
Welcome to Imoshima - an island floating in the clouds! Run a cozy intergalactic hotel where everyone wants to return. Build, decorate, cook, and discover the stories of your cosmic guests. It's a game about friendship set in a hand-drawn world inspired by iconic Japanese animation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create a Home Away from Home
Looking for a place where you can just take a breath? Welcome to Hotel Galactic! It's a tale of friendship, trust, and creating a space where everyone – no matter what corner of the galaxy they come from – feels safe.
Settle on the cloud-drifting Island of Imoshima and build a hotel that will become the true heart of this world, welcoming travelers from across the endless galaxy. Who knows what story the next guest crossing your threshold will bring?
Forget about cold spreadsheets or demanding management and immerse yourself in a warm, magical world to take a breath and feel truly friendly warmth.
Build and Decorate Your Way
With the help of your trusty crew of workers, the island will quickly fill with new rooms. Design everything from scratch: cozy guest bedrooms, spacious dining rooms filled with the smell of delicious food, game rooms with arcades, and even a relaxing spa with massage tables and a sauna!
Play with styles and colors - you have a whole host of unique furniture and cozy decorations at your disposal to give the interiors exactly the vibe you want.
Meet Guests from Across the Galaxy
Wanderers from all kinds of fantastic races will knock on your door. Each of them has their own deep backstory, unique character, and... specific requirements. Win their appreciation by tailoring rooms to their needs. When an object they know so well from their own planet appears in their room, they'll surely feel better right away. Show them heart and hospitality, and they'll share their stories and bonds of friendship with you.
The Way to the Heart is Through the Stomach
What would a good hotel be without delicious food? Start a garden, take care of it, get a variety of seeds and grow cosmic plants to get ingredients that guarantee the best quality dishes served in the hotel restaurant. Cook dishes that will perfectly hit the cosmic palates of your guests, taking into account their culinary preferences. After all, nothing brings people together like a shared, warm meal!
Expand Your Possibilities
Discover new technologies that will help you meet hotel challenges. New styles, furniture, decorations, and even staff uniforms - it's all at your fingertips thanks to a network of merchants who are always ready to help you and provide the necessary raw materials or extra hands to work!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve been having a great time with this game so far. The art style is absolutely gorgeous. The hand-drawn visuals feel fresh, cozy, and relaxing, and they give the game a really unique charm. From both the story and the development roadmap, I can see the developers have a lot of ideas and passion for this project. Reading their replies in the discussions also shows how much they care about the community and the game itself. I bought the DLC to support the team, and I do hope they’ll be able to bring all of their planned features and ideas to life in future updates. A few pieces of feedback after playing: * Late-game management becomes too repetitive. Once you have a lot of rooms, too much time is spent on routine tasks. More automation for things like cleaning, laundry, farming, and other daily chores would make the late game much more enjoyable. * Some guests complain about not watching a movie even though they never visited the screening room. This seems like a small bug or logic issue that could probably be improved. * The staff management screen could use some reorganization. The current sorting feels a bit messy, so it’s harder than it should be to manage employees efficiently. * Performance starts to drop as the hotel grows. With more rooms and guests, I noticed some lag and stuttering that could use further optimization. Overall, this has been a wonderful experience. I can’t wait to play the upcoming content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was interested in this game from the start but when I saw the abysmal reviews last year I stepped back and decided to wait. After seeing more favorable reviews recently I finally took the plunge during the recent big sale, and Im definitely not regretting it so far! I had a couple of head scratching bugs (nothing game breaking tho) and a couple QoL that I feel need some works but overall Im still having enough fun with it to recommend it! Looking forward for what else is cooking.
