first time, but after sometime , all the areas start to look alike. I guess this game just wasn't for me; I found it very boring and tedious after 3 hours or so, i still put another 5h in to see if it could improve or somehow make me click with it, but that didn't happen, so i decided it was time to move on.
I feel like this game could have been better. I'd give it a very soft recommendation. Some parts are fun and interesting and others are janky and frustrating. A lot of the story focuses on interpersonal drama despite most of the gameplay being about magic and fighting giant monsters. I liked most of it but sometimes you just talk to people forever. About half the weapons and powers felt underwhelming and didn't mix in ways I hoped they would and mixing powers gets a little tedious switching back and forth all the time. Using kinetic magic and weapons for transportation can be cool and you can really zip around but it's super finicky and I found myself bouncing backwards off walls a lot. You also don't get the power to really make travel fun until your almost done the game. Enemies are all snipers. Like sometimes it's actually homing and even without it the enemy is leading their shot perfectly. I hate those little firebugs. It's not a very hard game but stuff like getting blasted by a bug from across the map is annoying. Climbing monsters can be janky. The bosses are interesting in how you can weaken and damage body parts on them but honestly it feels like it doesn't hinder them that much. Breaking the big robot things legs seems like it should slow it down more but they can still run pretty fast at you. I really hate a particular story moment that clashes hard with the gameplay and they have to force some drama with a cutscene [spoiler] someone dies to help you fight a monster that right afterwards you have to fight anyway but in a worse environment and at that point in the game you can already easily have maxed out gear so you aren't even getting stronger for the fight. It's just a pointless self sacrifice. [/spoiler]
В целом - понравилось. Но тут реально два стула. На одном - геймплей точеный: физика, боевка, перемещение и исследование. Все очень здорово. Боссы интересные, крутая магия и даже механика ползания (паркуууууууууур) здесь не очень душная. На втором - сюжет дроченый: диалоги абсолютная бессвязная шляпа, сюжета в принципе нет, начинается с ничего и заканчивается ничем. Писали его розоволосые жирухи, поэтому вместо наваливания лора вы будете читать скучнейшие и ооооооооооооочень растянутые реплики про чувства. Я люблю годно написанные игры, уделяю чтению по 150 часов в свежей crpg, но этот мусор скипал просто неглядя. Сюжетно ничего не упустил лол, все важное покажут в катсценах. Короче - перед вами яркий представитель подкаст-слопа. Очень круто играется, абсолютно невменяемо подается.
Really cool game mechanics, magic system is fun mixed with the melee, large enemies to climb on and fight like Shadow of the Colossus, my only complaint is some of them are pretty simple to fight, but that's neither here nor there. The bigger issue imo is the interesting lore wrapped in mountains of character dialogue. Characters are mostly well written (if a bit tropey at some points) but it's a bit too positive, there's no inter-party conflict, everyone gets along perfectly and it's all hunky dory that we're trapped on the other side of this magical barrier until further notice. Also, characters don't really react to what I'm doing when I'm in an expedition which is wild because the intro has a whole explanation as to how why the fantasy RPG has magic radios and CCTV monitoring on the player. I'm out here running insane perfect parries and magic combos that make Gandalf look like a street performer while I'm beating the crap out of a 30 foot tall monster. I'm doing a kickflip on a magic eagle 200 feet in the air, I'm on a rodeo for a crazy 25 ft worm that belches kinetic magic, I froze a dragon's mouth shut and then froze his head to the ground while doing the moonwalk on his back and spanking his cheeks with my sword. I'm dealing with creatures that would apocalyptic to the rest of the game world like they're nothing but my lunch. I'm causing forest fires with my recklessness with my fire spells that would make an arsonist giggle and clap with glee as an entire country side burns. The party members reactions? Nothing. Just a "ha good job, bring us the mats that thing dropped so we can upgrade you," side comment Anyway, it's still a really cool game. Would recommend, but if it doesn't click for you by the time you fight your first big mech enemy that you have to climb, I'd say hold off. I'm hoping there's a 2nd game planned that has refinements because there's some really cool ideas here, and the lore is pretty neat. Just.. tone down the dialogue, please.
Juego entretenido y disfrutón. Con buena exploración aunque no sea mundo abierto y unas peleas contra jefes super parecidas al Shadow of the Colossus. El uso de magias da mucho juego. Un doblaje super bueno y una historia pulida. Muchas ganas de ver qué es lo siguiente de éste estudio.
I was incredibly impressed by this game. The story and writing is a joy to experience. The core gameplay loop is simple but very satisfying. Exploring the various regions is fun, it's open but not filled to the brim with question marks (there are like 5-7 per map region, all of them are for unlocking armor and weapon schematics for crafting). The game does have crafting elements but they're not intrusive at all. You can make it very simple and not care much about it, or you can min-max materials to create the perfect armor set based on both stats and looks (different materials in your gear changes the colors). If you think the game looks interesting from the gameplay videos, just buy it. It's well worth it.
Sort of reminds me of Immortals Fenyx Rising. Plays well, runs well, looks good, if unremarkable, and has some decently well executed gameplay ideas and varied areas that are fun to traverse. Killing the big monsters is definitely the highlight of the game. The writing feels very young-adult, so either you're up for that, or you make use of the skip button. If I were to make one suggestion for a possible sequel, it would be to expand the weapon movesets a bit. Monster Hunter seems to have been one inspiration for the game and no weapon here comes even close to being as interesting as a Monster Hunter weapon.
Hadn't heard of this game before a chance recommendation and the Steam sale made me pick it up, and I can't believe I almost missed out on playing this! I love single player RPGs like Dragon Age, Baldur's Gate, etc., and initially I thought the roleplaying aspect would be too surface-level to scratch that itch, especially with a preset PC. But Brynn is delightful, her voice is lovely, and there's enough choice in how you play her to make her feel like yours. The other characters are great too - quality voice acting and well-rounded enough to be interesting and endearing. It feels like my choices, subtle as they are, are having a real impact without it spoon feeding me 'X will remember that' notifications. It makes my influence on the story feel organic and effortless. I'm maybe 40% of the way through the story and it's intriguing, I can't wait to find out what happens next. The worldbuilding is also pitched very well - it feels like a real, well-established world without overloading you with lore. The gameplay really took me by surprise. It's brilliantly thought-out; lots of basic videogame concepts like level limits and extra lives are explained by the game world in clever, interesting way. Exploration is fun, the different times of day and weather conditions bring entirely new life to the same areas, and the lack of a minimap means I'm focused on the level design and not just chasing a little icon. The answer to 'can I X that?' always seems to be 'yes!' Climb it, throw it, blow it up, everything's on the table, and it's super fun. Combat and the magic system is also fab, it feels weighty and rewarding just complex enough to allow for lots of creativity whilst still being relatively simple to pick up. The only snag is a few crashes, but I've only had maybe four in 20ish hours of playing, and the autosave system is generous enough that this hasn't been a big hassle. It plays very well on my almost 10-year-old PC in general and loads fast. Overall this is a fabulous first game from this studio and deserves much more hype!
Severely underrated. Played this when it came out on GamePass, and had so much fun with it I had to get it on steam as well :) Feels like a mix between Breath of the Wild and Monster Hunter, in all the best ways, with good chunk of it's own favour in there as well. If you're at all interested in what you're seeing, do yourself a favour and get this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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