
KILLGUN - is a ruthless FPS for players who crave pure, aggressive combat, high difficulty, and an atmosphere of constant survival.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра хороша, но! мало оружия, и мало карт, лучше пусть игра будет немного дороже но в ней будет больше качественного контента? еще подтянуть бы оптимизацию, ну и сделать установку обвесов на оружие, и по поводу карт на выживание, уважаемый разработчик, сделайте как в колде, что бы какая то цель былаа не просто бегать метр на метр, а так анимация оружия и стрельба балдежная, графика балдежная! пока оценка 7из 10
You just get to level 7 (which takes like 5 minutes) and the zombies stop coming and the game doesn't even bother to tell you that it is over. Not much of a game here. Cant recommend. I love the free aim and want to like this game, but there isn't even 10 minutes worth of content on this, plus the insane amount of bugs. Not worth it. Dont waste your time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Killgun is currently being developed by one person, Some of the game assets were bought, That's completely fine by me, There's also daily updates that continues to polish the game even more, While it's a small indie game, I believe it can grow into something big overtime, Nothing is done in a single day, The developer working on this game is open for any suggestions, I recommend Killgun for anyone who formerly played cod zombie, While it's nothing like cod zombie, Give this game a year or two, with continuing development, It will grow into something big. I suggest adding a new weapons, better UI, Better attachments naming instead of the blank icons for weapons, Free switch between weapons and loadout instead of being restricted to money. solid 8/10
Decent little game. It's likely an Asset Flip game, but it's cheap as ever, and it's simple. Plus its brand new, so maybe new stuff will come later on.
Очень прикольная игра с крутой графикой очень похоже на режим зомби с колды и есть свой уникальный режим аванпост
Dear KillGun Dev Please go shoot a real gun for $300 instead of buying $300 worth of unreal engine assets with pre-bult lighting. Actually look critically at your own work and see that 50% could be removed with little to no changes to the core gameplay. This is an embarrassment. There is not a second of in game footage that isn't showing a animation or visual bug. Also, please actually hire a graphic and UI designer they will be happy with the moss that grows on the floor as payment. Let me know once you learned to remove the spoon from your grenade. Lovingly, ♥♥♥♥ you.
Very early in devolpment, but I really feel like this has potential to be a good wave shooter. It's cheap enough to buy and play in my mind, however it's very buggy (points not tracking, performance issues, etc). The body cam mode doesn't actually work upon entering a match for me. ADS sens is bugged if you're using a weapon with a scope or red dot sight, can't seem to fix that. Maps are inconsistent, with the docks one being the most "complete", with weapon wall buys and barricades. Others are just open areas, with nothing to see or do. Lot's of AI gen art, hoping that will change later in development, but I understand it's one guy doing his best. It needs more enemy variety, at the very least the current roster needs to be refined. COD zombies got away with standard zombies for nearly a decade, but the current roster doesn't cut it in this game. By round 4, you've seen them all, and they don't escalate in speed, or general diffculty. You get a boss wave starting at round 8, and he does the same thing as the rest, just has a ton of health. So far there's 2 perk machines, and one droppable max ammo pickup. There is no indication of what any of these do on first play. I believe "kill cola" is just Juggernog, and "ammo cola" seemingly has no effect that's visible. Biggest sell is the guns. Decent customisation, and good animations (they're very tacticool, and over the top which I like, personally). The gun play could be refined with much less weapon sway when moving the camera (way too excessive currently), and fixing the ADS sens bug as I mentioned before. Right now it's got a wave mode, and an outpost mode. Haven't played the outpost mode yet, but can see a fun COD zombies replacement if the dev sticks with this game for the time being.
This game has a ton of potential, I’m super excited to see where it goes from here. Btw the AI mentioned in the game page description only amounts to a couple icons; the game itself is pure human engineering.
В целом игра неплохая, особенно для человека, который делал ее в одиночку. Да немного были запутаны первоначальные миссии, но в целом неплохая механика оружия, да и карты норм, плюс если все как в дорожной карты, шутанчик, что бы понастальгировать по зомби режиму, самое то.
Я скорее покупал эту игру что бы поддержать разраба и поглазеть на крутые анимации перезарядки ганов (они меня просто пленили. Реально! Очень свежо и круто. как фаната анимок из COD MW 2019 и COD MW 2022 говорю.) Пусть здесь анимки хоть и "намеренно артистичны" - но поэтому же и зрелищны. Но блин! Освещение в игре ломает всю картину (имею в виду уровень с выживанием в "лунопарке (или как там оно называется)". Был бы рад добавлению настройки яркости или хотя бы банальной опции "включить фонарик". Разрабу удачи!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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