
Enotria: The Last Song is a soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
Summer Souls
3 Main Regions, 40+ hours, more than 100 different enemies
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
Many Masks, One Face
30+ Masks
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
Path of Innovators
68 Skills (Unlockable PERKS), with 150+ milions different build combinations
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
Unparalleled Flexibility
30+ aspects to alter your main statistics dynamically
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
Alter Reality
3 different type of Rifts
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
Awaken your Potential
100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
Key Features:
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.8Kreviews | 69% | — | $2.2M |
| $39.99 | 8Kratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
千万别听信网上那些跟风黑。绝对是这几年最爽的类魂,虽有些瑕疵,比如个别boss太粪,但不影响整体玩的爽
Après avoir terminé Enotria: The Last Song, je peux dire sans hésiter que c'est l'une des meilleures surprises du genre Souls-like que j'ai faites depuis longtemps. Le lore est passionnant et donne réellement envie de découvrir l'univers du jeu. L'ambiance inspirée du folklore italien est originale et parfaitement mise en valeur par une direction artistique magnifique. Chaque zone possède sa propre identité, les paysages sont superbes et les décors donnent constamment envie d'explorer. Le gameplay est tout simplement excellent. Chaque arme possède son propre style de combat et les différents masques permettent de créer des builds variés sans avoir à passer des heures à optimiser son personnage. Peu importe votre façon de jouer, il est facile de trouver un build efficace et amusant. Le level design est également une réussite. Les raccourcis sont intelligemment placés, les zones s'enchaînent naturellement et je me suis rarement senti perdu malgré une exploration généreuse. Mention spéciale au ramassage automatique des objets, une excellente idée qui évite les allers-retours inutiles et rend l'exploration beaucoup plus agréable. La bande-son mérite aussi une mention particulière. Les musiques accompagnent parfaitement les combats comme les phases d'exploration et participent énormément à l'identité du jeu. Tout n'est pas parfait pour autant. La caméra peut parfois devenir capricieuse, surtout dans les espaces réduits ou contre certains ennemis imposants. Les sauts manquent également un peu de précision et leur rigidité peut provoquer des chutes frustrantes. Enfin, quelques combats de boss sont en dessous du reste du jeu. Par exemple, le combat contre Pantalone et Balanzone manque d'intensité, et leur fusion est tombée dès ma première tentative sans offrir un véritable défi. Malgré ces quelques défauts, Enotria est une excellente réussite. Il possède sa propre identité, un univers captivant, un système de combat extrêmement satisfaisant et une direction artistique remarquable. C'est même suffisamment réussi pour m'avoir donné immédiatement envie de lancer un NG+ afin de découvrir les autres fins et essayer de nouveaux builds. Note personnelle : 9/10.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Japanese*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Un juego artísticamente perfecto, pero jugablemente..” ## Esta reseña tiene graves spoilers de los bosses finales Enotria es un RPG-Soulslike de fantasía italiana ambientado en el mundo preso por el canovaccio, un guión que controla el mundo. Son en total seis señores del canovaccio, que por temas de historia solo puedes enfrentar cinco. El juego, en términos de arte e historia es exquisito. Tiene un worldbuilding tan bien hecho y tan bello que no puedo evitar emocionarme con solo pensar en él. Lamentablemente, en términos técnicos, el juego tiene varios problemas. No lo vuelven injugable, pero si son algo molestos. Problemas con la IA: 1- Enemigos que caminan insistentemente contra una pared. 2- Bosses que se quedan congelados. 