
You just got hired by EIRI; researching and battling the Visitors, a dark sci-fi RPG with themes of exploration and survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game sucked me in and left me curious for more. The aesthetic is pretty cool and the setting is something I'd like to see more of, or expanded. If you're looking for a random RPG to try, this one is pretty neat.
[b]Entity Researchers[/b] is what you would get if you mixed Diablo, Earthbound & Pokemon into a cauldron, sprinkled in some crack and left it to simmer for several years (in a good way of course). Being a self described [b]'Dark Sci-Fi RPG'[/b], the game nails its atmosphere, visuals & music to an extent few other indie games ever achieve. While there are some missteps along the way (notably the amount of grinding & glitches), I would personally say the positives far outweigh the negatives for this extremely unique experience which has led me to recommend it in my review. Below I will go over some of the aspects of why I have chosen to recommend it a bit more thoroughly to give you a better understanding of the game before deciding on a purchase: [b]Atmosphere:[/b] Entity Researchers is set in the distant future, in which humanity is fighting a losing battle against "unknown visitors" also known as the entities. The setting is bleak & barren with the player taking control of uncanny robots also known as 'EIRI' in order to fend off the entities with an actual chance of survival. Few other humans are met by the player throughout the game, and the ones that are, are usually cybernetically modified, dead & reincarnated by technology or deformed adding to the eeriness of the world. [b]Visuals:[/b] While primal, the visuals Entity Researchers presents are also simultaneously captivating for their 90s asethetic, meaning any oldschool CRPG lovers (such as Diablo 2, Fallout 1 & 2 etc) will feel right at home. The entities themselves are also bizarre & alien, often mixing patchworks of different parasites, plants, animals, insects & sealife together to create truly terrifying end results. For Earthbound lovers, the battles will definitely please you as well as they often involve bright trippy backgrounds combined with strange music to create something quite familiar indeed. [b]Music:[/b] The music is clearly heavily inspired by Electronic British musician, Aphex Twin, as well as a lot of different genres like Techno & I would even state that it is the strongest part of the overall package of the game alongside the visuals/atmosphere as every single track is unique, catchy & memorable in it's own way. All of the different entity types have a different music track that plays depending on their element. I also think that the music is quite fitting with deep electronic basslines for the electric entity battles & dreamlike melodies for the light entity battles etc. [b]Gameplay:[/b] The gameplay for the game is relatively rudimentary borrowing from other franchises like Pokemon & Diablo for many different aspects. For example, elements matter a lot in this game with each element having a given weakness & resistance just like in Pokemon (you can also get lots of different elemental moves for your EIRI, but can only equip 4 at a time, leading to strategic choices for your loadout). There are also stat points just like in any other RPG including but not limited to ATK (attack), SPD (speed), CND (HP) etc which is very self explanatory for how the levelling system works. Combat itself is about timing your controller input to hit a slider that will move along the screen periodically, then hitting certain buttons in sequence to potentially gain a critical hit on the enemy. This is a very simple system that might put a few people off, but I found it served its purpose in the game just fine. [b]Negatives:[/b] I found the game to be quite grindy indeed at times, which when paired with the simple combat led to a bit boredom between missions which appear at certain level thresholds. Luckily though, a majority of the grinding (e.g. going from level 50 - 100 for an achievement) is completely optional, but be warned that if you absolutely hate grinding this might not be the game for you. There are also quite a few bugs & glitches I encountered throughout my time in Entity Researchers, some mild & some gamebreaking so be warned that the game may not be as polished as other modern titles you may have played (although I still think it's very much so worth it to make it past these bumps & blemishes). [b]Conclusion:[/b] Overall, I think Entity Researchers is a great pickup for any CRPG fan's Steam library, especially when on sale as it can get really cheap at around $5 or less which is amazing value, and especially if you are a fan of weird & creepy games with an extremely unique tone, presentation & style. [b]7/10[/b]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
who up researching they entity rn
If you're looking for a unique and challenging old school survival game, don't read any further. Just get the demo, play it, and form your own conclusion. I highly, highly recommend this title in spite of it's repetitive/grindy nature. Entity Researchers takes place in a world very similar to SMT, the SCP Foundation, and Gantz. People pilot bio-mechanical beings from another dimension that has merged with ours, in an event that wiped out the vast majority of humanity. You are one of these pilots charged with beating back the hordes of entities. There is also a permadeath mode, and as of this writing I believe I am still 8th place in the permadeath category. It's a slow, difficult grind that involves killing entities for their loot and experience. Killing an entity not only levels up your ERX Unit, (The thing you're piloting) but also improves your resistance to the element of the entity you've killed. If you kill the right types of entities ahead of time, you can avoid mistakes down the road as the difficulty ramps up. (Scanning entities for the first time grants free ability points. There are unique entities you can scan just for this purpose to stay ahead of the difficulty curve.) Fun if you enjoy games where you outwit your enemies by preparing. If you are impatient or bored easily by things you don't want to dig into, you may want to give this title a pass. Otherwise, Entity Researchers is a real diamond in the rough in a marketplace full of cookie cutter titles. Genuinely different, 10/10. Edit: The one complaint I have is that there is no sequel. I feel it has a lot of potential as a series, and they could go a lot of directions with it- but I've not beaten the game yet. Even still, I would be hard pressed to not want an SMT style dungeon crawler out of this- the quality is there, though the creature design could use some work. (Non-euclidian entities are a fantastic concept. I'd love to see the concept taken to the maximum.)
