
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
경영, 슬더슬류, 오토배틀러가 모두 짬뽕되어 있는데, 이 모든걸 잘 어우러지게 만든 재밌는 게임. 게임을 할 수록 개발자들의 고민의 흔적이 잘 느껴짐. UI 적으로는 조잡한게 많고 번역도 조잡해서 힘든데, 게임 자체는 미친듯이 재밌음. 며칠 밤샘을 하게 만들정도의 마성이 있음. UI만 버틸 수 있으면 정말 강추함. 개성있게 잘만든 캐릭터들이 많아서 캐릭터들을 활용해보는 맛도 훌륭하고, 템도 의외로 다양하게 조합할게 많아서 조합을 고민하는 재미가 있음. 그리고 주기적으로 메타가 바뀌는데, 게임 환경, 캐릭 능력치, 템이 주기적으로 랜덤으로 계속 바뀌어서 질리지 않게 게임하는 것이 가능함. 또 캐릭 조합이랑 템 조합이 의외로 파고들기할 요소가 많음. 선수 영입 파트에서 실제 스카우트 목록에 뜬 선수들을 내가 영입하지 않아도 다른 AI팀들이 알아서 실제 영입한 뒤 키워서 주전으로 활용하기도 하고, 내가 팔아서 이적시킨 캐릭터가 다른 팀의 주전으로 뛰는 것을 볼 수도 있는 등 의외로 경영 게임으로서의 디테일도 훌륭함... 다만 첫회차 때는 신경 안쓰이는데, 난도를 최대로 설정해도 적 AI가 좀 멍청해서 좀 아쉬운 부분도 있음. 밴픽에선 내가 할 생각이 없고 플레이도 거의 안 했고 숙련도도 낮은 특정 캐릭터들을 무지성으로 밴픽해서 AI가 창조손해를 보는 것도 답답하고, 인게임에선 AI가 특정 캐릭터의 카드를 지나치게 선호하는 경향이 있어서 그 카드들만 쓰다가 알아서 템포 잃고 자멸할 때도 있는 것도 아쉬움. 전체적으로 적이 지나치게 높은 능력치로 나를 찍어누르는 상황일 때 말고는 압박감이 별로 느껴지지 않음. 신규 캐릭터나 템 DLC로 더 풀어주세요 현기증날 것 같아요.
Game quickly became one of my most favorite ( got 400+hours in it ). Athlete upgrading, club upgrading, lots of heroes ( 65 ), nice art and music, good enough challenge - everything is just great about this game. Except for translation, of course XD And a little bit of bugs/disbalances.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the translation to english is sometimes poor, but a great game. Great enough that I'm writing a review. Plenty of replay-ability and content!
在肉鸽出无限模式前,先打个差评。我不想搞什么运营,建设什么场馆,还有选手属性下降,职业寿命到期这些。只想单纯的培养,打牌。现在普通模式想要培养一个自己理想中的队伍几乎不可能,太繁琐了,我宁愿倒退到去年10月份之前的版本。肉鸽模式搞的什么鬼,刚建好build就结束了?每局都要配装备,眼都要看瞎了。付出极多,回报极少。我忍受前期磕磕绊绊的对局,不是自己找罪受的,而是要最后能多爽一会的,是不是高估了前期打牌的乐趣? 还有一个问题,在之前存档里,流派成型后,牌组压缩够少后,过牌够多,就可以回合内永动机了,我看了更新记录,似乎没解决这个问题。
这3.0新版本战斗存在感逻辑是不是有问题啊,有一次用决斗2抓1,我这边前排66%受击概率,后排一个帕露露33%,然后10轮对面有8轮在打帕露露,帕露露还是只給前排套盾版本差点翻车。 这还只是比较特别印象深刻[strike] 血压飙升 [/strike]的其中一个例子,无论征服者赛还是精英战术联盟有好几局里都能明显感觉出战斗时受击概率不符合存在感概率,AI打时就大概率锁脆皮,打AI时反而就大概率哪个残血了就立刻不打哪个。制作组这更新代码真没搞错吗,总不能是在单机游戏里还故意搞系统局来恶心玩家吧,这可是单机游戏啊。 本来新dlc几个英雄还挺有意思的,不过新版本真的越打越容易暴怒,冲动之下只想给差评。
not really a sim, more like a deck builder. The simulation of a moba is missing a lot.
This is an amazing game. Much deeper than you would expect from screenshots. I am playing it for weeks already. It combines many aspects that I search for in games like deep tactics, character customization and mechanical growth. And it also poses a challenge! Especially interesting part of the game are random rules changes! You have to adapt to these changes and you can get into a situation where the tactic you were successfully spamming all the time no longer works due to new rules! Heroes change too. And there are a lot of interesting aspects of managing your team. All in all it is a great game. If you are fond of card battlers and tactic games you should definitely try it.
对moba电竞的模拟十分到位,组上几个自己喜欢的队员和喜欢的二次元立绘,从网吧联赛站到世界之巅,只是游戏对于夺冠的处理不够有感染力,这一刻应该是有bgm,有回忆,总之要有能让我感叹于过去30h游玩时长的一些东西,但做的过于平淡了,点了几下继续就直接跳过了休赛期。 游戏的游玩部分广度有余,深度不足,只要熟练几个英雄组合就能轻松从头碾压到尾,再加上后期对卡牌的熟悉度上来之后,这套系统的新鲜感就光速下降了,超级联赛夺冠之后还在支撑我玩游戏的是世界上夺冠的愿望,但世界赛氛围真做的不够,怎么外赛区也是中文id!? 总得来说对于喜欢电竞的朋友肯定值得一玩
玩法独一档,能想出这个玩法真是天才
Great Moba manager, only wish there was no AI art, and I hope if they make enough money, they may take the time to hire artists
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
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| $2.6M | 8.2K | 94% | $14.99 |