
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전세를 뒤집었다고요? 눈이 멀었나요? 우리가 언제 불리했습니까?
给点建议,局外加一些其他战队的数据统计和其他战队成员的数据,这样才真实呀,身为教练也看不见数据吗,沉浸感有点低了吧,游戏里的排行太简单了。交易系统也可以做的更好,例如nba2k里的球员交易一样,设置一个交易期,可以通过交换、加价码的方式,交易更多想要的选手。把这些做好我觉得这游戏能更好,真心建议望采纳。祝越来越好
It would be more fun if the friendly AI didn't suck at prioritizing targets and if the enemy AI didn't get a mass power creep 70% of the time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,但有几个系统还可以再打磨一下,希望开发者可以看见: 1.英雄池上限,我每次开档都会勾上英雄全位置可用,就是因为有些英雄不走寻常路有奇效。但现在版本60多个英雄,英雄池上限才16太少了吧?我建议是取消英雄池的限制,并加入一个新规则,每当一个英雄长时间没被选手使用(包括训练赛),熟练度会下降。另外版本变动时如果英雄发生变动了,这个英雄的熟练度也会下降。这样可以放心取消英雄池的限制,并且更加拟真。 2.明星选手玩法,这个是我比较期望能出的一个新玩法。希望开发者能参考一下。满足条件的选手可以花大价钱/资源进行造星,然后明星选手有人设,黑粉/关注度这样的系统,每局都要完成某个指定的任务(和人设相关),比如一血,比如单杀几次,比如二级抓下,完成了任务黑粉会转换为粉丝,如果完成黑粉任务,比如一杠十六,部分粉丝会变成黑粉,并且关注度上升。(当黑粉和粉丝数量接近时,关注度会大大提升,当黑粉数量碾压粉丝数或者反过来,关注度会下降)(只是初步设想)这个玩法可以强迫玩家在战斗中的战术制定,加强养成系统的深度和难度,我觉得会很好玩。
the translation to english is sometimes poor, but a great game. Great enough that I'm writing a review. Plenty of replay-ability and content!
Game quickly became one of my most favorite ( got 400+hours in it ). Athlete upgrading, club upgrading, lots of heroes ( 65 ), nice art and music, good enough challenge - everything is just great about this game. Except for translation, of course XD And a little bit of bugs/disbalances.
建议这个游戏的制作人也学一下龙胤礼之钻的steam版主封禁差评! 你都被骂疯了也封别人的差评就行了! 把打差评和骂人的全封了!
I really like this game, at first it was really overwhelming, but that is kind of the point, you simply cannot retain all information relevant to you and have to make choices knowing you don't know all the parameters, then slowly you recognise what kind of things are important and which aren't, and you can start filtering out information you don't really care about. Very interesting I haven't really played many games like this. The 'game within the game' is also incredibly fun to play, I think it could have been way less interesting and developed and still feel like a fully realised manager game. The English translations on this game are so-so. Especially concerning mechanics this can sometimes be a little confusing but given you don't actually pilot the heroes yourself it is enough to understand what their general function is, so it's not a huge hurdle. I do have a gripe with the interface though. It runs you through all the things you need to do in a specific order, making it unclear sometimes at which point in the season/current process you find yourself. This is convenient when you're starting out. But as you start to understand the game better, it would be nice to have a master menu and manage training - purchasing - trading - level up decisions, etc. however you like. But my main issue with this is that this makes the game a little *too* hard to leave. There is no main map/menu/overview you can *hang out* in, making it feel more like you're continuously given an urgent task to complete, rather than feeling you're in control. I get that's what it's like in real life if you're a manager, but I'd rather leave this aspect of it in reality. I get why games are made addictive, but those have in-game purchases or advertisements, I already bought what you're selling. Besides that gripe. The game is incredibly well made and fun and I'd definitely recommend it *if* you have the time to spare.
战斗太拖拉了,游戏对战的模式也不合理,我想看的是挂机对战,明明我是经理我还要操作选手,累不累啊
We need more games like this in the world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 623 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 22.7K | 99% | $7.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 26.7K | 87% | $5.99 |