
Eselmir and the five magical gifts is a 2D point and click adventure game inspired by the old classics of the genre. It tells the story of Eselmir and his journey to find the five magical lost gifts of King Theoson, leading the player to explore a charming imaginary world.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Эсельмир и Пять Магических Даров - долгая и красивая сказка от швейцарских разработчиков, в жанре эпического фэнтези. По большому счету это одна из редких жемчужин жанра квест, которая к сожалению не удостоилась того внимания, которого эта игра заслуживает. Оригинал вышел в 2013 году, переиздание для Стима в 2018. [h1]Сюжет и язык.[/h1] Игра поведает нам историю монаха Эсельмира, из расы Пирин (полукровок, появившихся от браков фей с людьми). Однажды ему приходит видение от Богини Времени, из которого он получает указание найти 5 даров царя Теосона, прародителя расы Пирин. Наш герой отправляется в путь, полный приключений и опасности. Сюжет в игре базируется на книге Пирин швейцарского автора Себастьяна Броччи, и надо сказать что мир игры очень хорошо проработан, есть множество стран, наций и магических существ. Множество богов, и чудесной архитектуры. Одной фразой - перед нами хорошо детализированное эпическое фэнтези, сейчас такое редко пишут. Описывать сюжет можно долго, так что остановимся на этом, дабы не спойлерить. В игре есть много книг описывающих мифологию этого мира, а также большое место уделено диалогам, поэтому чтобы получить удовольствие от игры, нужно знать английский или итальянский на хорошем уровне. [h1]Геймплей.[/h1] Олдскульный квест, в котором много диалогов, использования предметов (там где их можно использовать появляется иконка предмета, так что перебора предметов нет), а также много паззлов. Сложность у игры средняя, но много внимания уделяется диалогам, так что надо быть внимательным. Кнопка пробел, подсвечивает все предметы (после получения нужного благословения в самом начале игры), так что находить то что можно осмотреть и использовать, просто. Есть мини-игры на реакцию. Чтобы собрать все достижения, придется попотеть, и для этого надо будет осматривать и использовать все что только можно. [h1]Графика и звуки.[/h1] Картинка в игре нарисована вручную, в очень интересном и запоминающемся стиле. Есть кат-сцены, довольно приличные. Анимация несколько странная, и напоминает старые кукольным мультфильмы. Есть хорошая английская озвучка в кат-сценах. В начальном меню игра песня, да и музыка в основной игре очень хорошо создают атмосферу магического путешествия. [h1]Как итог.[/h1] Жемчужина жанра квест. Малоизвестная, по непонятной причине. А зря, такие игры делают очень редко. Здесь есть и богатая мифология, и обширный мир, запоминающаяся рисовка, и приятная озвучка. Хорошая музыка и приличный геймплей. Расписывать можно долго, но я скажу проще, если Вы любите квесты и\или эпическое фэнтези, и хорошо знаете язык, игру стоит приобрести, ибо время за ней проведенное, потом будет долго и приятно вспоминаться. 10 магических даров из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Eselmir and the Five Magical Gifts is splendid. Its story telling and world building are really beyond the quality and quanity you might expect. The art style is ripped straight out of a story book and is very fun to look at. On top of all that, the puzzles are fun and a decent challange. Very rarely did I have to consult a walk through. While there are some technical issues, the devs seem to be answering questions and help with troubleshooting here on steam. So I am very willing to forgive some of the bugs. They helped me within 24 hours with an issue, and I was super thankful! Overall, this is a great game for people who love lore and story telling. The only warning I might give, beyond technical issues, is this game involves a lot of reading. Both dialogue text and in game lore books. So if your not very much into reading you might not like this game much. If you like reading, or don't mind it, I think you'll find a lot to love here. I wrote up a longer review if you want more indepth info: https://oldgrizzledgamers.com/reviews/hidden-gems/eselmir-five-magical-gifts-pc-review/
While I respect the other reviewers here who love this game, I cannot agree with them. This game is more a walking simulator than anything else, and the graphics look pretty tacky on my screen, even using the same resolution the dev webpage lists (1024x768) . Movement is unbelievably slow and clunky, to the point where I found myself spending 90% of my time double clicking to walk/run the protagonist about the unnecessarily large and empty locales, looking for the scattered interactive objects. An adventure game should not be this arduous to play! I really wanted to be able to like this game, because I like supporting independent devs and the lore is supposedly fantastic. I just can't do it. I'll be returning this now.
This game needs more reviews! I thought this game was excellent and incredibly well worth the game price and my time. I wasn't familiar with the books this was based on, so it was completely new to me. I fell in love with this intricately fleshed out world and its wide variety of characters and landscapes in which your character travels. It is just beautiful. This game is for story lovers and people who like reading. The stories and characters intersect and matter as you progress. The story was well told and uplifting. I was left after about 25 hours of gameplay feeling thoughtful and happy and wishing for another chapter in this lovely world. The game has a nice feature in that only items useful to a task will show up to be used when you r-click on an action item or person. This eliminates the "I'm lost and so I willl throw every item in my inventory, no matter how ridiculous, at the problem." Manual saves! There are a few timed click maneuvers for the battle scenes. Click so the target hits in the green zone kind of thing. When it gets fast, I figured out when to click after a few tries (click before it gets to green so by the time the click registers you hit!). But if you miss in battle, your beloved goddess will come and allow you to try again or to skip. If you hate these games, know that all you need to do is get through your one-time training and then the skip option becomes available for future battles that lie ahead. Speaking of training, the only "glitch" I had was trying to exit my training before completing it. I got locked up and had to hard close and re-enter the game. Know that when you start training, you're just going to have to do the three rounds in one go. If I can do it with my lackluster dex skills, almost anyone can! I highly recommend this game and hope adventure lovers will give this game a chance.
