
Explore strange and abstract worlds filled with equally unusual but deadly beings of many types. Enigmatic Worlds is an FPS inspired by obscure retro-styled FPS games and Amiga games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
okay, this game is really cool from a lot of ways. enemy design, graphics, level layouts that are confusing but fairly fair to navigate. there's one BIG problem with it, though. there is NOT enough ammo for all these enemies. literally doubling the amount of ammo you get from every pickup would do WONDERS, because otherwise you're stuck with the fiddly slow-firing pistol the whole time. i really, really wanted to like this game, but it's such a SLOG with this ammo drought!
One of those rare weird and unique GZDoom. Pretty cool, honestly, not much else to say. The visuals are psychedelic and the sound effects are nice. Like some other dude said in his review - it's basically LSD Dream Emulator if it was a shooter. And still.. even though the game was a nice place to just.. be?.. I realize that running around trying to find up ALL the pixels is just not my thing. So even people who are into this engine might get a little sick from constant backtracking. Back and forth, over and over. That's why I can really only recommend it for that colorful, surreal and trippy visual stuff. And also I suppose I either got softlocked or I'm just not very attentive. But I have been wandering the same nature level for like the hundredth loop now and I can't find my way out of this one zone. Just stuck.. Vibing here in that little square :D Anyway, the review is neutral but, to tell you the truth, I'm biased here - I love the engine and the way this game looks so I'll bump it up to a MILD thumbs up.
buy it
Enigmactic Worlds is a nice and very beautifully made retro FPS. The aesthetic of the different maps are just incredibly detailed and well made. The attention to detail is close to madness. The game is filled with unique mecanics we dont see often in this engine, destructable walls, jumping pads etc.. it makes each worlds so unique on their own. I loved my experience to play through the game. The green world and the last map are my top favorites. Still hunting down all the secrets, and doing my best to track down bugs and other missed stuff.
A spellbinding experience with dreamlike visuals, psychedelic landscapes that feel truly alien, and a gobsmacking cast of creatures to experience across a multi-hour campaign. The gameplay is a seamless mix of combat, exploration and puzzles. No two areas will feel the same, with tiny details stuffed everywhere to marvel at. Your weapons feel powerful and you will have to master them in order to progress (do NOT miss the Tazer weapon in the first level). Whether you have played the creator's previous work or not, this stands out as one of the most interesting things ever put to the Doom engine. Nothing about this feels familiar or derived from somewhere else, it is unique and original in the truest sense. It feels like you've stepped into an old, forgotten world from the N64/PS1 era teeming with sights, sounds and mysteries and wonderful sights that must be seen to be believed. Also the creator is the coolest person ever and deserves to have more eyes on their work. Play it.
还不错 设计挺有意思 有一个面甲一样的敌人如果和其他敌人离得近会合体强化 武器都有副射击模式 需要专属弹药 火箭可以炸开部分墙体 游戏玩法要注意触发地图上的图标 有部分可探索地点可以获取额外资源 过关条件比较另类 需要寻找图标填充下方的进度条 最后会在你填满进度条的位置生成一个传送门才能进入下一个关卡 Pretty good, and the design is quite creative. There's an enemy wearing a face guard. It will combine with nearby foes to become stronger. All weapons feature an alternate fire mode that uses exclusive ammo. Rockets can blow up certain walls. Pay attention to activating the icons scattered across the map during gameplay. Some explorable areas grant extra resources. The stage-clearing rules are rather unique. You need to collect icons to fill the progress bar at the bottom. Once full, a portal will spawn right there, leading to the next level.
I really wanted to like this game as I'm a huge sucker for GZ Doom games. But this one unfortunately just misses the mark. And now it's definitely a skip because you can't activate the console, therefore when the dev updates the game you have to either start all the way over, or never get any of the updates by switching to previous versions. I understand that's a GZ Doom issue, but if we had the console we could just go back to the level we left off on. Also the level design isn't very good. Mostly just same colored similar textures with no real monuments or landmarks. So you're running around the same parts over and over trying to figure out where to go or what's triggering when you activate a trigger symbol thing. Weapons are cool though, when you get ammo for them.
Felt compelled to review since it's under 10 reviews. Anyway I liked what I played so far and will edit my review after I'm done with the game.
Long time ZDoom modder (Mayhem Mansion clone maker) creates psychedelic FPS game and sells it on steam. It's pretty good, the new mechanics are taught well and easy to understand, the game can be quite challenging at times. If you like classic shooters with unique settings, this is a great option for you.
This game looks and plays like McDonalds Sprite tastes. It isn't very often that something tries to be weird and *is* weird, while not feeling forced or awkward. The visual language of this game feels as if I am trying to travel through an old Macintosh computer, but still feels very novel - I don't know what a lot of the symbols mean. Sometimes you run over a red square and it opens something. Or you find what appears to be, half of a purple intestine. It stays with you between levels. I do not know what it does. I actually, strangely, like this. It feels like playing something genuinely new and different for once. Enemies can behave in unexpected ways but most engagements are not too challenging, it more felt as if (at least through what I think is the second level) that I was trying to ration health. Only beat two levels so far while looking at a third, they seem to be fairly large, sometimes hard to navigate. This is both good and bad, it got a bit frustrating but was manageable in the end and adds to the feel of exploring someplace strange.
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