
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра без анти-чита и украинцев
Малую Токмачку легче взять, чем выжить рейд и вынести что-то годное
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #13, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我没玩过
Не покупайте, эти вафли не научились делать игры и не научатся, пока все остальные либо прислушиваются к игрокам либо сами делают норм контент, эти бездари будут топить за реализм остальные уже будут делать 2-3 части своих игр, а этим надо еще 10 лет чтобы допетрить что хочет игрок. Купил - вернул бабки, потом думаю дай второй шанс дам, ну и вот пишу теперь этот отзыв)
I've only played PVE mode so please pass on by if you're interested in the PVP aspects of this game from my perspective because I've only played Arena a few times so far and that was actually pretty fun. I'm an old man at heart and enjoy things like inventory management and base building while searching for materials to craft items and other things so that aspect of this game is an A+ for me. I honestly don't believe there are many games that I've played that get your heart pumping like Tarkov. When you're solo in the raid against aimbots that can dome you from halfway across the map or drop 4 bullets to your torso if you hold a line for even a second too long it forces you to reposition and come at it from a different angle. It's been a good learning experience and definitely more challenging than most other FPS I've played in the past. Be ready to die no matter whether you play PVE or PVP, it's going to happen. It's like Dark Souls in all honesty for PVE. Once you learn AI patterns things become significantly easier as both a PMC and Scav. I'm sure that's impossible on PVP due to the different skill levels, unpredictability and...those who are cheating their butts off. It runs pretty well on the setup I have which is mostly Corsair parts, a 7800X3D and a 4070 Super. I can get 141 fps at 2K res most of the time but it does about half that in heavy firefights. It does desync from the servers every once and a while when I'm in the stash which usually rolls back what I did for the past couple of minutes but it has not done this for me in a raid. Overall the performance is good and being able to do the postfx settings in the menu allows for a possible solution to any lighting issues in my opinion I had at the beginning. It was really, really dark even on 100%, had to shift the brightness directly in the Nvidia app to 1.2x as well as using the feather setting. I'm about halfway into most of the main quests and have completed Tour and run Labs but it feels like there's still so much to do even after 351 hours. Definitely worth the price when it's on sale and I can definitely see why people do 1K+ hours to try and get everything done. Love marked rooms by the way and how they're hidden in the middle of nowhere on some maps and that loot.
哦对了,尼八分钱。 启动器什么的都没卡到我,你妈的进游戏选完语言就在那一直转圈是何意味啊 游戏是好游戏,很好玩很上头,但是差评和njt飞马是不可能改变的
Игра просто имба, чвк не может прожить часик без еды ♥♥♥♥♥ и умирает от попадания в ухо
As a disclaimer, I completed Escape From Tarkov on the game's PvE mode on the Unheard Steam Edition of the game, which significantly reduces the difficulty by removing the player vs. player aspect and speeds up progression with extra gear, money, and stash space. However, I was able to reach the final act of the main quest on another PvE character that only had the standard edition of the game. Despite the obviously aggresive monetization of the game though, I consider Escape From Tarkov to be one of the few games that deserve to be called a generational title. It's no wonder why so many games seek to replicate the success of Escape From Tarkov by creating their own extraction shooter, yet they always fall short because they never truly grasp what makes Tarkov's subgenre-defining structure work. There is a one extremely clear goal that every player strives for when playing this game: to escape from Tarkov. It's the name of the entire game. This is something that takes blood, sweat, tears, and, most importantly, time. Unless you already know everything in advance and play very optimally, it will likely take you at least a month before you even have a chance of escaping. In the meantime though, you're going to be completing other things to get to that point. You're completing tasks, gathering materials, exploring tarkov, building weapons, selling and bartering, developing your hideout, killing, hiding, and dying all so you can get a ticket out. By the time you reach the end, the difference from when you first started the game is so substantial that it's staggering, but it was something you built over time. Having a clear goal and ending to your journey is one thing most extraction shooters to come out after Tarkov don't really have. You're shooting and looting in Marathon to what end? Why exactly are you going on an expedition in Arc Raiders; is it even that rewarding in feeling? Extraction shooters need to have a clear purpose that requires effort from their players or else the progression feels meaningless. The depth found in Escape From Tarkov's mechanics is unparalleled by any other shooter in existence. There is so much going on that it can feel overwhelming trying to take everything in. You have survival mechanics like food and water and body temperature, weapon durability with jamming, a complex health system with individual limbs and all sorts of status effects like bleeding and fractures, skills to level up with direct and indirect impacts on gameplay, absurdly deep weapon modification, different types of ammunition with detailed ballistics, soft armor and ballistic plates with their own materials and ratings, advanced weapon manipulation, backpacks with different layouts and sizes, the list goes on and on. Yet it's not impossible to understand it all because all these systems blend and interact with each other so naturally. You have to live in the world of Tarkov to strive in it, and you'll gain experience as you do. This depth is what's missing from other extraction shooters. You have pretty arbitrary weapon ratings in Arc Raiders where certain guns of the same model are objectively better than another. In the case of Marathon, you have these different characters and weapon mods, but they're applied to an extremely familiar combat pace where you're not really learning anything. It's not to say that Escape From Tarkov is a perfect game. Anyone that's ever played it would laugh at you for even bringing up that notion. The game is plagued with technical issues with varying performance and server issues. Many tasks in this game are very obtuse or really grindy, especially if you're new to the game and don't have a good grasp on the game yet; hell you can even lock yourself out of the best ending in the game if you're not careful when completing a side questline. Enemy AI can be extremely punishing or extremely stupid, especially in the game's endgame areas. The maps themselves can also be poorly designed, with the Lighthouse map in particular being a real pain in the ass because half of the map is a metaphorical bomb waiting to explode. It can also feel like you're being punished for playing the game with mandatory wait times that can last days for certain items such as hideout installations or crafts. As mentioned previously, the monetization of this game can be a turnoff for many. Still though, there's an extremely deep game to be found within the mess of wires and mousetraps. Aesthetically, Tarkov is one of my favorites in the realm of Unreal Engine 5 Realistic Tactical Milsim FPS #56054s. The woodland outskirts of Russia are very nice to look at, and the more urban areas are greatly detailed, even if it comes at the cost of performance sometimes. Despite how bad the Lighthouse map is to play in, it is weirdly nostalgic for me with its oceanside highway and the squwaking of seagulls. All the gear and comsetics in the game are well-modeled and grounded, especially so given just how much there is. The game's world outside of its visuals is also remarkable. I love both BEAR and USEC PMCs and their motivations relating to TerraGroup, the main antagonist faction of the game. I would highly recommend watching the companion Raid series that's available for viewing on Battlestate Games' Youtube Channel, which itself is one of the coolest military action movies I've ever seen. This is also the only game where I actually like how multicam black looks and doesn't immediately want to make me vomit. Tarkov's world is one that sits just outside our reality, which makes it feel all the more real. If there's one thing that I'll say about Escape From Tarkov it's that it's one of the only shooters that made me feel really genuine emotion. I don't think there's ever been a game that's made me feel so stressed during its action, nor a game so frustrated and excited for when I have to wait for something. By the time I reached the end of my escape, relief was only one of many feelings. There was a sadness knowing the toll that this journey took on me, but there was joy, knowing everything I did finally paid off.
игра хорошая но оптимизация хромает мне нравиться а вот егирь гандон!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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