
Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's inconsistent in puzzle difficulty, at times because instructions are incomplete or items are not apparent even when you've used a hint on them, but at its best it's well done overall as a wrap up to the trilogy. I will say of all the HOGs I've played, the 'bonus chapter' here is actually pretty compelling. On sale I found it a good value.
[h1]不会说话的哑巴西藏小姑娘暨救世主[/h1] =====整体评价===== ⠀⠀⬛ 污染库存:⭐ ⠀⠀⬛ 低劣制作:⭐⭐ ⠀⠀⬛ 中评能玩:⭐⭐⭐ ⠀⠀✅ 上乘佳品:⭐⭐⭐⭐ ⠀⠀⬛ 游戏殿堂:⭐⭐⭐⭐⭐ =====这是一个===== ⠀⠀✅ 叙事游戏 ⠀⠀⬛ 时间杀器 =====叙事体验===== ⠀⠀⬛ 使人催眠 ⠀⠀✅ 平庸俗套 ⠀⠀⬛ 简单苍白但偶有惊喜 ⠀⠀⬛ 某些地方值得深挖 ⠀⠀⬛ 书无店砸! =====通关时长===== ⠀⠀⬛ 恶意延长游戏寿命:-100 ⠀⠀⬛ 打完退款:3小时以内 ⠀⠀✅ 短小精悍:20小时以内 ⠀⠀⬛ 值回票价:21-50小时 ⠀⠀⬛ 量大管饱:51-80小时 ⠀⠀⬛ 忙人别碰:81小时以上 =====音乐效果===== ⠀⠀⬛ 没有音乐 ⠀⠀⬛ 就像100个指甲在墙上刮的声音 ⠀⠀⬛ 单调乏味 ⠀⠀✅ 创造融入感 ⠀⠀⬛ 顶级乐团水平 ⠀⠀⬛ 我要买OST! =====游玩难度===== ⠀⠀✅ 笨蛋必备 ⠀⠀⬛ 有些基础的学习量 ⠀⠀⬛ 用死来试错 ⠀⠀⬛ 抖M必备 ⠀⠀⬛ 你被游戏玩了 =====肝度===== ⠀⠀✅ 通关就删 ⠀⠀⬛ 可肝可不肝 ⠀⠀⬛ 肝肝更健康 ⠀⠀⬛ 肝癌患者前兆 ⠀⠀⬛ 医院挂号等换肝 =====同乐人数===== ⠀⠀✅ 禅(独自沉浸) ⠀⠀⬛ 双人同行(2-3人) ⠀⠀⬛ 寝室同乐(4-6人) ⠀⠀⬛ 开个派对(6-∞人) =====性价比===== ⠀⠀⬛ 坐等白嫖 ⠀⠀✅ 75% off 可入 ⠀⠀⬛ 50% off 可入 ⠀⠀⬛ 25% off 可入 ⠀⠀⬛ 首发原价,G胖血亏 =====游戏卖点===== ⠀⠀💖 AM社的点击解谜游戏。 ⠀⠀💖 剧情转折有些亮点。 ⠀⠀💖 美术质量上乘,风景如画。 =====游戏缺点===== ⠀⠀💔 配音糟糕,捧读痕迹严重。 ⠀⠀💔 糟糕的本地化。 =====适宜人群===== ⠀⠀👉 AM社解谜游戏玩家; ⠀⠀👉 喜爱点击解谜和文字冒险类型的玩家。 =====再多说两句===== ⠀⠀BGM和画面都有所提升,解谜过程很有趣,但剧情远不足。 ⠀⠀看到一半猜到结尾的玩意,每个人都是脸谱化过场。当然本来剧情也不算是主要游戏内容就是。 ⠀⠀我感觉跟前作相比游玩流程更短了,本作更线性,基本依仗故事剧情推动,不像前作的谜题,在整个场景中游走。不过这样做的好处也就是谜题思路更加清晰、逻辑更说得通,也降低了迷题难度。
I doubt I'm alone in being someone who remembers the story arc of these games rather than particular puzzles after any time passes. In that category the game provides a satisfying ending to the ongoing conflict and is the most "cinematic" of the installments that came before it. The script and voice acting seemed better assembled as well. Enigmatis 3 felt shorter, but that could be because of a less convoluted progression with more tightly designed puzzle destination than less meaningful content. If you play the Engimatis series one after the other this third act will feel like the "thrilling conclusion" but might feel previous installments had more engaging and satisfying (and alternatively frustrating ) puzzles. Enigmatis 2 may be the strongest in all categories, but the series taken as a whole stands out in a genre that could be much stronger overall.
Визуально игра хорошая, для инди студийки. Но за нее просят слишком ♥♥♥♥♥, учитывая, что игра баганное говно, которая даже ачивки нормально засчитать не может и постоянно ломает сейвы. Это пизда... Единственный плюс это то, что появилось дофига новых вещей. Сюжет не долгий, его пересказ займет от силы минуты 2. И при этом игра проходится быстрее чем первая и вторая часть.
2016 was the year of Endless Fables: The Minotaur's Curse and Enigmatis 3: The Shadow of Karkhala. They have two similarities moreover: both are impeccable games released the same year. The Shadow of Karkhala brought in an absolutely phenomenal introduction to the game, the finest of them all across the trilogy. Animations and cutscenes were spectacular in quality, proving that 2016 was definitely a great era for Artifex Mundi. If we speak about novelty, the loading screen when you enter the game, save, and quit is really unique. I have not seen such in other 2016 AM games. The story has a fascinating twist as you progress towards this end, but I was still absolutely speechless from the get-go. I had a hunch the twist was going to happen, but it still caught me off-guard. While I rain praises for this game's delivery, I had caught eye with some inconsistencies as well. Puzzles are very basic, very common, and very AM. Nothing is much new about it and I have no other comments about it. The voice acting was delivered not too great, but the whole story and quality of the visuals make up for it. There was also no indicators for collectibles and some are very hard to see. If you're a casual not looking to complete all the achievements, you don't have to worry. Speaking of a complete achievements run, a 100% one-run is possible for Steam's achievements, but do note that there is a few achievements ingame that Steam does not count. This is particular to the alternate gamemode when playing the HO scenes. If you want to finish the achievements ingame, you may have to do a second run of the main story. If you wish to do a 100% achievements run based on Steam's, then one run will suffice. This was such a wonderful treat to end the trilogy, and a big respect to this release. Truly spectacular. I am more than impressed ever since I started the game, and even more so when I finished it. It took me about 3 hours for overall gameplay, including the side story. As I wrap up this long review for this game, I will be placing this game a [u]9/10[/u] rating. All factors attributed to my experience and points I mentioned a few paragraphs back. This game is a sure recommend, but even so, play the entire trilogy first before you play this!
good
It's a good game, good story telling. I've done a complete playthrough. My only gripe is when you ask for a hint on some of the puzzles (like the photo) it just auto solves it for you. That's not a hint. That's a skip and not what I asked for. But hey! I got to punch that Preacher in the face so that was great!
Отличная трилогия! Интересный сюжет, головоломки, графика лучше и лучше от игры к игре. Рекомендую!
Неплохое продолжение, история получилась вполне законченная. Сцены поисков приемлемые, изредка попадается некорректный перевод предметов. Запомните Кинжал=Свеча (=
awesome game Super challenging and FUN
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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