
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
机翻有点难受啊,赶紧整好。
Really surprising game. My only gripe is that there is no mode that ends at some point. I think I got to season 11 or past before I started a new game. I would really like a mode that has a limited amount of seasons and you need to win the most on average or just the last one's big tourney. Great game overall, Blake From The Parking Lot carried me!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。
bug
would be neutral but no option.. not sure whats happening. i did my first run on normal and won 3 seasons without a single loss. thought i try a new run on EASY mode with different units.. couldnt win a single match. either some units are busted and i was lucky to pick them on my first run.. or idk i dont even know if its "normal" that every enemy team is 5-10lvl above you. doesnt feel balanced at all
Good game :)
作者一直有在汲取討論區的意見做更新 遊戲玩著還不錯,打發時間挺可以的 手操最推冰法,範圍跟傷害都很頂 大致上的隊伍都玩過了 什麼骷髏召喚流,玻璃大砲組,反傷流 最穩就一個祭司+暗牧,剩下三個隨便 祭司主選%補,暗牧邊打邊補數字都還不錯 近戰蠻推劍術大師的,反彈就是權威
Eslabong logra algo poco común: mezclar combate arena en tiempo real con gestión de club de forma que ambas partes se sienten completas por sí solas. Controlas a tu campeón en peleas rápidas y tácticas —apuntando habilidades, posicionándote, leyendo al rival— o te echas atrás y dejas que la IA ejecute tus tácticas en modo auto-batalla. Esa flexibilidad hace que el juego funcione tanto si buscas acción directa como si prefieres el lado de manager. Fuera de la arena, reclutas en un mercado dinámico, formas tu plantilla y compites temporada tras temporada en ligas, copas y el Tournament Center (con torneos rotativos 1v1 por clase). El roster ya supera los 70 campeones y 20 jefes con nombre propio, con clases variadas (Swordmaster, Witch Hunter, Orc Berserker, Shadow Priest, entre otras), así que hay mucho margen para experimentar builds y estrategias de equipo. Para ser Acceso Anticipado, se nota pulido: 56+ logros de Steam, soporte para 8 idiomas y actualizaciones frecuentes basadas en feedback de la comunidad. El desarrollador es transparente sobre la hoja de ruta y muy activo en Discord. Lo mejor: Combate que recompensa el timing y la lectura del rival, no solo "pegar más fuerte" El bucle de reclutar → entrenar → competir engancha partida tras partida Buen soporte co-op (mazmorra "Defend the Iron Gate") y modo asíncrono (Challenge Tower) A tener en cuenta: Es Acceso Anticipado, así que todavía puede haber cambios de balance y contenido en desarrollo Si te gustan los juegos de gestión con toque de acción directa (piensa en un híbrido entre un club manager y un arena brawler), Eslabong merece muchísimo la pena, incluso en esta fase temprana.
Imagine Teamfight Manager but better. Game is a hidden gem.
I came across Eslabong shortly after it was released. After watching some gameplay and reading the reviews, I decided to give it a chance. Honestly, I’m really glad I did. The biggest surprise for me is how different the mercenaries feel. Their abilities, roles, movement, resources, and AI personalities can completely change how a team performs. Building a five-fighter lineup and finding the right synergy is genuinely fun. Combat is a great mix of action and strategy. You control your Captain directly while the rest of your team follows its AI, with formations and tactical instructions you can customize. So winning isn’t just about having better stats — you actually need to understand your team. There’s also a surprising amount of depth outside combat: recruiting and selling mercenaries, scouting, managing injuries, upgrading your club, seasonal leagues, and PvE modes. And the asynchronous multiplayer is really well done. You can fight teams created by other players while they’re offline, using the formations, builds, and AI they chose. I wasn’t sure about buying it, but it was absolutely worth it. Definitely give it a try. This could be one of the best games of the year.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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