
Apocalypse is Not the End, It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
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Apocalypse is Not the End—It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world ravaged by extreme weather. Guide your people through an eternal cycle of destruction and rebirth, fighting to preserve the ember of survival. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
DEFY A MERCILESS WORLD
Face lethal, unpredictable climates: today’s calm may birth tomorrow’s cataclysm. Balance razor-thin resources between exploration, expansion, and survival. Make critical decisions to endure nature’s fury.
EVOLVE THROUGH THE CYCLE
Rise from ashes: every fall becomes a stepping stone to rebirth. Lead your civilization across four distinct eras—from primal struggle to cosmic ambition. Rewrite history with each rebirth; your choices shape civilization’s path.
BUILD YOUR LAST BASTION
Gather resources, expand population, advance technological development. As your civilization progresses, you will continuously expand city scale, meticulously plan urban layouts, adapt to extreme environments, and select capable administrators, pushing boundaries from scorched earth to the planet's core and even orbital colonies. Your cities stand as the final bastions safeguarding the survival of civilization.
SHAPE YOUR SOCIETY’S FATE
Enact vital policies, choosing between desperate survival and audacious progress. In moments of crisis, make the unthinkable choice—and bear its weight. Whether prioritizing rations or research—your decree is final, etched into civilization’s memory.
UNCOVER LOST LEGACIES
Explore ruins of fallen societies; salvage their wisdom and warnings. Establish outposts in hostile zones to harness scarce resources. Reach beyond your ravaged world—discover secrets and salvage across the star system.
YOUR CHOICE HOLDS THE KEY
Will your civilization embrace extinction’s shadow or clutch at rebirth’s hope? Will you cling to the ashes—or grasp the stars? Each cycle, every defining decision, writes your civilization’s ultimate destiny. Find your answer—against all odds.
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Languages: English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow, this is one of the most brutal game i've ever played. in my first playthrough, the temperature swing is very extreme. one moment it's 40c, the next moment it shot up to 200c. after that it's goes back down to 20c then it goes further down to -80c. right after that, a army showed up with more than double my army size. naturally i lose and they snatched any resources i have left. my first civilization came to an end just like that. second round, some beast cubs raided my farm so i captured them as food. next thing i know, the adult beasts attacked. naturally i won but right after that an army attacked and i lose. thinking i can still recover from that, the temperature shot up to 100c right as i placed the last farm down. with the farms destroyed, i don't have enough food to support the populations, thus the second civilization came to an end. third round is even more ridiculous. i setup everything and the temperature is 40c at cycle 1. cycle 2 goes down to -80c, cycle 3 goes back to 20c, cycle 4 80c, cycle 5 120c, cycle 6 180c and lastly, cycle 7 200c. it's a good thing i bought this game at a super big sale. otherwise i would definitely refund it.
Прикольная игруля, 8 часов потратил и 15 попыток. Задача трех тел в виде игры. Если у кого игра бесконечно ускоряется и в первый день все умирают, то смените профиль в игре. Вышел в космос, ответил на сигнал, ответила голубая планета заселенная отсталым от нашей цивилизации вид. Поработить? Нет, я послал туда дипломатов и сделал церковь обратив позитивно настроенных людей (культ), и совместными усилиями эмигрировали на Землю без войны. Второй вариант через завоевание, тот же что и в книгах ну или сериалах "задача трех тел". Еще есть другие варианты, но терпения не хватило всё по новой проходить. Сначала прикольно, что цивилизация возрождается, но потом 2-3 часа игры-катаклизм и откат к началу убивает желание перепроходить. Разрабы сделайте вариант с сохранением знаний (части) той эпохи, где игрок потерял цивилизацию из-за катаклизма. Да рандом, не дает заскучать и в любой момент планета может раскалитсья.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll start with the objective flaws: 1) The English translation is lacking proof-reading and grammar-checks. 2) The resource and building names are inconsistent. 3) The tutorials are pop-ups and inconsistent 4) The interface is really bad, not in style, but in the way it works. The building descriptions are close to non-existant, the building effects are written in such a way I consider understanding them a minor puzzle. The Good: 1) It is fun, really. It lacks some artistic elements, but it is fun. 2) Progression is something you can feel gameplay-wise. 3) The overall artstyle is great, there just needs to be some adjustments made, 4) While I'm no fan of the Three Body Problem, this is good. What objectively needs to be done: 1) Proof-reading of english and other (if present) texts. Check the grammar, get rid of inconsistensies. 2) Change the names of some technologies: There can be no Babbage Engines if there is no Charles Babbage in your world, and Trisolaris is clearly not Earth to be home to Charles Babbage. I recommend to change the names of technologies accordingly 3) It is not clear from the first glance what is displayed on the temperature display, add a "degrees" symbol at least. 4) Replace the placeholders with finished art and text.
Положительный отзыв авансом. Можно взять, чтобы поддержать разработчика. Но если судить строго - то игра на данный момент технически сыровата, особенно в late game. Стоит похвалить за визуал, простенько, но со вкусом. Ненапрягающий саундтрек. Отдельное спасибо за сеттинг, игры с хорошей sifi атмосферой можно пересчитать по пальцам одной руки. Интересно и самобытно. Начало классно сбалансированно, требуется грамотный менеджмент ресурсов, чтобы не застрять в прогрессе и не умереть от нехватки еды. Но начиная с космической эры, когда вы разгоните свои производственные мощности, начинают ощущаться дыры в балансе. С космической эры награды за исследование поверхности и космоса выглядят смешными. Вы за цикл добываете 5000 материалов, а исследование поверхности (которое по времени занимает циклов 5) предлагает вам в награду 300 материалов. Награды никак не сбалансированы по времени с вашим ожидаемым прогрессом. Политики есть сбалансированные, а есть откровенно мусорные (вроде убийства населения, которое крайне необходимо для развития, за материалы). В одну из попыток в конце игры механики расчета получаемых ресурсов просто сломались, температура застыла в одном значении. Еле дотянул до финала через разборку зданий. Ждем доработок. Автор молодец.
