
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the better games I've played in a while. Wholeheartedly recommend this to anyone who likes tactical/strategy games and maybe have a basic understanding of MOBA's. Odds are plenty of non MOBA / strategy people will like this too. Then again, you don't need to buy this to find out. Try the demo. I believe you can play a few seasons on there. At it's core it's an auto battler/card game for the matches, and management game out of matches. It has a satisfying degree of depth for all elements of the game. Every "Athlete" feels unique with different skills, traits, potential and more. Buying a "perfect" athlete is pretty much impossible. You will have to make a compromise on something. There are 50+ heroes in the vanilla version who are all distinctly unique and fun to try out. Decent amount of different cards tied to your athlete which can be swapped out over time for something different, and used during matches. And a bunch more features to play with. My only slight, very slight, negative. Is that eventually even Hell mode becomes nothing more than a slightly harder easy mode. Still great fun though, and you can put limitations on yourself beyond hell mode to make it more difficult for yourself. Try the "demo", i believe all aspects of the game (except DLC?) is in there.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
臭煞笔ai,敌人永远集火该秒的目标,我的人永远雨露均沾,AI立绘,AI音乐,AI文本,不知道哪来的特别好评,献祭亲冯了吗?
更新世界赛后,ai难度感觉有所提升,不像以前那样地狱难度都无脑赢,游戏体验感有所提高,确实是目前电竞模拟类游戏最佳之作之一,而且更新频率高,强烈推荐!
You can play League of Legends without actually playing League of Legends
steam购买的所有游戏中唯二令人感到“恶心”而非游戏或制作者单方面问题的游戏(这种恶心的感觉不仅仅是游戏中的体验还包含了制作者的恶意): 1.两个英雄的设计,奶妈和盾妈(一个只会奶和一个只会加盾的英雄竟然可以做到打野并且打野的速度与其他刺客、战士无异?),而且这个问题竟然在诸多评论中没有被提出? 2.角色与英雄的推进,这是目前为止最令人恶心的地方,你告诉我一个满血的7500+的猴子打和推不过一个半血的2000+的剑客? 3.世界赛后无脑的数值提升(仅对手),这四SS+乃至全SS+的队伍是什么东西,这是从什么地方出来的,我这赛区的队伍能和这几个赛区的打? 4.大赛的奖牌的机制,我方10-2-5的打野大C五杀没有金牌只有三个银牌两个铜牌,对面一个1-5-1的上单金牌拿到饱,官方黑幕是吧? 5.蓝红方,蓝方优势明显大过红方,蓝方只要会玩就先手击杀或打回城来控制你的节奏,红色方除了用回费或控费先手的办法外就只要多用一点都会被压一条龙或八费的时间
🎮 Playtime: 44 hours (and counting... every time I breathe, I hear the draft pick countdown) ✅ Would I recommend it? YES – if you’ve ever shouted “Initiate” in your sleep. 🎨 Graphics - “Budget DOTA 2 with GTA San Andreas shaders” 🎵 Music - “Theme song slaps so hard, it's my new ringtone” 🕹️ Gameplay - Manage your team, scout players, draft strategy... or just watch your team throw in 4K. Deep gameplay, but sometimes AI plays like a Bronze rank noob” 💻 PC Requirements - “FPS drops only when you start thinking too hard” 🔁 Replayability - “Addiction level: I made a spreadsheet to optimize scrims” 🔥 Difficulty - “Tutorial’s easy, gameplay’s basically esports Dark Souls” 📝 Final Verdict: 🏆 Esport Godfather isn't just a game. It's a full-blown simulator of sleepless nights chasing The International. ⭐️⭐️⭐️⭐️⭐️ (5/5) – “Would spam Wolfgang MID again.”
the translation to english is sometimes poor, but a great game. Great enough that I'm writing a review. Plenty of replay-ability and content!
很好玩,但有几个系统还可以再打磨一下,希望开发者可以看见: 1.英雄池上限,我每次开档都会勾上英雄全位置可用,就是因为有些英雄不走寻常路有奇效。但现在版本60多个英雄,英雄池上限才16太少了吧?我建议是取消英雄池的限制,并加入一个新规则,每当一个英雄长时间没被选手使用(包括训练赛),熟练度会下降。另外版本变动时如果英雄发生变动了,这个英雄的熟练度也会下降。这样可以放心取消英雄池的限制,并且更加拟真。 2.明星选手玩法,这个是我比较期望能出的一个新玩法。希望开发者能参考一下。满足条件的选手可以花大价钱/资源进行造星,然后明星选手有人设,黑粉/关注度这样的系统,每局都要完成某个指定的任务(和人设相关),比如一血,比如单杀几次,比如二级抓下,完成了任务黑粉会转换为粉丝,如果完成黑粉任务,比如一杠十六,部分粉丝会变成黑粉,并且关注度上升。(当黑粉和粉丝数量接近时,关注度会大大提升,当黑粉数量碾压粉丝数或者反过来,关注度会下降)(只是初步设想)这个玩法可以强迫玩家在战斗中的战术制定,加强养成系统的深度和难度,我觉得会很好玩。
在肉鸽出无限模式前,先打个差评。我不想搞什么运营,建设什么场馆,还有选手属性下降,职业寿命到期这些。只想单纯的培养,打牌。现在普通模式想要培养一个自己理想中的队伍几乎不可能,太繁琐了,我宁愿倒退到去年10月份之前的版本。肉鸽模式搞的什么鬼,刚建好build就结束了?每局都要配装备,眼都要看瞎了。付出极多,回报极少。我忍受前期磕磕绊绊的对局,不是自己找罪受的,而是要最后能多爽一会的,是不是高估了前期打牌的乐趣? 还有一个问题,在之前存档里,流派成型后,牌组压缩够少后,过牌够多,就可以回合内永动机了,我看了更新记录,似乎没解决这个问题。
先卸载等正式更新。 3.0测试的这个rouge模式有点奇怪,感觉随机词条就专属还行,其他70%强度都有点拉。 在5个战术位+6个英雄定位+5个还是6个卡组里rouge,这搞得太复杂就变老太太的裹脚布了。 不过让我最难受的还是AI手里必捏Key牌,譬如:(一轮两个双倍快乐+肾上腺素+绝妙机会)或者(三回城+精密游走+魅魔围杀中路)这个AI捏牌的权重是不是可以考虑调整下?不然这模式我就算能找到监视/回程也不一定能防得住。 另外,每场比赛后更换规则和装备的这个机制相当好,我甚至觉得即便不加那些词条,单这部分rouge也足够玩了。 最后总结一下我rouge的优先级: 战术卡>特性>开英雄池>词条
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 623 | 85% | Free | |
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