
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a great game. spawn die spawn die spawn die spawn die
this game makes me gate myself
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哦对了,尼八分钱。 启动器什么的都没卡到我,你妈的进游戏选完语言就在那一直转圈是何意味啊 游戏是好游戏,很好玩很上头,但是差评和njt飞马是不可能改变的
shi被打出来的感觉好爽
it runs tarkov but like pve load times suck it hits 10 mins most of the time
its got fantastic gunplay and insanely rewarding loot. Yeah its super hard and there are people who absolutely no-life this game, but its just a fun time and a great extraction shooter. I don't usually leave reviews but this one being at "mixed" makes no sense, so i figured I'd throw a quick review in to help balance it out.
まず最初にこのゲームを買おうと思っているならそれなりの覚悟をしましょう。 pc環境がそれなりに良くないとこのゲームはまともに動きません。 pveをしたことがないのでpvpの話にはなりますが、このゲームはエイムは流石に必要ですが、マップ理解度や、タルコフにおいての知識でかなり差がつくゲームなので、数百、数千時間プレイしているプレイヤーに始めたばかりのころは沢山倒されるでしょう。 けれども相手が余程いいヘルメット等をつけてない限り、頭一発で大体倒せるのでラッキーショットで倒せることもあり、初心者がとんでもない物資を持って帰れることもあり、その点は良くも悪くも面白い点であるとおもいます。 上記の事柄についてはタルコフ自体がかなり硬派なfpsゲームなのでその点を理解して購入することを強くお勧めします、しかしタルコフというゲームは他の今時のゲームと比べると、最適化の甘さや、ゲーム体験を損なうバグが多くあります。 例えば倉庫で荷物整理を行っているときにエラーが起き巻き戻る現象、pingが比較的に低いサーバーを選んでいるのにも関わらず非常にpingが高いことがあり、そのままマッチからはじかれる事(もちろんその時の装備は戻ってきません)、プレイしていると色々なバグに出会うと思います。 このゲームを勧めるかと言われればお勧めはしませんが、数多くのバグや最適化の甘さなどを差し引いても非常に面白いゲームだとは思いますが、かなり人を選ぶゲームだと思います。
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Вечные проблемы, то выгружает с рейда 10 лет, то не запускает на сервер. То блокируется аккаунт и нужно писать простынку на 400 символов в поддержку( которая отвечает через неделю). В целом прикол собирать мусор и умирать на выходе от кустового есть. Но не для людей сделана игра.
尼基塔还我血汗钱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.2M | 132.2K | 84% | $39.99 | |
| $96.8M | 64.7K | 94% | $59.99 | |
| $96.9M | 224.8K | 56% | $12.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $89.3M | 395.4K | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $109M | 79.1K | 72% | $39.99 | |
| $1.8M | 3K | 50% | $19.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $129.6M | 243.6K | 81% | $39.99 |