
Enotria: The Last Song is a soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
Summer Souls
3 Main Regions, 40+ hours, more than 100 different enemies
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
Many Masks, One Face
30+ Masks
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
Path of Innovators
68 Skills (Unlockable PERKS), with 150+ milions different build combinations
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
Unparalleled Flexibility
30+ aspects to alter your main statistics dynamically
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
Alter Reality
3 different type of Rifts
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
Awaken your Potential
100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
Key Features:
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.2Kreviews | 70% | — | $2.2M |
| $39.99 | 8Kratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先說結論:如果是衝著地圖設計 獨特的音樂美術來的可以試試,但如果是想要戰鬥爽的就算了,玩家的機體 能力構築成型其實性能一點也不差,但奈何本作敵人招式設計實在糟糕,做敵人設計的真的應該給座地圖美術的謝罪。喜歡的話特價時還是可以買來試試,滿10分我給6.5~7 優點 1.地圖設計,尤其是第一章的箱庭地圖是真的不錯,可惜後面的章節前往都只能靠傳送且地圖偏一本道,但整體的地圖立體結構還是不錯 2.美術 音樂獨特,基本很難在魂裡面看到這麼亮堂,色彩鮮艷的世界。比起戰鬥,更像是大型嘉年華會 3.遊戲的裝備養成 角色構築 主動被動技能效果可以達成有趣的效果,透過裝備構築甚至可以在不養水桶號 不特別喜點的情況下同時玩巨劍戰士 法師兩轉完全相反的職業 4.能選簡單難度,簡單難度是真的簡單,boss血量大概只有魂系難度的30~40% 缺點: 1.敵人極其氾濫的快慢刀,大量不合理的霸體效果,如果今天是大型怪擁有強霸體相信沒人會說甚麼,但連人型怪都狂給霸體是真的挺蠢的,基本只能用特定技能擊倒 2.意義不明的引導教學,化簡為繁的中文翻譯,明明就是很簡單的屬性克制非要自創大量專有名詞,讓人看不懂 3.彈反判定寬鬆但有點小前搖,與彈反相反的是感覺閃避的無敵非常少,基本都拿閃避性能換彈反性能了 4.敵人招式設計非常無聊
mekanikleri baya oturaklı ortalam üstü bir souslike. silah çeşitliliği, özel saldırılar, pary yapması falan keyifli. haritası bana karışık geldi. bir yolu ıskaladım koca bir bölgeyi atlamışım. alan vurup tek atan bosslar can sıkıcı hp yi mecbur yüksek tutmanız lazım dodge atması zor oluyor dalga gibi gelen element saldırılarına.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4K | 89% | $7.49 | |
| $2.2M | 7K | 84% | $11.24 | |
| $2.2M | 2.8K | 77% | $24.99 | |
| $2.2M | 4.9K | 81% | $19.99 | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $2.2M | 9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $807.2K | 7.4K | 72% | $5.99 | |
| $194K | 222 | 46% | $34.99 | |
| $53K | 81 | 72% | $24.99 | |
| $2.6K | 7 | 57% | $13.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Japanese*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein nettes Soulslike für Zwischendurch. Einige gute Einfälle, schickes Setting. Aber wer auf Platin Jagd geht, wird auf unfairen Scheiss (ich unterscheide immer zwischen einem harten Kampf den man lernen muss (Sekiro) und unfairem Scheiss) bei den Bosskämpfen stoßen,- hier müsste man etwas besser werden um auf eine Fortsetzung zu gehen. Halt kein AAA Spiel, aber echt ganz spaßig.
Una piacevole sorpresa. Giocateci.
Good parry-focused Soulslike. Great music.
