
Enter a surreal adventure that delves deep into the subconscious mind of a young boy. Guided by a dream spirit, solve puzzles and explore a realm of eerie wonder, as you find your way back into the waking world. An illusory adventure redreamed!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Dream worlds are ideal for adventure game craziness, because anything goes, so you shouldn’t be at all surprised to suddenly be confronted by a living crescent moon lounging with a book under a floor lamp. While I’m usually more a fan of realistic settings, "Enypnion ReDreamed" reminded me of a childhood filled with my own wildest dreams. The gameplay is quite easy overall, with casual inventory puzzles and fetch quests, but the occasional logic puzzle is so hard it’s sure to keep you occupied for a while, perhaps even frustratingly so. But then you’ll solve it, and be rewarded with another beautiful cinematic that inspires you to push on to the end. It’s a short game even with these few head-scratchers, but it really doesn’t need to be longer, because there’s only so far you can stretch out a story in which you move from one location to the next without really knowing what exactly is going on. Nevertheless, there’s a fun and charming world to explore for a few hours, and the whole experience really does pass by like a relaxing dream sequence, even if it too will likely soon fade from memory. [url=https://adventuregamehotspot.com/review/685/enypnion-redreamed]https://adventuregamehotspot.com/review/685/enypnion-redreamed[/url]
Good one
Cool puzzles and an awesome dreamy atmosphere — really fun to play.
Good and enjoyable story, with fitting art style and puzzles as well as great atmosphere. Recommended!
The graphics are stable and impressive. The sound design is also well-invested, though some parts are a bit too loud. The point-and-click gameplay is simple, but there are several inconsistencies in the tooltip mechanism when interacting with the environment and using items, affecting the smoothness of mouse control. The puzzles have their ups and downs. Some early puzzles showcase creativity and high logic, but later on, many segments become overly simplistic. Some puzzles lack logic, and the game doesn't provide hints. Despite a few shortcomings, this game still holds value, with multiple meaningful aspects. The storyline, although straightforward, carries hidden implications and multiple endings. Full Game: https://youtu.be/6wYhM9u2li8
Juego de puzzles bastante entretenido. No son puzzles demasiado difíciles, pero sí que hay alguno que te obliga a sentarte y pensar un rato. Totalmente recomendable.
I never found out why this game is re-dreamed. It's really just dreamed. Unless you play it twice. Maybe that's a question to answer in the sequel, which could be called re-dreamed, except the first one already is. Anyway, if you want approximately 5 hours of puzzles you actually get to solve, because you love puzzles, and you a few bucks to burn, you can't go wrong here.
I really see no difference between this and the original. Puzzles are too obtuse at times and story line is the same. nSeems like a cash grab to me. SLOW and controls LAG
A streamlined point-and-click adventure where you solve logical puzzles and manage a simple inventory, and visit a dream world that doesn’t feel unique today. The story centers on Jonathan, a young boy who, like many nights before, drifts off to sleep in his bed. This time, however, his slumber takes a darker turn because he becomes trapped within his own dreams as a result of something wrong he has done. Luckily, he is not alone. A mysterious dream spirit appears to guide him through this strange world, helping him confront the consequences of his actions and uncover a path back to the waking world. The gameplay builds upon the familiar structure of traditional point-and-click adventures but streamlines it to create a more accessible and fluid experience. The mouse serves as your main tool, though the game also supports a gamepad. The cursor itself takes the form of the dream spirit, moving across the screen to reveal interactive hotspots. Unlike most adventure games, you don’t need to click on everything to learn about it; simply hovering the cursor over an interesting object automatically triggers the “examine” function. A small window displays the relevant information and disappears when you move away. Scenes and visuals are nice, but there are no surprises or unique elements. The whole theme of getting lost in dreams has a lot in common with "Alice in Wonderland". Interaction is handled through the left mouse button, but each hotspot has only one primary action. When you click, you might collect an object, use an item, or gain additional insight. Since Jonathan himself never speaks, all dialogue and commentary come from the dream spirit, represented by the cursor. The story unfolds entirely through text; there are no voiceovers, and you advance through speech bubbles or dismiss them with a click. Inventory management follows the same simplicity. Items you find are stored in a small inventory, with only a few available at any given time. You won’t spend ages cycling through dozens of items to find the right one. The main character remains stationary throughout, so interactions occur instantly without the need for him to physically move to each location. Selecting an item makes it “active,” and you can use it on hotspots with a right-click. The selected item stays active until replaced, allowing quick experimentation without constant re-selection. The game also includes a hotspot reveal feature, activated by holding down a button for a few seconds. However, this must be repeated each time you want to highlight interactable areas, which can feel slightly cumbersome because the hints don’t stay on the screen for long. Progress unfolds through chapters, each containing only a handful of scenes. Item combinations play a smaller role than in many adventure games, with the real challenge coming from logical puzzles. These puzzles are designed to be approachable, with helpful environmental clues. Nothing in the game is permanently missable, including achievements, and both of the game’s endings can be easily accessed using the chapter select menu.
Am I awake? ...Or am I still dreaming...? This classic-style adventure game invites players on a beautifully surreal journey through the dream world. From the very first moment, the hand-painted visuals captivate the eye, creating a calm and immersive atmosphere. The soundtrack, soft and melodic, perfectly complements the dreamlike setting, offering a tranquil background for thoughtful exploration. Though there are occasional moments of tension that might make you jump, the game never slips into anything malevolent or dark. Instead, it focuses on introspection and quiet wonder, leading players through a gentle exploration of the subconscious mind. At its core, the gameplay revolves around small logical puzzles that, at first glance, may appear tricky. However, after a short moment of observation and thought, their elegant solutions reveal themselves—offering satisfying little bursts of success. These moments of clarity are what make the game so rewarding. Blending the charm and logic of classic and vintage adventure games with a modern user interface, this title strikes a perfect balance between nostalgia and contemporary ease-of-use. It’s the kind of game that encourages players to pause, breathe, and fully sink into its serene world. Whether you're looking to unwind or gently stimulate your mind with creative problem-solving, this game offers a relaxing and deeply enjoyable experience. It’s less about fast action and more about quiet discovery—an ideal escape for anyone who appreciates beauty, calm, and a good puzzle.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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