
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
душный, непонятный, лагающий хоррор на юнити с садистским геймдизайном великая игра
its like jumping for a bottle of water thats hanging over a pit of spikes, every lost raid is you missing and dying excruceatiingly, and survived raids are so ♥♥♥♥♥♥♥ immaculate tasting that waster, while still falliing and dying a horrible death. addicting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #18, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра ♥♥♥♥♥ буянов сервера пивом поливает рекомендую для отсоса
russian govno
It's okay. The adrenaline is addicting and the systems are unique but the gameplay kinda sucks. New players are pretty much supposed to survive a meat grinder just to eventually have fun. I'm not a big SBMM guy, but I think the new player matchmaking is ideal in games like these. Locking PvE behind an additional paywall is also super lame.
纯纯脑瘫游戏 打游戏之前还得花3人民币接个码才能玩 说是不支持手机号
sucks
みんなもこれで人生を無駄にしよう!!!!
Шел 2026 год. Боты ходили сквозь закрытые двери, звук упавших соперников нещадно лупцевался в заливистые трели, схрон регулярно заикался при попытке просчитать положение пачки соды, сервера ласково шептали на ушко звуки разрыва связи и выводили на экран сообщения об ошибках, тебя настоятельно просили "записывать"... буянов продолжал держать в штате разработчиков феноменальных тупарей и бездарей.
이게임 19년부터 했는데 왜하는지 모르겠음ㅋㅋㅋㅋ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $109M | 79.1K | 72% | $39.99 | |
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| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $130.2M | 180.5K | 83% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.2M | 132.2K | 84% | $39.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $90.9M | 78.8K | 71% | $24.99 | |
| $96.8M | 96.7K | 94% | $59.99 | |
| $96.9M | 190.2K | 57% | $12.99 | |
| $97.1M | 270.4K | 96% | $19.99 |