Resolution is too small. Graphics are mildly interesting but could use some major improvement. Too much walking. Too much "I think wordiness in prose makes a fantasy world good". In-game text is hard to read. I didn't even make it that far into the game before I had to quit.
Tried to like it but didn't manage it... Respect for the guy behind it but it demands too much reading (in-game but also from the novel) and it's too slow paced (too many things to examine without a specific direction given or maybe I just didn't find it because I have no idea about the in-world history). Also the graphics didn't manage to capture me like others said. They're nicely drawn for a single picture maybe, but not as a moving background. There's also no angle, no camera position... Don't know, I tried hard but didn't manage to like it. I have finished around 40 point-and-click games so far (and I didn't like all of them) and this is just the 3rd that I quit without finishing it (the others being Dracula Origin and The Moment of Silence in case it matters)
This one was great. Loved the world the story was set in, loved the story, loved the characters, loved the background lore. A 90/100 effort. [u]The good[/u] Excellent story, and storytelling Appealing characters Puzzles that can be challenging, and make sense Good use of the minigame/QTE mechanism Lots of background lore that fleshes out the world and the people who dwell in it Great background art, costumes, etc Good, and appropriate music Game possesses a sharp sense of humour [u]The bad[/u] Animations are stiff and awkward The fight scenes are comical in a cringeworthy way Some backtracking involved For those who don't like reading, you'll hate this A few text formatting issues here and there
I really enjoyed all facets of this game - the story, the art, the music, and the puzzles. It is an epic heroic quest that takes you to a fantasy world that has been created in great detail. If you like story driven adventures and don't mind doing some reading, it is a must play. Read my full review at [url=http://justadventure.com/index.php?option=com_content&view=article&id=4142] JustAdventure. [/url]. Grade: A-
Eselmir and the five magical gifts has a rich story, many ineresting characters, and some beautiful scenes. I loved playing the game it was reminiscent of playing some of my favorite classic Point & Click Aventure games (like Kings Quest or Legend of Kyrandia). My biggest issues with the game are more in it's dynamics and interface. There's very few actual things you can click on. When you right click to cycle through available actions it will only show things you can actually do. You basically can't try to do anything or look at anything they don't want you to look at. In most other Point and Click Adventure games I've played you can cycle through all your actions and try all of them even if they don't give any useful results. I feel like that's a better system as this game feels more like you are just clicking through their story as opposed to making actual discoveries and decisions. It's also difficult to explore the terrains as some places give you arrows to let you know ou can walk in that direction and some don't. If it's an area that doesn't give an arrow it's not always obvious that you are able to walk to other areas. The other issue (also related to the dynamics and interface) is the invenory/item system. You can't try and use an item wherever you want. If you can use it you can only right click through the available interactive spots on the screen and if you are supposed to use that item it will show up. This takes out a lot of the fun of thinking about how you can solve problems. If you complete all the dialogues than anytime you need to use an inventory item it will just show up in the available actions. This isn't preferable since it again takes away that sense of problem solving and discovery. I believe there were only one or two things which you actually had to look at the item to interact with it in some way. I really wish that there was more freedom to explore the map and world on your own but instead you are largely locked into very specific places and don't have the option to go anywhere except where it is directing you. Currently there's very little available to help you figure out where things you've missed are such as all the toads, journal pages, or invisible beings. For example somewhere I missed at least one invisisble being but I can't figure out where. I interacted with everyting I could multiple times and tried going to every available location I could find... where was the missed being? No, clue, and once you near the end of the game you have to give back your lens and can't go back out of Lothriel (sp?) so you can't go back and collect anything you've missed. The other thing I disliked is the dialogue. The stories are interesting but, many of the dialogues are TOO LONG. More than one conversation took a good 15-20 minutes just to finish a single dialogue with a single character. This might be okay if i happens once for a major story plot but it's like every other character has a very long story to get through. Eventually, as much as I wanted to read story elements and nderstand all the little things I just gave up and started fast clicking though all the dialogues. In this game it doesn't really matter because you will be led to wherever you have to go and won't need to worry about remembering anything since dialogue options are automatic and items are auomatically chosen for you when right clicking through available actions if you can use them. The detailed story was fun at first but eventually felt more burdensome and unecessary to move through the game. Also some of the dialogue is a little strange. I think it was written in Italian first than translated to English which most of the time in the game is fine but someimes reads in odd ways or it feels like the dialogue doesn't match with the character so much. I also really didn't care for he fighting system. It's a bar with a green area in the middle and red on the sides with a whie icon that moves from side to side, you need to hit the button when the icon is in the green in order o be sucessful. It's used too man times and is very annoying. I would have preferred some type of combat interface like you would find in something Quest for Glory or any other RPG with combat components. This made the combat portions tedious and boring. Overall, I still enjoyed the game quite a bit and would probably play it again in the future but I don't know if it has as much replay value as old Sierra Point & Clicks have for me. I think it has potential if they ever decide to make some type of series out of the game assuming they work on more succint dialogue and an updated interface that's easier to work with.
A fabulous game. There is quite a bit of reading to do, but the story is so interesting and engaging that that is not a problem. The puzzles are all doable, but the best (for me) was that you could slow the fights down to a reasonable level. Towards the end of the game, I found I was going more and more slowly, as I did not want to finsh it! Definitely recommended for all adventure game lovers.
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