
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Игра просто имба, подписал бесплатно зайву, добрался в топ 3 и отлетел от 144 мира. 10 из 10 лосяр 👍
Последний патч это что то с чем то ♥♥♥♥♥, такой залупы я давно не хавал. Сделать обзор игрокам такой же как в 16 на 9, но забыть дать им малейший iq рыбы - это сильно ♥♥♥♥♥♥. Буквально убивают всю команду, типу просто ♥♥♥♥♥, он смотрит в другую сторону даже не понимает откуда убили, ему просто поебать, ни звуков ♥♥♥♥♥ этот опоссум не услышит. И что ♥♥♥♥♥ простите меня игроки чекают? какого ♥♥♥ ♥♥♥♥♥, типы смотрят просто те позиции которые ну ♥♥♥♥♥ физически не могут быть, тип просто смотрит 9 на нюке, хотя там его тиммейт стоит, ну конечно его в ухо убьют. Короче гнев ♥♥♥♥♥ не передать просто словами, ДОБАВЬТЕ ♥♥♥♥♥ ЭТИМ ЕБЕНЯМ СЛУХ С IQ ЖЕЛАТЕЛЬНО. ЭТО НЕ ИГРАБЕЛЬНО.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В финале мажора при счете 11-12 и 2-2 по картам у меня игрок выиграл клатч 1 на 1, у него оставалось 20 секунд что бы раздефузить бомбу, а он убежал сейвить оружие на следующий мажор 322 из 10
10 hours in and heres what I think -ai generated photos and people -bad menus, feels like a f2p mobile game -ai pathing and util usage needs work -not enough decision in match for team, maybe add timeouts to micro manage for a few rounds then goes back to normal. but in this moment there isn't much reason to not auto if you go for a top tier team. -confusing finances. Just seems like a giant pool of money with more steps. -scrims need a auto complete like real matches because I really dont want to sit through those if my ♥♥♥♥♥♥♥♥ team is just gonna lose. -chuggs when streaming to discord -hopefully the purchases of the game will allow for real headshots of people rather than using ai -casters get really annoying after a while, they have no variation and will comm the wrong things sometimes. -adding map prep % to bans would be nice so I don't have to remember/take notes but understandable if its meant to be a skill diff moment.
♥♥♥♥♥ заскриптованная.
优化道具使用,点都被自家占了,还带往自家脸上扔闪光跟火的
Gra jest totalnie losowa pomimo taktyk i innych to dalej nic nie daje wyniki da sie przewidzieć. pomijanie dni czasami sie zawiesi i trzeba czekać na to żeby to jeb*ne gówno sie odwiesiło. Ogólnie nie polecam gry każdy kto to czyta i ma zamiar kupić ten syf to niech jeb*nie sobie baranka o kaloryfer. gra robiona przez zwykłego syna popielniczki
injuries are dumb asf
The first thing that bothered me massively about this game is the overwhelming use of AI. I am not one of those anti-AI people crying that we need to save the planet, I couldn't care less. But the amount of AI used in this game is genuinely annoying. Every single team logo looks like the most generic AI generated slop, all the character designs are very basic AI generated people. Not only does everything look absolutely terrible but most importantly it shows that the developers of this game have a "least effort possible" mentality and it's most likely an indicator for the future of this game if they rely so heavily on AI usage for basically every single element of this game. Secondly, the entire game is extremely unrealistic for a management game. If I create a brand new unknown team, why am I getting invites from NAVI and Liquid to play practice matches on day one? How is that realistic? And why am I playing against teams like 100 Thieves and Luminosity when I have not proven myself as a team at all? It's extremely unrealistic and kind of ruins the entire point of the game for me where you create an underdog team from scratch and fight your way up through tier 3 and tier 2 all the way to a major title. Speaking of unrealistic, why am I as a brand new team able to get sponsored by companies like Noctua or Jaguar as a nobody? It really breaks any kind of immersion. The only points I will give this game is the 3D top down view of the matches which I really enjoyed a lot and the commentators seem to be pretty good, with a few exceptions but you do have the ability to turn off certain casters if you do not like them which is a huge plus because some of them are downright terrible. I would currently not recommend this game if you are serious about management games and considering the lazy AI usage of the developers I do not expect much effort to be put into future updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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