
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
얼엑이지만 돈이 아깝지않을 정도의 수작임. 컨텐츠 나중에 더 추가되면 더재밌을듯
fav game of teambuilder genre
Hasta ahora, Eslabong me parece una maravilla. Su combate automático es apenas la superficie: la verdadera profundidad está en formar un equipo de cinco luchadores y conseguir que sus roles, estadísticas y habilidades funcionen en conjunto. Cada personaje cuenta con personalidad, tendencias, estilo de crecimiento, reliquias y especializaciones capaces de cambiar realmente su función. La posición, los enfriamientos, el maná, la estamina y efectos como sangrado, invisibilidad, miedo, silencio, escudos o resurrecciones hacen que cada composición tenga fortalezas y debilidades propias. Además, el historial detallado permite entender por qué ganaste o perdiste y ajustar el plantel para la siguiente batalla. Ver cómo una estrategia cuidadosamente preparada finalmente funciona resulta tremendamente satisfactorio. Fácil de empezar, difícil de dominar y peligrosamente adictivo. Muy recomendado para quienes disfruten los autobattlers, la creación de equipos y la optimización de builds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임은 재미있는데 인구수 제한, 장비수 제한, 그리고 다양하지 못한 케릭터 컨셉때문에 적당히 즐기다가 질리는건 숨길수가없음 뭐랄까 다양한 빌드업 , 장비 , 케릭터 컨셉만 잘잡으면 많은 유저들이 꾸준히 즐길만할듯..
Great game. would like to see more abilities for each class but its foundation is awesome and i look forward to seeing where this game is going to be in the future. The fights feel fast paced and kind of competative vibes and u can choose to control 1 unit or let it play out on auto. The only downside is the ui while fighting and when managing your units inbetween games but there has been small updates to this already so i believe the devs listen to community demands somewhat.
Que jogo gostosinho. Ele parece ser simples, mas ele é bem profundo ao mesmo tempo sem ser extremamente complexo. Muito viciante.
Game is good. Abilities seem inspired by DotA and WoW, but I am sure there are other inspirations as well. Has an option to engage in combat as full autobattler mode or with controlling/microing your chosen captain unit. Kinda steep learning curve it seems for the controlling aspect to be worth it, but it looks like you can slow down game speed so that may make it more viable. Anyway, I recommend the game.
nefis yaratıcı ve keyifli
Exactly what i was looking for in a auto battler! Runs great even for my low end laptop,
Overall, Eslabong is a great game. It came out only five days ago, and I already have around 32 hours invested. There is a surprising amount of depth here, especially with the class system. The game has a great economic system, and the relic system is one of my favorite parts. Relics come with meaningful tradeoffs, so nothing feels completely overpowered or like an automatic choice. The character variety is also really cool. There are tons of different character designs, and each character is given their own name. Some names repeat, like "Joel," but others are much more unique, like "Dennis the Menace." It gives the characters a little more personality and makes them feel less like generic units. The Champion system is another great idea, but actually acquiring Champions is where things start to fall apart. Champions are extremely difficult to obtain unless you win tournaments or cups, and even then, trading for them can be incredibly difficult, if not practically impossible. I like the idea of Champions being rare and valuable, but I think the acquisition system could use some adjustments. The game's customization of skills adds another whole layer to the replay ability aspect, which I am a huge on. If a game is following a "roguelike/lite" genre, it needs to have replay ability. You can fully kit out your characters with the skills/playstyle you prefer or enjoy. Not many games do this, so I tip my hat to you. Visually, the game is great. The sprites are fun to look at, and the animations are excellent. The combat is especially satisfying to watch and participate in. One detail that really adds to the immersion is the number of sound effects. There are big bass sound effects for big attacks, and you can definitely feel that attention to detail during combat. That said, the AI definitely needs some tweaking. One of the most frustrating things I've encountered is watching the AI stun an enemy and then... do absolutely nothing. They'll stun an opponent, have a perfect opportunity to follow up, and instead just stand there staring until the enemy gets back up. It can be hilarious sometimes, but it can also be extremely frustrating when it happens during an important fight. The Club Management tab is another area where I think the game has a great concept that isn't being fully utilized. It's useful when you're getting started, but after playing through your first season, it becomes fairly pointless outside of tournaments. I'd love to see this system expanded so that managing your club actually remains meaningful throughout your career. The Iron Gate is...It's just... eh. I don't find it particularly enticing right now, and I don't feel much incentive to interact with it. The trading system is probably the biggest area that needs improvement. When an enemy team wants to trade with you, there is no option to counter-offer. You also can't directly offer one of your players to another team in exchange for gold. The trade system seems to be heavily focused on player-for-player trades. Even then, getting a trade accepted can be ridiculous. I'm constantly getting a "Poor" rating unless I'm offering roughly triple the asking price, offering a Champion, or offering a Healer or Tank. Considering there are something like 57 different classes, I really wish the AI teams had more diverse preferences when it came to trading. Different teams should want different types of players based on their roster, strategy, weaknesses, or preferred playstyle. That would make the trading system feel much more dynamic and meaningful. Overall Despite all of these criticisms, I'm really enjoying Eslabong. The game has a surprising amount of depth, the combat is fun, the classes and characters are diverse, and the relic system is very well designed. For a game that has only been out for five days, 32 hours in and I'm still finding things I enjoy is a pretty good sign. There are definitely some systems that need work — especially AI behavior, trading, Champions, and Club Management — but I think the foundation is extremely strong. Great game with a lot of potential. I'm excited to see where the developers take it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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