
New Adventure Escape Room Game with Full High Definition Resolution and High Detailed Graphics! First Person Character control with Realistic Gameplay! Can you Escape?
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]I'll put it as a recommend, if you like IRL escape rooms, but i'd put it as a negative if you like puzzle games.[/h1] [b]Pros: [/b] [list] [*] Nice graphics and textures. Enjoyed seeing the vintage posters [*] Decent size rooms [*] Mimics IRL escape rooms with the padlocks/keypads and even the timer clock above doors. [*] Nice that it changes and randomizes for each playthrough. [/list] [b]Cons: [/b] [list] [*] Graphics are waaaayy to dark. Even with adjusted brightness. This has been an issue for years, and as of Oct 2021, not fixed. [*] Puzzles are juvenile at best, doesn't take much thought. [*] Some puzzles dont register the correct combination via glitches so you have to reload. As with others said, chapter 7s colored bottle puzzle is almost impossible as they don't color the bottles correctly. (I.e. If the solution required 3 red bottles, you might see 1 red bottle and 2 that look black, regardless of how many times you reset, they will never color correctly), so you kind of have to brute force the code. As of Oct 2021, this hasn't been fixed. [*] Clunky controls. Too much camera wobble to simulate walking or crouching. Moving your mouse when crouched, trying to pick something up forces the camera to be frustrating at points. Looking down for anything, you are greeted by unneeded cleavage shot, that usually gets in the way of what you're trying to look at. You are also kind of slow moving. [*] You have an inventory system of like 20 spots but will never use more than 4 at a time [*] Pay no attention to the diary pages with the "story". There is none. It feels like a forced addition that doesn't really explain anything. [/list] You're better off at a real escape room, but it still had it's moments, even if they were slim.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 92% | $13.99 | |
| $996 | 33 | 70% | $1.99 | |
| $2.3K | 12 | 83% | $7.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $1.8M | 6.3K | 95% | $19.99 | |
| $354.4K | 853 | 82% | $14.99 |
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein kniffliges Spiel. Im Dunkeln sucht man nach Schlüsseln. Die Hinweise sind nicht einfach zu knacken, um die Rätzel zu lösen. Level easy war für mich nicht so easy.
Enjoyable puzzle game. Items are randomly distributed so that there's value in replaying.
If I went to an escape room with these puzzles I'd be real disappointed. Most are just kinda lazy variations on finding the combination to a lock. The game also includes about a page worth of text, but it's all terribly translated and unintelligible. Most of this wasn't a problem until the combination to a lock was the number of bottles based on the sizes: short, tall, casual (wtf is casual sized bottles? There were also like 15 different sizes of bottles, so I couldn't even rule out tall and short.) 3/10.
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