
Help Shunral infiltrate the Demon Lord's castle in this turn-based, rogue-lite adventure. Remember to keep a safe distance while eliminating his cronies with your bow and arrow. Failure to do so may result in an animated interactive experience with the local monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese*, Korean, Simplified Chinese, Russian, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
比起一代进步巨大: [h3]涩涩[/h3] [list][*]增加主角配音,但CG仍然没有喘息声和水声,也没有自动模式; [*]文本量增多,虽然商店页说有10W,但水分太大,剧情依旧约等于0; [*]更换了画师,CG作画质量大幅改进,达到平均水平; [*]全CG解锁方式改为游玩12轮,而前作仅需通关1次,这点反而开倒车了。 [*]虽宣称有30个CG,但不少CG姿势完全不变只改文本,实际只有10个左右。[/list] 涩涩总结:最大的问题是CG解锁方式不友好,要么轮回12次解锁,要么通过击杀怪物达到次数要求解锁。后者根本不现实,因为部分怪物,比如不死者、兽人的刷新频率太低。直到我第6次循环通关真结局,也堪堪只达到一半不到的击杀要求。后面刷碎片和自杀又让我额外肝了差不多2小时。相比一代完全处于完全不能用的状态,二代CG人物画风虽然改进巨大,但整体质量依旧不算高, 实用性一般,我个人是看了5-6个就卸载了,完全对不起我肝的6小时。 [h3]玩法[/h3] [list][*]平面贴图换成3D模型,战斗演出大幅改良; [*]法师换成弓箭手,先手攻击,比起前作的纯换血,操作上限提高; [*]人物增加护盾值、命中率、暴击率属性,敌人也有技能设定; [*]可拾取道具直接显示,不用像前作那般碰运气地毯式搜索; [*]加入升级系统,地图每次随机,掉落物改为随机技能升级。[/list] 玩法总结:真正算得上是一款肉鸽游戏,有模有样,可玩性在黄油里还算不错。但玩法深度只够支撑2-3小时的游玩,之后便是毫无乐趣的为成就肝碎片,为解锁CG刷怪。 [h3]总结[/h3] 我本想因为各种改进而给好评,但想到实际宣传的CG数量和文本量灌水严重,而且还把CG解锁方式改了强行拉长游玩时间等一系列骚操作就很不爽。本来涩涩这方面就没做到位,还处处敷衍和取巧,我个人非常不喜欢这种制作/宣传理念,最多给中评,6/10。 PS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
give music volume control if the music is playing 24/7 restoration passive doesn't work with Heal skill. Fix ur game
I'd definitely recommend this game, although I'm not sure if it is better or worse than the one it follows. Gameplay wise, its largely better - random items that you pick up and expend are now replaced by skills. Skills have limited but replenishable uses, which means you can find a playstyle that suits you and stick with it for the most part. The art style change was disorienting (as was the shift to 3D), especially going from one right to the other.. It felt like health was a huge issue this time around, both for enemies being huge meat shields toward the end and struggling to keep health up. At some point in upgrading, a flip was switched as I leveled up and I suddenly never had problems with it again. So balancing is a slight issue. Smut scenes I feel were also a step back from the first game - both in acquiring and in general quality. The art is just as good, but there felt like less variety. Also you have to purchase scenes you haven't seen yet through monster deaths. Another balancing issue there - I unlocked the ogre, werewolves and kobold ones very quickly since you get enough kills in one or two runs to unlock them all, but the orcs and demons only appear in the middle of the game in large numbers, and you need a bunch to unlock them. Goblins need HUGE numbers and they only appear a lot in the early game. Worst of all, they don't automatically unlock after you've beaten the game. I originally beat the game in five hours, but it took me almost five more to unlock everything and get 100% completion. Overall, still a pretty good game, but it makes a firm shift more toward gameplay and away from smut. I'll be keeping an eye out for Escape Dungeon 3
just wish there would be some more diagloue availible in odther languages
8/10 ターン制ローグライク風RPG。 通常攻撃は敵が攻撃範囲内に入ってきたら自動的に行われ、 移動とスキルのみは手動による。 ゆえにテンポがかなりよく、サクサク進めていける。 が、敵の種類が少なく、マップもほぼ同じ外観なので、やや一本調子に思える。 周回前提の割には、2周目にもなると慣れてきて退屈に思えてきてしまう。 エロ面については、凌辱系がメイン。 主人公のシュラルの性格はかなり生意気、強気、血気盛ん、男勝りなので、 凌辱のし甲斐があって、すこぶるよろしい。 やはり凌辱系なら、こういうキャラじゃないと引き立たない。 また、日本人声優による吹き込みは、 ちゃんとキャラの性格に一致するように演じられているため、 全体的にエロ面の完成度は高い。 残念なのは、日本語がおかしくなってる文がたまに見受けられることぐらい。
