
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 22 → 10.75/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89.9Kreviews | 95% | — | $25.7M |
| $14.99 | 24.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相当经典的游戏。。躲子弹游戏。。很好玩
Залупа
первый рогалик в жизни в который я играл, хороша игруля
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 3.9Kratings |
| 86% |
| — |
| not modelled |
| $14.99 | 414ratings | 86% | #214 | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most tightly designed, replayable and varied roguelikes out there. But one that isn't discussed as much, nowadays. It's gotten its fair share of praise, don't get me wrong, and the reviews are 'Overwhelmingly Positive' for a reason, but still. I'll be drawing some comparisons to Isaac here, since I feel they've got some core similarities, but their differences really highlight what this game does well. Maybe it's the more bitesized, self-contained run structure? Like, you still clear floors that get progressively harder, picking up items along the way, but it definitely feels a tad *rigid*. There isn't a lot of variety in how you tackle enemies: you shoot them. Same with the levels; you either go to the bonus levels or you do not (if you don't get hit/have enough cash, that is). It's a lot simpler and, to be honest, a lot grindier than other examples, namely TBOI. Especially certain achievements, like Frifle's hunts... While that is a fair criticism, I think it enables the combat to be a lot more engaging. One of my main gripes with TBOI is the slight floatiness of the movement, and the very common cheap room layouts and boss patterns, which are not helped by the fact most of the normal rooms really can't handle bullet-hell patterns or lots of enemies without them feeling way too crowded. Another thing is that you really *feel* when your items suck, which I guess you *could* fix with min-maxing, but that's really boring... I don't feel these things are issues in EtG. The room-clearing is fast, the challenge feels well designed instead of relying on bullet sponges, and really, there are very few guns that are outright *unusable*. And, an important one, it feels great to get better at it! You absolutely can blaze through most of the game hitless, barely using the dodgeroll. While I still sunk 450 hours into TBOI, I really appreciate this game's straightforwardness. TBOI absolutely beats it out in terms of sheer variety, but I feel the simplicity of this game hits way better when you can't be assed to min-max your way to a run win. Definitely worth your money.
DIFICIL pero muy divertido es el primer bullet hell que juego y para que mentir es un juegazo vale el precio completo pero claro mejor esperar los decuento,no puede esperar a jugar exti the gungeon y enter the gungeon 2 como dirian la mayoria obra maestra
EL MEJOR ROGUELIKE
Unfair
Добби закончил с ачивками, Добби свободен.
El juego es la ostia pero por favor bajar las bajas que hay que hacer para frifle es una pasada que solo salga una Shambling Round con suerte y solo aparezca en un sitio y tenga que matar 20, o eso o poner que se saquen todos a la vez no de uno en uno.
geweldig spel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $25.5M | 86K | 91% | $19.99 | |
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