
An alien menace has descended on Earth! Defend the world from UFO invasion in this superb arcade shooter from Qute. Use your weapons effectively, deflect enemy bullets with your shield, and recapture the Moon from alien infestation!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 287reviews | 96% | — | $40.8K |
| $26.99 | 92ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful classic shmup close in caliber to Mushi and Crimzon. The space invader part is iconic. It comes with 2 modes (original and advanced) and various difficulty levels (gets really hairy at high difficulty). Also a solid port (quick restart, leader board, replay, stage select, ...). The only important feature missing is boss (and mid-boss) select in order to practice them. Nevertheless, a must have and play.
edit: finally got the 1CC on normal. Absolute kino. The final boss is nasty. Came off of playing Ginga Force and Natsuki Chronicles. This is more of a typical arcade-style bullet-hell shmup, without a directly-presented story, but it has the same inimitable charisma that those games have with its presentation, flowing contiguously from stage to stage as you fight alien crafts and UFOs in the skies and in space. You can see a straight through-line from this to Ginga Force, with the same kind of dynamic 3D presentation and camera. The basic functionality is similar. You have a focussed shot, a spread shot and a shield that functions like the shields in Ginga Force and Natsuki Chronicles. Bullet visibility is usually fine, but there are definitely occasions where you'll die and not understand what hit you. Particularly, there are issues where the game has ambiguous depth and it isn't clear what is on your plane and what isn't, though the game does attempt to remedy this by displaying the numerical difference in depth between you and the enemy entities. Also, sometimes enemies suddenly spawn very close to the bottom of the screen in a way that seems unfair. In terms of the general game design, though, the enemies and bullet patterns are great. You have a lot of variety, fun gimmicks, and in particular the strengths of your shot types are very defined & distinct which forces you retain situational awareness while avoiding bullets. The shield is an ingenius variation on the usual bomb, where it can be used as both a genuine tactical move to negate bullets and a "get off me!" panic button like the bomb in typical shmups - but it might deplete faster than you realise and lead you to a quick death. And you need extra awareness since backing off in a panic might back you into a bullet that your frontal shield won't negate, and moving sideways through a dense bullet pattern requires an extra level of foresight. Overall this game is an easy recommend if you like arcade-style shmups. There's a roughness to it, but if you get past that the actual mechanical and enemy/bullet design is multifaceted & varied to an unusual extent, and it's something you can understand as a casual player without getting into scoring systems or advanced play. This is a real gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ESCHATOS? More like BESTCHATOS
Truly Escheetos
심플하고 직관적인 슈팅 갓겜 클리어닝이나 스코어링이나 최대한 빨리 모든 적을 박살내면 된다 프론트샷, 와이드샷, 쉴드의 사용 타이밍도 초견에 바로바로 보여서 어렵지 않음 곡예 비행을 하는 것 같은 3D 배경과 카메라 연출, 적 기체 디자인과 등장 순서로 스토리와 서사를 전달한다 독특한 건 누적 점수에 따라 옵션 레벨이 오른다는 점인데 그에 따라 기능이 해금되고 컨티뉴 크레딧도 4개, 5개로 점점 늘어서 더 어려운 난이도와 챌린지를 도전할 용기를 줌 제로레인저를 좋아한다면 개발자 eebrozgi 가 레퍼런스 삼을 부분을 발견하는 재미도 있다
god y nashe
Maybe my new favorite shmup. Does flashy cool things with the 3d sometimes which never feel messed up, has amazing music and a cool art style. Main mode has the zero ranger play and earn continues for future playthroughs system.
Solid shmup with some neat ideas. Good fun
Quem foi o gênio que teve a ideia de trancar o modo prática por trás de um sistema de upar nível?
one of the best osts ive ever heard fr. top notch all around
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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