
Apocalypse is Not the End, It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Apocalypse is Not the End—It's Your Beginning. Become the supreme leader of a civilization in an apocalyptic world ravaged by extreme weather. Guide your people through an eternal cycle of destruction and rebirth, fighting to preserve the ember of survival. Every collapse fuels the rise of a new era—your choices will forge a legacy across four monumental epochs.
DEFY A MERCILESS WORLD
Face lethal, unpredictable climates: today’s calm may birth tomorrow’s cataclysm. Balance razor-thin resources between exploration, expansion, and survival. Make critical decisions to endure nature’s fury.
EVOLVE THROUGH THE CYCLE
Rise from ashes: every fall becomes a stepping stone to rebirth. Lead your civilization across four distinct eras—from primal struggle to cosmic ambition. Rewrite history with each rebirth; your choices shape civilization’s path.
BUILD YOUR LAST BASTION
Gather resources, expand population, advance technological development. As your civilization progresses, you will continuously expand city scale, meticulously plan urban layouts, adapt to extreme environments, and select capable administrators, pushing boundaries from scorched earth to the planet's core and even orbital colonies. Your cities stand as the final bastions safeguarding the survival of civilization.
SHAPE YOUR SOCIETY’S FATE
Enact vital policies, choosing between desperate survival and audacious progress. In moments of crisis, make the unthinkable choice—and bear its weight. Whether prioritizing rations or research—your decree is final, etched into civilization’s memory.
UNCOVER LOST LEGACIES
Explore ruins of fallen societies; salvage their wisdom and warnings. Establish outposts in hostile zones to harness scarce resources. Reach beyond your ravaged world—discover secrets and salvage across the star system.
YOUR CHOICE HOLDS THE KEY
Will your civilization embrace extinction’s shadow or clutch at rebirth’s hope? Will you cling to the ashes—or grasp the stars? Each cycle, every defining decision, writes your civilization’s ultimate destiny. Find your answer—against all odds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
問題很多 留言區大部分都有 然後不要選繁體 還會缺字 有夠爛 最後這個公司真的會做遊戲嗎??
Прикольная игруля, 8 часов потратил и 15 попыток. Задача трех тел в виде игры. Если у кого игра бесконечно ускоряется и в первый день все умирают, то смените профиль в игре. Вышел в космос, ответил на сигнал, ответила голубая планета заселенная отсталым от нашей цивилизации вид. Поработить? Нет, я послал туда дипломатов и сделал церковь обратив позитивно настроенных людей (культ), и совместными усилиями эмигрировали на Землю без войны. Второй вариант через завоевание, тот же что и в книгах ну или сериалах "задача трех тел". Еще есть другие варианты, но терпения не хватило всё по новой проходить. Сначала прикольно, что цивилизация возрождается, но потом 2-3 часа игры-катаклизм и откат к началу убивает желание перепроходить. Разрабы сделайте вариант с сохранением знаний (части) той эпохи, где игрок потерял цивилизацию из-за катаклизма. Да рандом, не дает заскучать и в любой момент планета может раскалитсья.
能不能把你的bug修一修再上新的设定比如战争啥的,完全是半成品一堆bug
I'll start with the objective flaws: 1) The English translation is lacking proof-reading and grammar-checks. 2) The resource and building names are inconsistent. 3) The tutorials are pop-ups and inconsistent 4) The interface is really bad, not in style, but in the way it works. The building descriptions are close to non-existant, the building effects are written in such a way I consider understanding them a minor puzzle. The Good: 1) It is fun, really. It lacks some artistic elements, but it is fun. 2) Progression is something you can feel gameplay-wise. 3) The overall artstyle is great, there just needs to be some adjustments made, 4) While I'm no fan of the Three Body Problem, this is good. What objectively needs to be done: 1) Proof-reading of english and other (if present) texts. Check the grammar, get rid of inconsistensies. 2) Change the names of some technologies: There can be no Babbage Engines if there is no Charles Babbage in your world, and Trisolaris is clearly not Earth to be home to Charles Babbage. I recommend to change the names of technologies accordingly 3) It is not clear from the first glance what is displayed on the temperature display, add a "degrees" symbol at least. 4) Replace the placeholders with finished art and text.
好玩好玩,太好玩了,歪比哇伯
Положительный отзыв авансом. Можно взять, чтобы поддержать разработчика. Но если судить строго - то игра на данный момент технически сыровата, особенно в late game. Стоит похвалить за визуал, простенько, но со вкусом. Ненапрягающий саундтрек. Отдельное спасибо за сеттинг, игры с хорошей sifi атмосферой можно пересчитать по пальцам одной руки. Интересно и самобытно. Начало классно сбалансированно, требуется грамотный менеджмент ресурсов, чтобы не застрять в прогрессе и не умереть от нехватки еды. Но начиная с космической эры, когда вы разгоните свои производственные мощности, начинают ощущаться дыры в балансе. С космической эры награды за исследование поверхности и космоса выглядят смешными. Вы за цикл добываете 5000 материалов, а исследование поверхности (которое по времени занимает циклов 5) предлагает вам в награду 300 материалов. Награды никак не сбалансированы по времени с вашим ожидаемым прогрессом. Политики есть сбалансированные, а есть откровенно мусорные (вроде убийства населения, которое крайне необходимо для развития, за материалы). В одну из попыток в конце игры механики расчета получаемых ресурсов просто сломались, температура застыла в одном значении. Еле дотянул до финала через разборку зданий. Ждем доработок. Автор молодец.