必玩 1.经营 2.建造 3.种田 4.手绘 5.剧情 6.治愈 [h2]我在银河系当酒店经理的60多天... [/h2] 《Hotel Galactic银河旅店》这个游戏最开始吸引我入库的是它的画风,好多自媒体宣传都说是宫崎骏风格,目前还是EA版本,剧情只进行了一部分,坏人大BOSS正脸还没露出来,并且宣传片动画里的类似神隐少女的汤屋还有绿色原野我是一个也没见到,但... [b]这并不妨碍这个游戏好玩!!!真上头啊!!! [/b][u]有点像《灵魂摆渡人》,但毕竟是近年的新作品,美术和音乐更出色,剧情方面也更深了一个层次,玩法也更加复杂一些。[/u] 美术有多好自不必说,一看宣传图就能看出来了,音乐也让人感觉就是很舒服,每次玩银河旅店,我家哈基米就跑来旁边睡觉,要知道平时如果遇到不喜欢的音乐,我的哈基米会一脸嫌弃的白我一眼然后跑去隔壁屋自己呆着! 剧情方面是我作为一个朝圣者来到废弃的银河旅店,遇到了幽灵老爷子以及外星生物父子俩,帮助他们重建旅店并且和银河的邪恶势力作斗争的故事。 [b]我一直认为市面上剧情游戏里80%都是大傻子剧本,专门忽悠傻白甜的, [/b] [u]但是银河旅店的剧本非常优秀,也很治愈, [/u]虽然目前的版本还没发布最后的剧情,但已知的故事里涉及父子深情、找回内心深处的自我、不同物种交朋友、为他人提供情绪价值、和恶势力作斗争等等,很多事情都是好事多磨、关关难过关关过,但每次一个故事结束又会觉得非常圆满。 玩法方面涉及种田、伐木、采集、建造、做饭、换洗床单、清垃圾等,但是都可以雇人干,员工来自银河系的五大种族,分别擅长做饭、打扫、服务、采集和挖矿。你要做的就是盖好员工宿舍,定期做员工餐,在员工面板分配工作,让专业的人做专业的事,给专业的人配备和升级好工具,然后他们就听你命令,指哪打哪。合理的分配会大幅度提升劳动效率,统筹规划水平就展现在这里了。至于顾客,有普通顾客和特殊剧情顾客,住进酒店后他们都要去餐厅吃饭、去厕所、去浴室洗澡、去休闲房间放松、回屋睡觉。只要睡眠、饮食、膀胱、卫生、放松这几个数值达标,退房的时候就会返还大量不同颜色的粘液,这玩意能进一步升级酒店科技。只要你的设施足够、菜上的快,顾客就会一直消费,不愁没钱。 目前这个版本还有一些[b]小问题[/b],比方说我遇到过冶炼炉使用时制作矿石的进度消失了,但是重新登陆就自动恢复了,还有目前翻译有点像机翻的,农田翻译成“普通寝具”,当时都给我看愣了,还有就是某个章节没有汉化,全是英文,虽然我看得懂,但不代表其他玩家都能看懂。 另外这个阶段的成就68个,65个都非常容易就达成了,但有三个最简单的反而卡住了,就是那个choose xxxx lobby的三个成就,我以为是剧情方面后续要和坏BOSS谈判选择不同的方式啥的,闹了半天就是开局选择大厅颜色,存个档就能都完成。 待制作组更新剧情后会追评~~
This truly is such a beautiful and cozy game where you get to create/decorate/build/run your own intergalactic hotel. I wanted to get this when it first released because the Studio-Ghibli style art that is is to die for, and HAND DRAWN btw. It is still in early access but I am glad I waited a bit before purchasing as a lot of the bugs people mentioned it having early on seem to have been ironed out.
[h1] «Отель Галактика» — это окно в параллельную вселенную, где студия Ghibli создаёт компьютерные игры, а не аниме. [/h1] Лично я считал, что растяну время, проведённое в игре на несколько недель, но провёл в ней почти непрерывно все выходные, делая паузы лишь на сон и еду, потратив больше двадцати часов. Обзор актуален на июль 2026 года и мною пройден весь доступный на этот момент контент. Без сомнений я буду следить за игрой и вернусь в неё ещё не раз на всех значимых этапах раннего доступа и дождусь выхода полной версии. Игра привлекает своим визуальным стилем, объединяющим японское аниме, фольклор востока и паропанк. Лично для меня наиболее сильно почувствовался дух аниме студии Ghibli «Ходячий замок», «Небесный замок Лапута», «Мой сосед Тоторо», общая концепция отеля с обслуживающими и посещающими его существами очень сильно похожа на бани Юбабы из «Унесённые призраками», кроме того присутствует схожесть с полнометражным мультфильмом «Планета сокровищ» с его парусными кораблями путешествующими между звёзд, мультсериалом «Охотники на драконов», где парящие в воздухе острова соединены деревянными мостами. Все эти фантастические вселенные мною горячо любимы и было очень приятно находить в игре параллели с ними. Игра не является просто песочницей, присутствует сюжет, который даже на этапе раннего доступа достаточно хорошо проработан и способен затянуть. Между сюжетными арками сам игровой процесс не надоедает, а сюжетные повороты добавляют уникальные взаимодействия с особыми посетителями отеля, местами мне это напоминало игру «Beholder» с его доходным домом. Присутствует очень качественная проработка истории мира. Интересно прописаны карточки главных и второстепенных персонажей, история рас, населяющих эту вселенную. По мере прохождения сюжета эта справочная информация дополняется. Многие механики, которые присутствуют или пока плохо проработаны, либо вовсе не работают. Но я думаю это недостаток раннего доступа и в будущем всё будет исправлено. [h3] Совет новичкам: [/h3] Не стоит гоняться за количеством комнат и пытаться заселить всех любой ценой. Лучше сделать ставку на качество и планирование, чтобы создать оптимальные маршруты для персонажей. Достаточно заселять по одному, максимум двух персонажей каждой расы на два-три дня. Это позволит получать ресурсы для исследований в достаточном объёме и эффективно их тратить. Иначе большую часть времени вы будете вручную контролировать процессы, которые могли бы проходить автоматически. Не стоит пренебрегать возможностью закрыть отель, чтобы без посетителей накопить ресурсы и быстрее перестроиться или расшириться. [h3] Что стоит доработать: [/h3] Начиная играть и планировать отель у игрока есть два пути: играть «в ширину», продвигаясь вдоль острова, и «в высоту», возводя башню. При игре «в ширину» персонажи и посетители отеля редко используют лифт, но очень долго перемещаются по этажу. При игре «в высоту» лифт постоянно используется и становится сильно перегруженным. В обоих случаях это замедляет игровой процесс, задачи выполняются медленно и малоэффективно. Лифт нужно или каким-то образом ускорить, или оптимизировать. Даже если строить несколько лифтовых шахт, то персонажи всё равно используют короткий путь и одни маршруты становятся перегруженными, а другие почти не используются. Возможно, стоит добавить механику назначать одни лифты служебными, а другие для посетителей. Начальный лифт вообще лучше не использовать, а оставить его соединённым только с первым