
Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2.71/day in the week after.
About

In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children.
Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders.
Send expeditions to forgotten places and make meaningful decisions that change the fate of your people.
Experience a living settlement and fulfill side missions to cater for your settlers needs.
A variety of challenging scenarios with specific winning conditions and a distinct storyline will put your survival skills to the test.
The world as we know it is gone. Build a new home for the last human survivors on earth! Give them shelter and a house. Fulfill their basic needs with steady water and food supplies, educate them, ensure their survival and help them stay motivated with over 50 different buildings.
As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather & refine many different resources and manage your economy by building an efficient infrastructure with streets, depositories and markets.
Every ground cell in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil or prepare for constant fights against contaminated rain bringing devastating radiation to your lands.
The climate has changed! Prepare for recurring and agonizing droughts and plan ahead by stocking up food and water. Every cycle is a new challenge! Withstand the unstoppable sandstorm, as it destroys buildings and brings deadly radiation.
The invisible danger of radiation is still haunting the surface with contaminated rain. Protect your people from radiation sickness with special gear. Clean water with active coal filters, build roofs on your fields and dig up the ground as a last resort to remove radiation from your land.
The world is in shambles but some of the manmade fragments still remain. Send expeditions to ruins and long forgotten places and make meaningful decisions that change the fate of your people.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10Kreviews | 77% | — | $6.7M |
| $49.99 | 613ratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Endzone — A World Apart. Це історія про те, що шахтарі — найкорисніші люди в постапокаліптичному поселені. Гра починається легко та невиважено. Половину людей відправляємо збирати воду, половину збирати ягоди у ліс. Проходить деякий час, людей стало більше, з’явились нові будиночки, все добре. Але от пройшов кислотний дощ, збирачі принесли заражену їжу з лісу, смачно поїли, а ввечері всі пообсирались та пообригались. Всі йдуть лікуватись. Виробництво зупинилось. В цей момент будуємо лікарню і назначаємо лікарем того хто, на його щастя, пропустив обід у цей день. В цей раз вдалось всіх вилікувати та повернути до роботи. Щоб таких прикрих ситуацій більше не ставало, будуємо зрощувальньну станцію, яка буде водою зволожувати землю і таким чином роблячи її більш родючою та безпечною. І ставимо таких штук п’ять, щоб ще охопити городи, ферми та пасовиська. Все класно. От тільки воду в ці станції носять із радіаційних збирачів води та ставків. Срачка продовжується. Лікарів не вистачає. Біохазард тотальний. В цей момент можна було б перекласти бруківку біля міської ради, але давайте хоч у грі спробуємо оптимізувати нормально людські ресурси та бюджет. Щоб в зрошувальну станцію потрапляла чиста вода, її спочатку треба відфільтрувати. Баки з водою можуть фільтрувати воду, яку приносять з різних джерел, завдяки фільтру який працює на вугіллі. Відправляємо героїв поселення на нову престижну роботу. Коли вугілля з’являється в ланцюгу постачання, всі проблеми з водою та їжею зникають, ба більше цей ресурс використовується для виготовлення захисних масок та костюмів, тож люди не будуть жалітись що йдуть на роботу без захисту. Слава шахтарському труду! От у нас поселення на 500 людей. І не дай Боже забути про вугілля, бо це буде тотальний колапс
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
| $1.99−92% |
| 194ratings |
| 74% |
| #233 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
According to this game I can have 100/700 colonists working as tailors creating radiation suits with all resources needed available in surplus and I will still not be able to make 6 radiation suits for an expedition within 1.5 years. Tried playing again - population crashes happen, from about 700 to about 400 - now have 100 of 400 people gathering water and they can't get enough water. Why the f*ck would I bother playing this game? Kinda of good, kindof absolute dog sh*t. The number don't make sense, add up, or reflect anything meaningful - kinda defeats the purpose. Ok now lets just see how broken and unplayable this game is: 250 settlers 95 gathering water, 13 on wells, not enough water. I am hoping to get to 100% of society gathering water and not having any water. What a tremendous failure this game is. Ok now I am at 95 collectors 13 wells and 200 settlers total - NOT ENOUGH WATER - What a worthless pile of trash this game truly is my god it is harrowing. Nice - 95 water gatherers, 13 wells, 150 settlers - NOT ENOUGH WATER Finally - the satisfying conclusion that I had hoped for - 75 settlers, 75 water gatherers - NOT ENOUGH WATER The game is 100% broken. This game is literally non functional software. Please do not waste your time playing it.
I wanted to like this game but there is one massive flaw that puts me off. Population control is a nightmare. They should of made it that people only reproduce till the housing has filled up. But people are going at it like crazy and their kids (when grown up) are thrown out the house and wander around homeless and they (parents) start breeding further again making new "soon to be homeless" people when the kids are grown up. Then you have mass extinction as well when people of the same age all start dying. The rest of the game is rather enjoyable but the population skyrockets then plummets continuously making resource management another nightmare
걍 중후반 밸런스가 안맞음 무슨 방호복 소비가 ㅈㄴ 빠르고 그 방호복 만들려면 고철 필요한데 고철은 유한 자원이라 나중엔 고철 캐러 애들 모험을 가야하는 수준인데 고철 캐는걸 10개를(인구 2/10) 해도 감당이 안됨 걍 개발자들이 맵이 넓으니 고철이 고갈되진 않겠군 한 느낌 상위 테크도 별로 없어서 발전이 아니라 반복임 그 외에도 물류 시스템도 문제가 많고 임무도 얼탱이 없는건만 주고 원정도 ㅈㄴ 노잼임 90% 할인할때 사서 그나마 합리적으로 느꼈음 만약 아니였더라면... 90% 할인 아니면 사지마셈
根本不合理,玩这游戏你会发现只存在了一秒的居民,以及你莫名奇妙消失的物资,这游戏为了给你加难度而加难度,根本不考虑玩家,上一秒你发展的很好,下一秒游戏就吞你物资(比如药物,然后开始瘟疫。或者吞你食物,开始干旱)玩游戏是需要挑战,问题是耍赖恶心人谁受得了!