玩了一个通关,但不知道是什么难度的,因为没有看到有可选项。 这个游戏还是可以玩玩的,也有一些细节需要改进。 1、生存取决于温度。但温度是随机的,星球表面的温度有显示,但地下的温度,如果没有建设任何设施,你是不知道是,这里应该有个提示。 2、每次循环的时间,是按什么计算的?是按月、天,小时?游戏中没有显示,因为每次循环的时间很短,似乎不重要,但应该说明一下,或者有个计时器。 3、每次循环都会产生一些成果,但显示的太快,几乎看不到。。。 4、远征似乎是个鸡肋的模块,对文明的进步没有任何影响。。。 就说这么多吧,总之,还是可以推荐一下的。。。。
[h1]《寅体纪元》简评[/h1] 这款以文明为走向的城市营造游戏,在严峻的生存环境影响下,在严格的发展指标控制下,在稀缺的人口资源限制下,在高效的执政领袖领导下,在严苛的法令制度规范下,逐步让这一个智慧文明,从末日旧时代重新走向星际时代,恢复往日荣光。一个文明的崛起,从来不是容易的事情,这中间过程之艰难和辛酸,是历经一代又一代人类的拼搏和囤积,一招不甚,满盘皆输,这将又一次回到最初的起点。 这是一个惨遭世界末日的智慧文明,剩下来的“人类”(姑且称之为人类吧,不知道用什么指代好),苟延残喘的生活在一个旧时代的地穴之中,环境恶劣、气候极端、资源稀缺、人口匮乏……一切显得都是那么的苍白。然而,玩家作为这个文明的最高领袖,为了让文明的火种再次燃烧,那么就必须从零开始这一趟城市营造的建设。虽然这个建设看着很简洁,一个2D平面类似《氧气》的画面,但是其文明发展的深度和跨度还是非常厉害的。 城市的建造,包括以下的内容:奇观、工业、农业、科技、文化、宣传、军事等七大类型的建筑,食物、物资、抗温材料、人口等四大常规资源,统治力、研究点数、基因点数、文明属性等核心属性,科研、基因、探索、领袖、法令等五大主要功能,旧时代、蒸汽时代、太空时代、恒星时代等四大科技跨越的时代,以及深层地下、星球表面、轨道空间站等三大区域的发展空间,方舟计划、彼岸计划、流浪计划、改造计划等四个文明结局…… 这些内容大部分都不是那么的硬核,但是通过这些数值的直接表现以及玩家的操作体验,也能够感受到文明发展和崛起的魅力。例如,人口这一资源,就有工作人口、枯眠人口、幼崽人口、伤残人口等数值转换;极低温和极高温这种恶劣气候环境对于建筑的影响非常大,建筑掉血、毁坏的损失非常严重……总结来说,想要发展起来,难度很大,每一次行动和抉择,说不定都会带来完全不同的未来,一着不慎,文明毁灭,也不是不可能。 作为小游戏,肯定也是有问题的,例如,每个建筑到底有什么作用没有详细文字说明,新手教程太多的细节没有说明,随机事件重复率高来来回回就这么几个,恒星时代的科技树对文明发展反而没有突破性的飞跃,高温、低温对于建筑影响实在是太过于严苛,游戏可以制作和添加MOD但是没有创意工坊的联网下载MOD功能……还是希望这些细节制作组可以完善一番。 最后,既然本作都涉及到了文明,还是星际文明,那么说个题外话。 对于文明,尤其是咱这种纯粹人类的文明,最近看到了隔壁霓虹的一部一月番剧《达尔文事变》,再次刷新了咱的三观,恶心他妈给恶心开门——恶心到家了。果然人类联邦才是硬道理,让星海沸腾,让群星陨落,让银河燃烧吧!!! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
5块钱的神作!精美来说,本来是文字游戏硬要做出2D效果也是不错的
wow, this is one of the most brutal game i've ever played. in my first playthrough, the temperature swing is very extreme. one moment it's 40c, the next moment it shot up to 200c. after that it's goes back down to 20c then it goes further down to -80c. right after that, a army showed up with more than double my army size. naturally i lose and they snatched any resources i have left. my first civilization came to an end just like that. second round, some beast cubs raided my farm so i captured them as food. next thing i know, the adult beasts attacked. naturally i won but right after that an army attacked and i lose. thinking i can still recover from that, the temperature shot up to 100c right as i placed the last farm down. with the farms destroyed, i don't have enough food to support the populations, thus the second civilization came to an end. third round is even more ridiculous. i setup everything and the temperature is 40c at cycle 1. cycle 2 goes down to -80c, cycle 3 goes back to 20c, cycle 4 80c, cycle 5 120c, cycle 6 180c and lastly, cycle 7 200c. it's a good thing i bought this game at a super big sale. otherwise i would definitely refund it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Far from Noise | $27.1K | 201 | 83% | $7.99 |
| The Land Beneath Us | $27.1K | 265 | 82% | $4.49 |
| Mom got stuck in the washing machine | $27.1K | 414 | 81% | $2.49 |
| Dokuro | $27.1K | 114 | 82% | $9.99 |
| Silent Descent | $27.1K | 134 | 72% | $8.99 |
| Touhou Bunkachou ~ Shoot the Bullet. | $27.1K | 108 | 97% | $10.99 |