I don't know what style of game this is but I really like it.
This is certainly an... odd game. It's janky, it's not really all that easy on the eyes, but it's also certainly interesting. I'll definitely play more of this at some point, and I'd recommend it to anyone who likes weird roguelite games. Also, if you have a controller plugged in to your computer, the tutorial will use controller prompts, even if you aren't actively using it. Don't make my mistake.
Relentlessly cool genre-mashup of exploring dungeons with CRPG movement, doing turnbased battles with timing based attacks, scanning the enemies you fight, collecting items and smushing them together into even better items, and all to the backing of absolutely gorgeous and bangin' analog tunes. Highly recommended you give this a look.
Entity Researchers is an indie roguelike RPG developed and published by Newbuild-C that builds its identity around discovery, experimentation, and the constant tension between preparation and unpredictability. Set in a bleak sci-fi world where mysterious lifeforms known as “Entities” have begun to infiltrate and destabilize reality, the game casts you as a researcher operating under a shadowy organization dedicated to studying and neutralizing these threats. Rather than focusing on cinematic storytelling or heavy exposition, the narrative unfolds through context, enemy encounters, and the gradual accumulation of knowledge, reinforcing the theme that understanding is your most powerful weapon. The structure of the game revolves around procedurally generated expeditions into hostile territories. Each run places you in a different configuration of rooms, corridors, and event spaces, ensuring that no two ventures are identical. This randomness is not merely cosmetic; it directly affects item acquisition, enemy placement, and the pacing of progression. The uncertainty keeps tension high, as players must weigh the risk of pushing deeper into unexplored areas against the need to conserve resources and survive. Exploration feels purposeful because every decision — whether to open a suspicious container, confront an unfamiliar foe, or retreat to safety — can shape the outcome of a run. Combat in Entity Researchers blends deliberate tactical planning with dynamic engagement. While the core system leans toward turn-based mechanics, it carries a fluidity that prevents encounters from feeling static. Abilities, cooldown management, and positioning all play critical roles in determining success. As you analyze Entities and uncover their weaknesses, new skills and enhanced effects become available, rewarding players who pay attention to patterns and enemy behaviors. Critical bonuses tied to specific abilities add another layer of nuance, encouraging experimentation with different loadouts rather than reliance on a single dominant strategy. This research-driven growth system gives combat a sense of intellectual progression alongside character development. One of the game’s most compelling features is its extensive itemization. With a large pool of standard equipment and numerous unique items, build variety becomes central to the experience. Certain combinations can drastically alter playstyle, turning a cautious, defensive approach into an aggressive, damage-focused strategy or enabling specialized utility roles that manipulate status effects and battlefield conditions. Because items are distributed randomly, adaptability becomes essential. The most successful players are not those who memorize one optimal path but those who learn to leverage whatever tools the game provides during each run. Enemy design reinforces the theme of learning through confrontation. Basic Entities introduce recognizable patterns, while elite variants and bosses demand more refined tactics and preparedness. Some enemies possess unpredictable modifiers or environmental interactions that can disrupt even well-planned strategies. Boss encounters in particular serve as climactic tests of accumulated knowledge and build optimization. They often require understanding multiple mechanics simultaneously, pushing players to apply everything they have learned about resource management, timing, and synergy. Visually, the game adopts a pixel-art aesthetic that evokes classic RPG traditions while maintaining a distinctly modern sci-fi tone. The isometric perspective offers clarity during combat and exploration, ensuring that environmental details and enemy telegraphs remain readable. Although the art style is minimalist compared to large-scale productions, it achieves a cohesive atmosphere through careful color choices and subtle environmental variation. Sound design complements this mood with restrained but effective audio cues that heighten tension during encounters and reinforce the isolation of venturing into unknown territories. Difficulty is an integral part of the experience. Entity Researchers does not aggressively guide players through its systems, instead encouraging experimentation and self-directed learning. Early runs may end abruptly, but each failure contributes to a broader understanding of mechanics and enemy behavior. This approach aligns well with roguelike traditions, where mastery is earned gradually rather than handed to the player. For those who appreciate methodical improvement and incremental skill development, the challenge feels rewarding rather than punishing. Ultimately, Entity Researchers stands out as a thoughtfully constructed indie roguelike that emphasizes knowledge as progression. Its procedural design, hybrid combat mechanics, and deep item system create a gameplay loop that is both tense and satisfying. While its minimal handholding and demanding structure may not appeal to every player, those drawn to strategic experimentation and emergent storytelling will find a rich and replayable experience. Newbuild-C has crafted a title that thrives on unpredictability and player-driven discovery, making it a memorable addition to the modern roguelike RPG landscape. Rating: 7/10
SCP meets OSU!
This game is REALLY interesting. The aesthetic is super unique and also really captures the "inhuman alien invasion" vibe. It feels like I'm playing a sci-fi thriller series. The core gameplay loop is very fun and it reminds me a lot of an old Fallout style game, except with a more DRPG style battle style. Highly recommended given the price.
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