Really solid soulslike and one of the most enjoyable games I've played lately. The combat feels great, the atmosphere is amazing and the game is genuinely beautiful. The environments have a lot of variety and some areas look absolutely stunning. I also had a very clean playthrough with no crashes, major bugs or glitches. My only real issue was with some terrain collisions. There are random tiny rocks or small ledges that your character sometimes refuses to walk over, so you end up having to jump over something that looks like it's 1-2cm high. It can be pretty annoying when you're running towards an enemy and suddenly your character gets stuck on a tiny piece of terrain. The bosses were fun and offered a decent to hard challenge, while the combat and build options give you plenty of stuff to mess around with (weapons and lines (spells)). I also really enjoyed the side quests as most of them were short, fun and didn't send you running around for hours. Litho's quest was the one exception for me, as it became a bit tiring ( i don't want to spoil). Overall, I had a great time with this game. It had been a while since a game made me sit down and basically binge it for three days straight. I finished it with around 75% of the achievements in roughly 12 hours and enjoyed almost all of it. TL;DR: Great combat, in a beautiful world, with cool bosses and a lot of fun with different builds. Easy recommendation for soulslike fans. 9/10
地图:优秀【比明末差一点】 弹反:一般【类似匹诺曹】 怪物:种类多 武器:丰富 我能给6/10分。 缺点: 1.视角问题,当BOSS跳起来后,落地视角畸形,需要重新锁定或者移动来恢复视角。 2.视角问题,无法取消自动视角,移动总会和鼠标争抢视角。 3.锁定功能,当距离稍远时,莫名其妙就会解除锁定,需要靠近后重新锁定。 4.闪避无敌帧较短,如果不玩法师,所有boss和小怪就是类似匹诺曹那种一直防御。 5.数值爆炸,如果你生命加少了,所有boss与精英怪都有一招可以秒杀你的招数。 6.BOSS所有动作设计都是快慢刀,不是法师只有背板一条路。 7.boss几乎不会被打硬直,相当于各打各的。 8.游戏优化较差,5080+983+32在极高不开DLSS时,看起来有120-140帧数,但low帧低,尤其转动视角时。 9.翻译不行,支线几乎没法做,所有NPC都是语言华丽,莫名其妙。 10.不少bug,我遇到的就比如斯巴达军团面具刷魂升级无效。渔夫处决伤害升级无效。 .....还有不少问题,这些问题组成了我玩这游戏越玩越烦躁,在最后一张图的时候达到顶峰,弃坑了。
Bella l'idea e anche la sua struttura grafica, le maschere sono state una bella trovata. E' un gioco interessante, solo un pò legnoso nei movimenti. Il parry: nota dolentissima di questo gioco che ti fa smadonnare tantissimo, è una componente fondamentale, soprattutto con boss e mini boss che hanno sequenze di attacchi lunghe e veloci che non ti danno tregua (mentre i tuoi attacchi, soprattutto i pesanti, sono lenti a caricare), dovrebbe essere il mezzo che ti permette di interromperli e disorientare il nemico per un attimo colpendolo pesantemente, ma funziona in modo e tempi incomprensibili, mai uguale, e cosi sei bello che morto.
-Un'originale declinazione italiana del genere soulslike: Per quanto parte della critica e del pubblico lo consideri un titolo mediocre, ritengo che Enotria: The Last Song sia un videogioco estremamente divertente e ben realizzato. Non ci troviamo di fronte a un capolavoro assoluto, ma è indiscutibilmente un'opera valida che non merita di essere sottovalutata. -Boss, Gameplay e Bilanciamento: I boss rappresentano uno dei punti di forza della produzione, distinguendosi per caratterizzazione, originalità e struttura delle battaglie. L'unica nota di demerito va riservata allo scontro finale, per il quale ci si sarebbe potuti attendere un impegno maggiore. Sul fronte del bilanciamento resta qualche riserva: in New Game+2, ad esempio, alcuni scontri (come quello con Moretta) mostrano picchi di difficoltà sbilanciati capaci di eliminare il giocatore in un singolo colpo. -Direzione Artistica, Audio e Rigiocabilità: Il comparto audio-visivo è eccellente. L'ambientazione è unica nel suo genere, con aree di gioco che omaggiano con grande fascino le regioni italiane più iconiche (a partire dai chiari riferimenti alla Sicilia nella prima zona). La presenza di tre finali distinti garantisce inoltre un'ottima rigiocabilità: riaffrontare l'avventura per completare ogni percorso si rivela un'esperienza sempre stimolante e mai noiosa. -Conclusione: In definitiva, Enotria è un titolo ampiamente godibile che mi ha soddisfatto. Con la speranza che il prossimo progetto basato sulla Divina Commedia possa riservare grandi sorprese, riconfermo la mia fiducia nel lavoro di Jyamma Games.
优化一坨,战斗手感一坨。奔着地图设计的话还算可以
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