
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,没想到居然有如此玩法的游戏!美中不足的是,剧情太少,最好多加点事件: 比如某个选手希望能上首发,比如希望涨工资,或者某选手与其他选手关系不合而逼迫教练将其换下替补等等。 赛前可以与对手互相放狠话。 添加选秀大会,根据顺位挑选选手等等 祝制作组下款游戏大卖!
垃圾AI整天只會做牌 不只做AI的牌 還要做玩家的牌 白癡的要死
not really a sim, more like a deck builder. The simulation of a moba is missing a lot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 22.7K | 99% | $7.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 8.2K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기본적으로 선수 기반 덱 빌딩 + 육성 시뮬레이션 게임이고 깊이가 좀 얕긴한데 나름의 구수한 B급의 재미?는 있음 그렇다보니 한 3~40시간 까진 재밌는데 게임에 익숙해지는 순간 팍 식는다 근데 돈 값은 하는듯해서 추천함 단점으로는 아래의 사항들이 있음 1. 전투에 대해서는 오토체스류보다 유저가 개입할 건덕지가 없음 - 오토체스는 템이나 배치라도 유동적으로 바꿀 수 있지 얜 전투 들어가면 걍 동영상 관람임 그렇다고 전투 그래픽이나 모션이 좋아서 보는 맛이 있는 것도 아닌데 그냥 없는편이 낫지 않은지? 프로젝트문 같은 전투 시스템 차용했으면 게임성 GOAT 였을텐데 개발 리소스가 부족했었는지 전투 시스템에서 힘 확 빠져서 아쉬움 이 점이 이 게임의 플레이 타임을 다 깎아먹음 2. 멍청한 라인전 시스템 - AOS를 해봤으면 알겠지만 살아있는 외곽 타워를 직선으로 이었을때 어지간하면 사이드 돌때 이 라인을 넘어가면 걍 갱당해서 뒤지겠다는 소리임 그래서 미드 1차가 존나 중요한거고 근데 이 게임은 이런걸 제어할 방법이 귀환으로 강제로 리셋 시키는거 아니면 없고 라인 스왑 개념도 없음 귀환 안써주면 유리한 상황에도 2차 밀고 내부 타워에 꼴아박다 전투 카드 박히고 뒤져서 겜 길어지는걸 계속 봐야한다는 소리임 미드 로밍도 미키, 아우렐리오 같은 챔이나 이동+전투 코감 스킬 달린 선수 아니면 기본적으로는 못 가게 돼있어서 정글 선수가 진짜 존나 중요함 특히 정글 동선 커스텀 옵션 키면 더더욱 3. 바텀 게임이 강제됨 - 보통 탑이랑 미드는 스텟 차이로 라인전 개털려서 골드차이 2천 이상 나던가 정글이 라운드 제한 없고 죽을때까지 패는 전투 카드 있는 애들 아니면 중반돼도 잡기 힘들거니와 잡을 수 있어도 탑이나 미드에 전투 카드 코스트를 빼면 손해보게 됨 바텀을 찌르면 보통 물몸챔 둘이라 잡기도 쉽고 찌르면 2킬인데 왜 탑이랑 미드를 찌름? 심지어 AI도 퍼댐있는 정글챔이나 라운드 제한 없는 전투 카드 있는 챔 아니면 10에 8~9은 바텀갱만 가고 AI가 라운드 제한 없는 챔으로 탑이나 미드에 코스트 낭비하면 유저 입장에선 일단 개꿀임 난 저런 상황에서 진적없음 4. AI 일러 진짜 상상이상으로 개 짜침 - 최소한 좀 정성들여서 뽑은걸로 해뒀으면 안됐는지 모드 안쓰고는 진짜 봐줄래야 봐줄수가 없음
This game will have you thinking you did something wrong, when in fact the AI is simply designed to make it as frustrating as possible.
Great Moba manager, only wish there was no AI art, and I hope if they make enough money, they may take the time to hire artists
谢谢你,成功给我弄生理恶心了,你这肉鸽的正反馈点到底在哪了?首先一把就得打个很长时间,玩家能够做出抉择的点少的可怜,结果就是所谓的策略在你肉鸽的开场就是个笑话,反正打不打得赢全靠上天保佑,费劲半天打赢了你也不会感到高兴,紧接着的是可怜的成长与又一场折磨。 牌?哈哈,这游戏选手特性、选手场外卡权重比你不会比玩家知道的少,那么无选手特性+一大堆垃圾卡牌=? 答案是无聊的垃圾时间。 盯着屏幕看也不是,不看也不是。 打这些卡吧,没有收益。 不打这些卡吧,你又不知道干啥。 ai的策略基本上你看两眼就能知道他想干嘛,然后它还得假装思考一下浪费你的时间。 就原本模式的爽点一点没见着,坏处全给端上来了。
玩法独一档,能想出这个玩法真是天才
This is an amazing game. Much deeper than you would expect from screenshots. I am playing it for weeks already. It combines many aspects that I search for in games like deep tactics, character customization and mechanical growth. And it also poses a challenge! Especially interesting part of the game are random rules changes! You have to adapt to these changes and you can get into a situation where the tactic you were successfully spamming all the time no longer works due to new rules! Heroes change too. And there are a lot of interesting aspects of managing your team. All in all it is a great game. If you are fond of card battlers and tactic games you should definitely try it.
很有新意也很上瘾的好游戏,游戏阵容的丰富性和可玩性都挺不错。但是缺点也很烦人,比如更换选手后培养比较麻烦,英雄的强弱平衡做的非常差等等。不过瑕不掩瑜,游戏打个8.5/10分没啥问题。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.