This game's AI (or w/e it's called when it's really dumb) is poorly made. For no reason at all, people assigned to specific jobs decide to go do other jobs, ignoring their assigned one. This makes any plans you had completely useless because it won't be followed anyway. I gave this game all the time I could now I'm just frustrated and tired.
★★☆☆☆ The entire [b]EndZone[/b] is about managing the ever nagging needs of your perpetually increasing population, but never actually feels productive. + Lite quest system that teaches and provides disaster relief - Finite scrap - No combat or exploration - Meh graphics, worse music. - Research seems way unbalanced. - The manual quest system is too limited. - Doesn't capture the post apocalyptic theme very well. - Having to manually assign the population to every job is nonsense. - Overall too simple. You setup food/water, basic resources, and that's it. - The main goal in this game seems to be fighting against your own population increase. - Buildings look too samey, finding specific ones is a chore. And never upgrading past the scrap age is disappointing. - You have to manually space buildings to leave walking space. Some buildings are zoned on every side, but most aren't. Rimworld, Stronghold, Factorio, go with one of those instead... Or Fallout or State of Decay if you want the post apocalyptic flavor. * Got on sale 90% off for $2.99, maybe barely worth it at that price?
"Endzone - A World Apart" ultimately falls short of expectations, especially when comparing it to other titles within the survival and city-building genres. While the game attempts to present an engaging post-apocalyptic scenario in which players must rebuild civilisation, it fails to deliver a compelling or innovative experience. Many mechanics feel shallow or poorly executed, detracting from the potential for meaningful gameplay. Given the breadth of alternatives available, both within the same genre and beyond, it becomes challenging to justify investing time and resources into "Endzone." In summary, while the premise has merit, there are certainly superior games that offer more fulfilling and polished experiences, making "Endzone" one that may be easily overlooked by discerning players.
어떻게 방사능 세계에서 이정도의 번식력이 가능한거지 인구성장이 너무 빨라서 자원 공급이 못따라가는 미친게임
It's like the majority of other colonie management games out there. By that, I mean, it's retarded. Like the majority of games of the kind, colonists take hours, sometimes days, to haul resources that are sitting next to a construction area to a building, and that is when you prioritize that building. And, also like the majority of games of the kind, the interface is ♥♥♥♥♥♥♥. All events that show up, in order to complete them you need to have every single structure, technology and resource needed to complete them ready, or there's a 99% chance you'll fail. For example, the first event to research defenses and have the ammunition factory and watchtower build You have 5 seasons to complete it. If you already have the research station built, it takes 4 seasons to complete both researchs, and then you need to build the buildings required for the task to complete. If the research station is not built already when that event/task shows up, it will fail, nothing you can do about it. Except that, even if you finish doing the research in time, there is NO ♥♥♥♥♥♥♥ WAY IN HELL that settlers finish building ANYTHING in a timely manner once the colony gets even a small amount larger than the starting area, even with resources ready, it takes sometimes multiple seasons to complete ONE SINGLE ♥♥♥♥♥♥♥ BUILDING. And that applies to the majority of the tasks, I don't know if developers never tested these or use console commands just to see if these criteria could be met by magically adding resources and finishing research, but whatever is the case, it's absurdly stupid. Expeditions is another retardation of it's own, you need to prepare an expedition with people of different jobs and assign resources for the expedition, what jobs will you require for events in the expedition? no ♥♥♥♥♥♥♥ idea, good luck. Once it's over, do they come back with everything they find? Sweet summer child, of course not, that takes multiple trips. Do you get a notification when they finish a trip carrying resources? of course not, you need to remember and keep manually sending more and more, and how much can they carry? you guessed, they can carry jack and ♥♥♥♥, often needing 5, 6, 7 trips to get everything. Oh, and those people that you assigned to the expedition, their job is determined by their task in the settlement, which means that, while they are in expedition, you guessed, the work on the settlement stops. Does the game auto assign available idle settlers to these jobs that are vacant because of an expedition? Of course not, why would it? And the production buildings.... There is no indication that resources are running out, except for food/water, which display a warning 20 ♥♥♥♥♥♥♥ SECONDS BEFORE YOU RUN OUT. So you need to keep an eye on every single resource by yourself, and there is no centralized display of what is being consumed or produced that you can actually use in any meaningful way. there are graphs in-game, most of them useless because they are not projections, they show what happened in the past seasons, you have no way to know what your settlers are consuming right now, nor make any plans for the future, in order to make any decent planning you need to make spreadsheets of your own, which everyone loves to do, right? The scrap stations are another ♥♥♥♥♥♥♥♥ of it's own, oh, you finished scrapping that area, ok, you get a warning that there is a scrapping station that is idle. which one? God only knows, if you have them spread out to maximize efficiency, you need to go cycling through them to find out which one is idle. I love colony management games, I just wish they were made by people with iq above room temperature and that those people actually played the game, because they impression I have is that they clearly do not.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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