
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #78, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is such a hidden gem! I'm glad i chanced upon it! Can't wait for more classes and events and tournament style to enter the game!
For early access this game has so much content and a great foundation to build on. The classes and backstories are diverse which allows for a unique experience over different campaign runs. The progression feels rewarding and balanced. I do hope there are options in the future to have multiple teams in various divisions that you actively manage so you can develop your fighters and move them up and down from the A and B team like a professional sports org. Very fun game with lots of opportunities to grow. Would 100% recommend
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German, Italian, Turkish*languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да.
siempre quise un juego asi!
So much better than Teamfight Manager 2...
Such great potential, but well... it gets monotonous. RNG here, RNG there, punishment comes in almost every aspect. It's not that you can do a good job, it's luck. You can replay the same fight repeatedly until you get lucky. I am getting tired of games where "luck" is the real win/loss decider. Yes, you can totally "rig" the system but that is also based on luck. Start the game... get bad characters up and down the roster? Yea, it happens a lot. Plus... I have been playing for a week... dev seems to be nerfing everything. I used to roll for random characters right? except you could see their values to get a quick summery of potential... on noes... dev removes you from being able to see them. This game also have to much click ops carpel tunnel. Why can't I just use my arrow keys on the keyboard? I have to press down AND press enter to show the stats of the character in the roster? Pay to scout some units? Prefect... that will be 2k... yes... they will all be garbage... well maybe one will be okay. Every design choice in this game is intended to cause pain in some way... and it looks intentional. Poorly designed UI and the same fight over and over and over again. Yes, it was fun at first... but that is part of the problem... you see everything up front... there is nothing else to see again that I have found. And sure, there are a lot of characters... too many in fact... but that is also the problem. And lets talk about skills... very few of them actually match their description. You have to try them out to see. Not only that... but take the skill for the healers that say "heals each team mate it passes through" or "heals and damages" but it's a lie. The moment the object touches either a friend or foe it is destroyed. It NEVER passes through anything. And finally... AI... it's atrocious in some cases. I watched some of my units just stand and do nothing. Won't help others, won't heal themselves, won't even attack... regardless of the personality type they are. Stoics so stoic they just watch the team die without doing anything, even when they are being attacked. Tactical geniuses that go right through 3 units to attack the one in the rear... except they get ganked trying to do this. Is there a unit nearby that should be attack? Naw fam... I want to go after the one across the battle field... the one smacking 33% of my life with every attack is nothing but a fly running up on me. So much potential... I just can't keep at it. I hope this changes in the future so I will be keeping an eye out!
Лучшая игра
После рабочего дня на заводе тупо топ. Игры которые играют сами в себя это будущее человечества. Посмотри в зеркало, на свои мешки под глазами и спроси себя -"ну какой нафиг шутер с эвакуацией?"
재밌네요 . 게임불감증 치료됨 남이 하는게임 재밌어보여서 샀는데 내가하면 재미없는 사람인데 시간순삭 당했습니다 지나친 컨트롤 + 노가다에 피곤해서 오래 못하느분들 사세요 딸깍 한방으로 다른사람이 플레이하는거 훔쳐보는 기분도 느껴지고 조합짜는 재미가 있네요 단점은 한글화가 완벽하진 않아서 몇몇 캐릭들은 번역이 안되어 있습니다. 스킬 번역기 돌리기 조금 귀찮아요.
Its good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $57K | 73 | 68% | $19.99 | |
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| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| — | 3 | 67% | — | |
| — | 0 | — | — |
Related
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| $667.7K | 4K | 92% | $9.99 | |
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| $667.9K | 1.6K | 94% | $19.99 | |
| $668.3K | 8.4K | 93% | $4.99 | |
| $665.9K | 6.3K | 93% | $7.99 | |
| $665.7K | 1.3K | 96% | $13.99 |