
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 915 reviews with recorded playtime.
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
987
EXCELENTE
njt小时候他 [spoiler]父亲 [/spoiler]让他去惩罚15个小混混,他去学校用了各种各样的办法吸引小混混,例如大叫开枪放炮等各种办法,结果大部分时候都只是吸引来了同学(PMC)和学生会(霉菌)对他的暴打 前四天只教训了14个个小混混,但在第五天他终于教训完最后一个小混混之后,全校的小混混都跑过来找他麻烦,他一天就和15个小混混打过架 这些小混混仿佛凭空刷出来的一样,总是无声无息的摸到他身边对他下黑手。他很好奇就在一间只有一个门的房间装作找东西,余光死死盯着紧闭的门,毫无意外的他又被偷袭了,而门自始至终都没打开过,此时他恍然大悟:原来这些小混混是njt的[spoiler]父亲 [/spoiler]从窗户放进来的 njt小时候他 [spoiler]木琴 [/spoiler]给他一个消音小玩具让他上学路上找20个同学玩,njt一个同学都没找到,过马路时被一大群小混混威胁。njt拿出小玩具发现小玩具过热卡壳了,快被小混混打死时njt恍然大悟:原来njt没有 [spoiler]木琴 [/spoiler] [b]转载贴吧 10049319153[/b]
Буянов гондон и что б его мать сдохла в страшных мучениях, а так игра заебимь ставлю лосяру
Худшая игра
Добавили новый ивент а вместе с ним этот ♥♥♥♥♥♥ "реализм" для пнв, который ЛОМАЕТ гамму в прицелах (оптика) через которые ничего не видно. А на механических прицелах больше нет фокуса, прицел размыт. А новый ивент полный кал, ничего ♥♥♥♥♥ не видно на лабе в ♥♥♥♥ пнв, надо обвешивать фонариками что бы что то увидеть, а пока наведешься перекаченные блэк дивижен дважды убьёт в голову ибо пробитие у всех 42+ на HK гане. А какие награды? Ачивка. Просто ♥♥♥♥♥ вау. (теплаки неиграбельны и их нельзя застраховать) У меня всё, и с нервами и с игрой.
领完掉宝过渡前期其实并没有那么难
纯 PVE 玩家,700 小时达成救世主结局。 PVE 模式属于量大管饱的类型,主线和支线任务都非常丰富。单人完成 3×4 保险箱系列任务,就花了差不多 500 个小时。 这款游戏不愧是搜打撤的祖师爷,硬核又写实。随着游玩时间增加,商人好感度提升、藏身处升级以及角色技能成长,都能持续带来很强的正反馈,让人一直有动力玩下去。 不过还是必须喷一下尼基塔:到底会不会做人机? AI 经常就是硬锁,高级 AI 又特别喜欢原地架枪很少跑动,基本不给你获取信息的机会。实验室里人都还没看见,就被地图大老远的 Raider 突然给你来几枪;破冰船 Boss 团不封烟根本不知道怎么打。每次更新总能顺手带来一堆新的 Bug,而且很多任务对PVE模式非常不友好。
周围人都玩三角洲,就我玩塔克夫。你们懂吧,就很孝子
купите больше пельменей сервера глючат и вылетают
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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