先玩的这个再玩的冰汽时代,这也算是我这类末日生存游戏的指路人了。很多评论说bug的,说操作繁琐的,玩下来感觉都还好,无伤大雅,无非就是多点两下就能解决的。 最影响体验的其实是后期的数值,当然我也知道调好数值真的太难了,但后期数值实在是膨胀的太厉害了,一个运气好恒纪元只要一长,让你把食物物资囤起来,游戏基本就进入垃圾时间了,钱根本就花不完。后期剧情文本量尤其大,剧情质量其实很高,科幻元素很强,制作组可能是想让玩家一点点的体验这些剧情,但还是因为前面提到的,数值膨胀的问题,后期奇观基本上就是几秒一个的造,那剧情就跟捅了马蜂窝一样铺天盖地的来,跟看小说一样根本看不完,也体会不到剧情之间的连贯性、剧情和玩家操作之间的互动性,剧情奖励也无非就是人口、物资、食物、科研点这类根本不需要的东西,奖励反馈显得很差。不过这些也没办法,真把这些都研究明白了那工程量也太大了。总体来讲这个游戏让我很好的回忆起了当年看《地球往事》时的感觉,三体书迷无脑入就完事了。最后还是希望这样勇于尝试的游戏制作人能多一点
玩法很有意思,但是内容和游戏流程需要打磨。 1, 游戏在前中期耗时较长且比较需要资源管理,对食物不足等导致失败的情况提示不够明显,但是中后期的建筑数值太高了,几乎可以跳过绝大多数的运营,直接rush结局 2. 部分操作过于繁琐,如加固、停运不能批量选中,不能批量建造 3. 由于1中所提到的问题,前期探索很有用但是后期几乎可以完全不管探索,探索玩法也比较无聊 4. 执政官相关内容的引导太少了,甚至忽略执政官都没什么影响 5. 军事设施缺少价值,个人游玩中只要不是食物紧缺不然输了都没什么影响,尤其是没有休眠人口的时候输了几乎没惩罚,有休眠人口的时候一般也不太会输
我说狩猎营地强大有人懂的吗( 混乱模式下古典时代文明中后期可以在高300,低-100度的环境下维持正常生产,在高400,低-120度的环境下保持建筑完整,可以在高810度、低-190的环境下维持金字塔工作人口正常温度,在红天气(高900+,低-200-)的情况下可以每一循环强行打开金字塔一下,其余时间保持完全关闭来节省食物、减少工作人口消耗(工作人口是最重要的),在这个周期下可以保证不会出现长期工作人口为0判定文明衰亡 在蒸汽时代可以优先发展地下的文明核心 进入太空时代中期有建筑物能硬抗大毁灭 结局选择蓝星线能保证稳定成功,科研设施加智能点,军营加力量,文化设施加协同,湖泊采集站加适应,只要文明属性够高就可以完美通关 点基因除了农业和工业效率以外可以先点两个基因,一个是工作人口完全死亡的时候+1科研点(神经编译回收),一个是工作人口完全死亡的时候25%概率产生一个幼崽。尤其是对于古典时代,在极端天气下建筑爆炸的时候会死一堆人,这个时候就会获得一堆科技点,然后就可以 致苦难中的文明:文明乃是勇气的赞歌,灾厄乃是前进的希望,打不倒我的只会让我更强!(doge
一款殖民地建设/资源管理游戏,类似于冰汽时代,整体难度不高,问题很多 首先是bug,bug较多且有些许恶性bug影响体验;然后是操作优化问题,很多操作逻辑都不明所以/不符合主流游戏习惯,确实是没有经过仔细推敲;最后是数值设计,后期数值膨胀比较严重,与难度不匹配,显得后期很无聊,以及部分建筑等的数值差距比较大,有些非常强力,有些又很无用 总体来说是一款问题很多的游戏,但题材和形式的确有可取之处
前几轮玩的非常不爽,重启了无数次文明,终于有一次发展到很靠后了突然一个三星凌日,差点砸电脑 但后来也瞬间感受大了三体问题对一个文明是多么大的绝望,这部书是多么伟大 成为了“ETO”第一代游戏体验者,对游戏有一些未来改进的建议:增加右键取消弹出框功能,地面和星球探险界面UI优化,经常有看不见的“?”,导致成就无法顺利完成;科技研究是不是有BUG,明明全研究完了但不跳成就;资源UI能不能增加可显示资源增加量的选项;后期各种建筑的作用还是不明确。需要添加注释
玩了一个通关,但不知道是什么难度的,因为没有看到有可选项。 这个游戏还是可以玩玩的,也有一些细节需要改进。 1、生存取决于温度。但温度是随机的,星球表面的温度有显示,但地下的温度,如果没有建设任何设施,你是不知道是,这里应该有个提示。 2、每次循环的时间,是按什么计算的?是按月、天,小时?游戏中没有显示,因为每次循环的时间很短,似乎不重要,但应该说明一下,或者有个计时器。 3、每次循环都会产生一些成果,但显示的太快,几乎看不到。。。 4、远征似乎是个鸡肋的模块,对文明的进步没有任何影响。。。 就说这么多吧,总之,还是可以推荐一下的。。。。
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