этажом. Комнаты невозможно расширить или переназначить. Можно только снести. И если построить вначале какую-то маленькую комнатку, то с развитием, когда вам понадобится эту комнату убрать, когда она потеряет эффективность, то нужно будет снести полностью всё что находиться над ней, а потом всё что использует эту комнату как транзитный путь. Нужно поработать с приоритетами. Например, сбор ресурсов с пола и доставка ресурсов — это один и тот же приоритет. При этом сбор с пола для персонажей более важен, чем доставка ресурсов до станций и области строительства, особенно когда ресурсов на земле очень много. Стоит разделить их. Так же стоит выделить работу официанта от обычного обслуживания. СПОЙЛЕР [spoiler] Хочется какой более быстрый способ попадать на второй остров, до того, как откроются порталы. Например, открыть доступ к порталам на поверхности после получения доступа на второй остров, а доступ к порталам подземелья оставить на том же этапе, который в настоящий момент предусмотрен по сюжету. [/spoiler] [h1] Если Вам понравился обзор, отметьте его наградой за очки, пометьте его полезным или забавным! Рекомендую к прочтению и другие мои обзоры. [/h1]
I can say this game is absolutely worth it for anyone that likes a casual management sim. A lot of the issues in the negative reviews seem to have been addressed and it's well worth picking up! The world they've built has so much charm, the art is beautiful and there are more features in early access than a lot of fully released games. The gameplay loop sucks you in and I couldn't wait to load up the game each time I put it down. When you start, it's clear that it's meant to be played at your own pace but I imagine you can rush through the core content in around 20-30 hours. You'll notice the flaws as you play. It's missing quality of life features and there are a fair few bugs (many could be resolved by saving and reloading) but the developers seem dedicated to resolving the ones that they're aware of and actively respond to messages and take on feedback. Overall it's a 10/10 concept and with a few more updates, the execution can reach that high too. Note: For anyone thinking this is an idle game, there is a lot of micromanagement. The only automation is which tasks your workers choose to pick up. So checking in/out guests, taking restaurant orders, cleaning beds/litter/tables, watering plants, cleaning sheets, etc. must all be selected by you and even with notifications, you'll need to keep a close eye on everything going on.
Well, I've been playing this game for a few days, and it's really surprised me. There's so much to do, it's super cute, the story is GREAT, and the developers keep working on it every month to make it better. I saw there are new features on the way, so I'm excited about the updates. I suuuppper recommend this game!!! XO
Played for 2 hours and got soft locked by something beyond my control. The game is well optimized but, there's some strange design choices that seem to make the game much more resource intensive than it should be. Like, you're gonna want a beefy PC to play this game and that is just NOT the target audience for something like this. That said, it's honestly a great game with some very good art and music baked right into it. The writing wasn't bad either, once I got into the game itself. But, I just cannot recommend it now. The bugs break the game completely.
I'm enjoying this game. The style of game play reminds me of mind over magic, but with differing mechanics. I'm enjoying the story so far, and I find the animation/graphic styles really cute. I find the game loops and mechanics fun. So far there are no automation options. Perhaps this may come along with research however it's not a deal breaker for me. It would be nice to set limits on item creation and have them created automatically etc. Maybe one day they could introduce other little work stations and tasks like a dish washer etc. I haven't encountered any bugs at the time of writing this, and I'm looking forward to seeing how it continues to develope!
A very cozy and fun management game! I love this kind of game but I didn't expect the story to be as interesting and well written as it is. It really makes it feel like thought and heart was put into it. Although it can be silly at times it also deals with grief, oppression, family issues and so much more. The world actually has worldbuilding and lore - and it is not all "cozy". I have played many hours this week and I have lots of things left to do! I have not encountered any large issues - once some guests got stuck in the lobby but it sorted itself out by simply letting a day cycle go . I have experienced some minor stuttering after my hotel got significantly bigger, but nothing that impacts my gameplay really. As this is still early access and I truly feel like the developers have worked to fix the launch chaos I hope more players will come back and give this gem another chance!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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