
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 364 reviews with recorded playtime.
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
создал себя и кентов, создали команду, 3 года пота, взяли мажор, игроки в топ 10 мира, команда топ 1 мира по ERS, купили донка, крутая игра, затягивает очень сильно, ток нужно много обнов, слегка сыроватая
имба игра, полгода ждал релиза но оно того стоило
Após 70 horas de jogo creio que tenho uma boa base para fazer uma review do meu ponto de vista em relação a este jogo. Em geral é um jogo divertido e imersivo para quem gosta de Counter Strike, não há nada dentro deste género e tem um enorme potencial de evolução. No entanto existem alguma melhorias (do meu ponto de vista) que gostava que fossem adicionadas ao jogo, tais como: 1- Os torneios começam no tier 2 e para uma equipa começada do 0, deveria existir tiers 3 e 4 (já disseram que iam adicionar ainda este mês). 2- Os jogadores poderiam ter uma "aba" que especificava os seus melhores mapas de forma a sabermos se iam enquadrar-se na nossa map pool. 3-Mid round calls acho que seria uma excelente adição porque ainda há certos bugas da IA seguir a estratégia até ao fim mesmo sendo um 1vs5. 4- Sempre que colocamos um jogador à venda recebemos imediatamente uma proposta, independentemente da forma do mesmo, o que torna "fácil" a forma de se obter fundos para a organização, poderia dificultar isso. 5-Adicionar um sistema de "interesse" com base na reputação da equipa e dos pontos do ERS, do gênero do FM. 6-Podermos criar uma academia de formação , pois sempre que contratamos uma jovem promessa e a queremos emprestar , a equipa a qual emprestamos o jogador acaba por vender e nós perdemos o jogador e o dinheiro do negócio. 7- O mapa train apenas dá para jogar em jogos de treino, acredito que seria bom haver uma rotação aleatória de mapas a entrar e a sair, isto se chegarem a adicionar o cache. 8- Uma "wishlist" para os jogadores que nos interessam e para monitorarmos os mesmo, seria agradável também. 9- Acredito também que o sistema de motivação e desmotivação dos jogadores deva ser melhorado, após uma derrota seja ela por 16-14 ou 13-0 os jogadores ficam com um downgrade significativo nos seus atributos o que nos dificulta dar a volta à situação. 10- Gostaria também que fosse introduzido um modo "online", em que tu escolhes a tua equipa e os teus amigos a deles as restantes equipas mantendo-se controladas por IA e competimos entre nós, ao estilo do que o Football Manager nos oferece. Recomendo vivamente a todos os amantes de Counter Strike. A equipa de desenvolvedores faz updates de forma bastante regular (pelo menos nestes primeiros 10 dias) e tem tudo para ser um marco na categoria de simuladores.
хорошая интересная игра
Кусок ♥♥♥♥♥, еле играбельный, свою команду невозможно нормально создать ибо БОМЖ ТИР турниры ИГРАЮТ ТОП КОМАНДЫ - итог, перепродавай игроков что бы купить себе 3-4 звезды игроков для БОМЖ ТУРНИРА НА 100К, зачем тогда вообще нужны тренера и игроки которые ниже 3 звезд я не понимаю. Это уже не говоря про моменты когда вражеский игрок с пистолетом может забрать слепым всю тиму или то что ты можешь рашить фулл б на карте, а вражеский бот даже не подумает покрыть это. Пока что крайне плохо, может если начинать за существующую тиму, то игра раскрывается по другому, но и желания как то нет
If they keep up with updates and improvements can be a great game! so far I enjoy and its being fun but its hard to understand what somethings do like the financial tab, what each section mean and controls, maybe add option to challenge teams when nothing is going on, add more camera angles. Also if you click auto and pick agressive or control before does interfere in the auto play ?
строго реально бот
Good game, but it needs time to become better
Наиграв здесь 30 часов, понимаю, что игра до сих пор сырая, хочется быстрее турниры легкие пропускать, но в итоге, чтобы выигрывать, должен я сам играть, а если быструю сделаю симуляцию, могу проиграть какой-нибудь тир-2/3 команде, даже на 80% шансов на победу, хочется чтобы судили по силе команды, а не по рандомному шансу.
Пока отрицательный обзор, объясняю почему: за свою команду попросту невозможно подняться с топ-300 в хотя бы тир два сцену, потому что как раз таки изначально и кидает в матчи с топ-40 и лучше командами которым ты логично отсасываешь в нулину. В игру сто процентов необходимо добавить тир-3 сцену. А за уже существующие команды играть вполне интересно(наверно.... я не пробовал). Но сама идея игры очень крутая, за нее однозначно лайк, довести до ума бы и вообще огонь!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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