不是M不要玩,就一刷刷刷游戏,搞不懂一个纯刷子单机游戏居然不能开修改器修改货币,自己辛辛苦苦打了半个多小时,打完boss还要大逃亡,纯纯恶心人,后面的怪也是数值超模,虽然是个败北类型的游戏,但对于真正想看通关后的人来说是十分不友好
画风和人设不错,画师找对了,玩起来也不感到无聊,配音还行,就是CG短了点,满分10分可以打个7.5。
Mieux que le premier sur tous les points, on passe même à la 3D, les dev semblent avoir tenu compte des problèmes du précédent opus, même si pour moi ce n'est toujours pas assez niveau animation en jeu, le nombre de défauts corrigés rend le jeu beaucoup plus agréable et motivant à parcourir, je recommande celui-ci comparé au premier, c'est la nuit et le jour
Dungeon Escape II: Escape it is. My standards for an NSFW game are pretty low: decent H-scenes, decent gameplay, and optionally, some atmosphere or lore. And while DE might not have deep lore, it excels at everything else. Simple but solid roguelite gameplay with mechanics perfectly fit for the skillset. At first glance I gave this game 2-4 hours, expecting to unlock H-scenes and move on, and here I am, finally finished with 15 hours, expecting to also get the 1st and 3rd parts of the game. Where is the catch? I'd like to start with the atmosphere, for many eroge lack it completely. Atmosphere here is not in the visual design or dialogues, but in the fascinating way the player's feeling of the game intertwines with the story. I'll avoid spoilers, but it's Dungeon Escape for a reason. At some point, right when you're starting to feel powerful enough, a new threat appears and you have to run. With the change in gameplay, the atmosphere also changes. The heroine, who was pretty cocky before, is now afraid - and you're afraid with her. A session goes for 30 minutes by that time, so you don't want to get caught, no matter how good the H-scene waiting for you after defeat. But seriously, becoming emotionally aligned with the protagonist of a porn game was the last thing I expected. And this is a good time to talk about gameplay, because when you escape this force and catch your breath, you wonder: is escape the only option, or were you just unprepared? That's when character building starts. Now you know the dangers of the dungeon and can use ~30 passive and active skills to combine into ~8 slots to make a character dedicated to a single idea: if it can bleed, it can die =) I left H-scenes for last because I was so captivated by the actual gameplay, I forgot about my plans of collecting all the scenes. But it's not a big problem, for there are two ways to get them: one is to lose to a certain unit to unlock the scene with it, and the second is to kill said unit enough times to unlock a scene of your choice. And this is where it gets fishy. Some enemies are too sparse to kill enough of them during runs, so if you want to take a shortcut to all cutscenes, you will probably have to do suicide runs to die to a certain enemy. And some enemies can only be met on floor 20+. That would be tedious runs. Does it worth it? Kinda. If you liked the game, you'll get them all naturally, and it will be a nice bonus. Each monster has 3-7 scenes, a few minutes long. Some boring, some surprisingly interesting. The heroine is fully voiced, and voiced well. In general, it's a good game to pass the time with. Not too hard, not too easy, with interesting but not overcomplicated character building and predictable RNG. H-scenes are fine as a sideshow, not something the game is built around. A small comfy game, it is. But beware: it's catchy =)
Maravilloso lore, increible juagabilidad, dificultad adecuada y con buenas escenas
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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