3- A veces los enemigos no detectan al jugador por muy cerca que esté. Además, se presenta otro bug con los ascensores. Cuando caminas contra una pared de un ascensor eres teletransportado al centro. Esto es MUY molesto(Principalmente en el ascensor para llegar desde Quinta al teletransporte de Litumnia) y se repite en todos los ascensores menos en El Gran Elevador en Litumnia(simplemente porque es físicamente imposible chocar contra una). ¿Enemigos malos a destacar? - Los estúpidos caballeros mecánicos de Litumnia. Delays asquerosamente largos, saltos(que es equivalente a que la cámara se vuelva loca), movimientos raros, ataques ilegibles. Después, hay jefes malos: Balanzone y Pantalone: Los bosses más molestos que existen en todo el juego. Ornstein y Smough eran relativamente lentos y tenían esos pilares de por medio, El dúo sacro dermo tenía los frascos de sueño. Este par literalmente no tiene nada para darle una mínima ventaja al jugador. Simplemente te tira contra los dos bosses más molestos de todo el juego, tienen la dificultad artificial de ER:SoTE pero es incluso PEOR porque ni siquiera tienes que buscar los consumibles, solo ver en qué run tienes más suerte para matarlos. Ya su segunda fase es ridícula… Ataques que se esquivan con extrema facilidad, una hitbox muy rara. Es una boss fight muy de mierda, jodida, estupida, mal hecha, Y es una lastima porque ansiaba tener un combate bueno con este par. Spaventa, el Grande: Inicialmente, diría que pelea con Veltha por ser el mejor boss del juego hasta que toca dos puntos: Disparos de gratia y la segunda fase. Los disparos de gratia sacan una cantidad aterradora de vida e incluso con 50 de “matón” puedes morir con solo ese ataque, que también no tiene indicador visual para hacerle parry. La segunda fase, por otro lado, trata de Spaventa(el Cobarde) corriendo y lanzando cosas e invocando soldados. Estaría bien si no tuviera esa cantidad gigantesca cantidad de vida y daño, si el principal problema fueran los soldados y no Spaventa ayudaría al diseño del juego por el lado de la historia y lore. Pero no, en la segunda fase Spaventa el cobarde huye mientras lanza bombas que sacan muchísima vida junto a los guardias que invoca y el desgaste por la primera fase hace que todo este boss sea pura dificultad artificial. Spaventa pudo ser lo que Margit fue para Elden Ring; Un boss de muro que presenta una gran dificultad y deja en claro que el juego necesita ingenio para una build y/o una habilidad decente. Lastima que solo fue esto, el sol de la dificultad artificial. También se presentan problemas de rendimiento. En ciertas zonas, los FPS caen, tiene una fluctuación de rendimiento muy molesta. Claro que el juego no es puramente malo, tiene sus puntos buenos: Veltha: La más difícil de todo el juego. El mejor boss de Enotria. Tiene ataques variados, una segunda fase y, a diferencia de algunos bosses principales, tiene ataques visualmente legibles para poder hacerles parry. Veltha es todo lo que está bien en este juego. Giuangiorlo: Mi boss favorito junto a Veltha. Su diseño, ataques, frenetismo. Me parece muy bien logrado y un excelente boss. La música también es muy, muy buena. Arlecchino: Es un jefe relativamente balanceado entre ataques sin posibilidad de parry, ataques durísimos y ataques fáciles de hacer parry. El boss “final” del juego no tiene ni un ápice de lo que hace a Veltha la mejor del juego; ni lo que hace a Balanzone y Pantalone, dioses de la dificultad artificial. Eso sí, el soundtrack de este combate es EL MEJOR DE TOOODO EL JUEGO, es mi favorito por encima de todas las de Elden, black souls, dark souls remastered. Pulcinella: El solo hecho de que elimine todas las mejoras y máscaras es simplemente estupido. Y tampoco va con su personalidad, es decir, Pulcinella es un egocéntrico, no un cobarde. Y, de todos modos, es una decisión estúpida sacarle al jugador todos sus objetos. Los ataques son en su mayoría ilegibles, algunos muy extraños. Que se cure con esa habilidad es sumamente molesto, y todo eso sumado al daño masivo que tiene en algunos ataques. Es simplemente un jefe que destaca solo por su historia, más nada. No me gusta su soundtrack, sus ataques, ni nada. Lo único destacable además de su historia es su voz y su diseño. El resto es mediocre. Los sistemas nuevos que no se presentan en un soulslike son: Árbol de habilidades, sistema de máscaras Y los guiones de máscaras. El Árbol de habilidades se le podría sacar más provecho con más habilidades útiles en más ocasiones. Aún así, insisto en que tampoco está tan desaprovechado; el árbol me ha servido para potenciar muchas builds que se potencia aún más con el sistemas de máscaras. Sistema de máscaras: Se basa en tres aspectos del personaje, cambian como se ve y cada máscara potencia distintas cosas(Ardore, suerte, físico, elementos). Lleve una build de gratia y malanno, otra de puro daño físico, otra de vis y fatuo. El sistema está relativamente bien aprovechado, hay muchas máscaras que no parecen ser muy útiles en combate. En resumen, este juego es bueno si buscas una buena historia, un buen worldbuilding y tienes una tolerancia a algunos errores de diseño. Vale la pena por el precio, con descuento definitivamente es una experiencia que recomiendo.
