
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo em seu estado atual não está bom, as taticas executadas pela IA não são executadas minimamente condizentes. Meu time simplesmente limpou o bomb b da Nuke, ficaram 1 minutos zanzando pelo bomb, não plantou e perdemos o round por tempo, parecem amadores jogando, tem que melhorar muito pra ser jogável
да
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 8K | 95% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 4K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.4K | 652 | 69% | $19.99 | |
| $22.8K | 103 | 84% | $4.99 | |
| $15.6K | 120 | 88% | $4.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $4.6K | 11 | 82% | $12.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打不过的时候就五人抱团控中路 压缩到最后!♿涌出去!♿压缩到最后!♿涌出去!♿压缩到最后!♿涌出去! 随便玩玩打发时间,这不比去看那些乱七八糟的电影好多了
Прикольно
Penta Sports > Team Vitality 13:4, 13:7, 13:2, думайте
very fun if you’re looking for a simulation time burner in one of you’re favorite topics. there are some mildly infuriating things in the game such as the ai/quick sim feature making lose more games than you win (even with 5 star rosters entering t2 tourneys). the actual in game simulation has its flaws as well, there are some tactics that are just completely broken and strategy’s that are vastly superior to the others. touching on the tactic part, another gripe i have is that sometimes (regardless of the actual tactic rating designated to players) they will just do the most braindead things of all time, i.e.: call a stack. players push mid. there are good and fun aspects of the game, building your team, entering tournaments, building a staff, are all great ideas! but the execution is where it all falls apart. why is the quick sim feature so punishing?, some people just to hop on sim some games with the remaining time they have and that be the end of it. it’s very disheartening when you build a great young team just to have them hardly win anything and struggle to beat a team of no names (♥♥♥♥ you roosters) and end up with nothing to show for it. also to end this off i will say ♥♥♥♥ zyvoxx or whatever his name is in the game, guy will single handily beat your team and win impossible round after impossible round, it’s not even semi realistic LMAO
no es esports es solo counter
spoko gierka jeszcze do dopracowania musialem 20h żeby wygrać majora i spoko gierka sie opłaca i dalej bede grał i dużo błędów zwiazanych z finansami i zawodników co jak sie kończy mecz i połowa to sie ruszaja dalej
17 часов счастья
I like the game and its concept, but there are some flaws. Nationalities and gender aren't taken into account regarding transfers; I’m currently managing Astralis and received an email saying Imperial Female wants Ryu? Also, transfers happen much more frequently in the game than in real life. I’m sure the developers are looking closely at these "issues" to improve and eventually perfect them—because, after all, the concept is brilliant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.