
Epistory immerses you in an atmospheric action/adventure game where you play a girl riding a giant fox who fights an insectile corruption from an origami world. As you progress and explore this world, the story literally unfolds and the mysteries of the magic power of the words are revealed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.43/day in the week after.
About


Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may not have the best typing skills, I make a lot of mistakes. However, this game does encourage you to try typing without mistakes otherwise - you die to the enemies, which I have done a lot. It teaches you how to spell correctly and to even type during the scenario that you're in. Apart from the typing aspect of the game, the visuals are quite unique. I'm amazed how it appears like you're opening a new book chapter each time you unlock a new area. The paper-like experience reminds me of Dungeons and Dragon's books but also when we used to make stuff out of paper. The paper-like feeling also comes alongside the lore of the game, which is presented like a story telling book. However you go at you're own pace, no need to rush. You can go back and get stuff you missed before continuing on with the story. Yes. for an old game it has bugs - I haven't really encountered many myself yet as I'm still going through the game. But the bugs I've experienced aren't game breaking at this stage - I have yet to encounter those myself. At this stage, I'd recommend this game to beginners, intermediate and advanced typers, especially if you like rouge like games and books.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 697/day in the week to Jul 15 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Czech, Japanese, Simplified Chinese, Italian*languages with full audio support
| $2.99−80% |
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| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steam Deck Playable ❌ UW Support ⚠️ It's a game that definitely helps with the typing and the story falling to the background. However, one key note is that it is quite buggy in more ways than one. I completed the story and wanted to get all the achievements in the game. After switching to Linux, the achievement for counting all foes killed does not work. I've reached out to their support team but no response. It is an older game and it is a bit of fun, but with a lacking story and the visuals being passable, you can get more fun from other typing games. I'd even do Mavis Beacon if I wanted more metrics on my typing speed!
Very nice and relaxing typing game. Can even be challenging from time to time. The visuals are really unique and captivating.
Super good. Would highly recommend.
I want to like this game, but alas, I am a typing freak (~140 wpm on typeracer on a good day). I have not finished it on account of getting a little bored with it... What I liked: - The game is visually pretty, and soothing - Fox :3 - The combat is fun! (At first...) What I disliked: - You get some unlocks, but not much *really* changes. The gameplay got kind of boring. - Being a typing freak means you get a LOT more points, which means: (1) upgrades are pretty trivialized, and (2) the chapters of the game (gated by points) can be done in the wrong order! - The story is ??? very thin - The combat powerups largely involve [spoiler]not having to type everything---but I *want* to type everything![/spoiler] Ah, woof!
Excellent jeu au gameplay original avec une difficulté qui s'adapte au joueur. Je recommande
This game was, and still is, a little difficult. However, as my typing gets better, I literally feel like a wizard. It's so unbelieably fun. Also, the ESDF mod made the controls much easier for me. I'm still pretty early in the game, and I am really looking forward to when my skill actually gets good.l
Adorable little game with a surprising amount of mileage and very charming style
beautiful game, i suck at typing though
For the TLDR first 3 chapters are mostly challenging but fun, then they didn't seem to finish working on their UI and environmental effects. The wind level activates words in layers you aren't even playing on so you can't attack enemies in front of you. They used white letters on a white cloud background so you can't see who you are supposed to focus on as well as being set at the back of the screen with 360 approach from the creatures. The purple windmill off to the left keeps trying to activate even though it is on another level below. The directional controls are diagonal and very delayed. You will get caught on every asset in the environment trying to move. The art style looks very neat, but it is so damned hard to navigate even at the beginning of the game and it will point you in a corner and not let you turn around because it centers you too close. Story rich is an exaggeration as well. There is occasional narration that often gets very whiny and uses a lot of rescue tropes.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $345.9K | 865 | 76% | $19.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $2.9M | 7.4K | 91% | $14.99 | |
| $1.3M | 1.8K | 74% | $24.99 | |
| $571.2K | 3.6K | 87% | $5.99 | |
| $231.6K | 632 | 88% | $15.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 3.8K | 85% | $19.99 | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $2.4M | 4.1K | 93% | $24.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 10.2K | 82% | $9.99 | |
| $2.4M | 3.4K | 66% | $29.99 |