This game is such a rough diamond in the dirt. I only played it now when it is at the end of its cycle. The changes the team made after that horrendous release are a godsend to it. Just wish they kept improving on it. For one. They gave up on trying to balance the weapons so you will come across tens of weapons that are just "here you can spam lasers at the enemy" or "here you can blink to the enemy on any heavy". It truly is refreshing to see this. The game showers you with Memoria (basically souls), lets you downgrade a weapon to upgrade another, gives you plenty of the upgrade resource needed to Max LvL pretty much anything so it is a dream for players who love to try out various builds. The world building is amazing, a tad confusing at times but really well done as well. Most of the bosses are pretty fun to fight and the game starts out being a "parry or die" game but at around the 30% mark it changes to having parry be optional since with clever spacing and one of the aforementioned ranged weapons you can just bully most bosses. The Level Design has to be one of the best I have ever seen in a souls-like. Genuinely. When I picked the game up and heard it has only 3 zones i was a bit sad, since another favourite of mine AI Limit is quite short. But nooo each zone is massive and has a lot of optional content you can find by just looking carefully from one of vistas. The aesthetic choice is very solid as well, always looking bright and colourful with moments speckled in of atmospheric and gloom undertones. A nice change of pace to the griminess that finds its way in most soulslikes. I am not saying that one is better than the other, but it's nice to see some variety. They truly take the idea of Commedia Dell'Arte in stride as one moment I'd be chatting to an NPC about how they were tormented by their Master, only to then be told "I lack seasoning" by said Master. This game excels at build creation, they truly put a lot of effort into giving the player options. And using said builds is quite fun against at least 70% of the game. Which brings me to the mechanics: The game has a clear jank to it, with the inclusion of a jump button you can imagine there will be areas where you can slide off the map, get put in a corner by enemies, enemies doing a jump attack and it missing and them landing on my head. But it does have a hilarity and the most important part of it, the one thing they nailed is the parry. It feels good to parry and you can parry everything as there are no grab attacks. The one other thing that is somewhat disturbing is how some tiny parts are unfinished, like some NPCs not having voiceovers. Or some effects being missing. I chatted with another NPC late game, and the whole presentation was gorgeous. Truly felt the unnatural vide they were going for. Only of for the model of the NPC to literally just unload once the scene finished playing and they had to go to the hub. No sound effect, not visual effect, nothing. They do have voice overs for the big improtant NPCs and all the mainline bosses, and the acting is pretty good, especially Pulcinella, Zanni, and Maja. Will come back to it once again to get the other two endings once enough time passes so that I forget some of the nooks and crannies of the various maps. If you find it on sale the game is 100% worth it as the lack of voiceovers truly doesn't justify the full 30 pounds for it. But anything below 25 I would say is full value. If you explore everything you can easily get 40-50 hours of gameplay out of it in a single playthrough. I assume just going straight to bosses will probably get you a 20-25 hour experience. I also had some issues running the game initially but that is no surprise. I eventually found a way to balance the settings in order to get a stable 60 fps, but did have to close the game and open it back up every 2 hours or so.
这个游戏有点东西
Got it on sale and for what it is I think it's worth it. The game isn't bad, I'm bad at the game
якщо думаєш купувати чи ні, то не варто
fps sometimes drops out of nowhere countless boss reuses, you will fight the same boss many times. This applies to many different boss types sometimes you just dont get the reposte because the devs didn't manage to fix that bug for some reason some bosses are kinda stupid and poorly made the world is really beautiful though go play sekiro and lies of p instead
So much wasted potential. The game looks great, but it could have used a lot more polishing. Sometimes you lose the target lock in the middle of the fight. Especially annoying if it happens in the middle of casting a spell. Enemies can switch between attacks mid-animation, making parrying unnecessarily hard. This doesn't feel right for a game that almost forces you to parry. Parry timings are odd and bosses barely give you time to attack or heal. It's also all too easy for enemies to stunlock you. NG+ is a joke - they simply ramp up the HP and damage dealt by the enemies, but the XP you get remains the same. This basically prevents you from leveling up for quite some time, whereas in the endgame of the first playthrough, you can gain a level in a few minutes.
I'm all for loving DS1 and referencing it, but if more than half your game is just copied 1 to 1 I would rather just go replay DS1 that has way better style and combat. Performance is kind of bad for how basic the game is, and the tutorial is just god awful throwing 20 italian words at me that i'm supposed to remember at once. Why cant we just call fire fire and light light, why does it need to be Carpaccio and Mozzarella, it doesn't add anything to the experience, it just makes it confusing and annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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