
Play on randomly generated worlds with a party of characters just the way you like it. You will not be bounded by classes or scripted story, only by your creativity. Make your own journey. Tell your own history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
옛날 게임 추억 좋은 게임입니다.
This is a fun little sandbox RPG. Don't expect a sweeping story or anything like that, but if you just like a casual, tactical RPG, you will probably like this one.
It is a basic Open Ended Party Based RPG game and loads of fun. There is a nice adventure and some character creation, which could be better. I like the new one alot better called Endless RPG - Untold Tales, but this one is a nice segue to the new one. Either one is worth the money but both could be better, alot of untapped potential.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
actual really underated game. I played it on my steam deck and it was awesome.
So I love and hate this game. Mostly love though. It scratches all the right itches for minor customization. There are some grammatical fixes that need to be put in place. Not really endless, can be do everything fairly quickly and really there are specific builds needed to really push through higher levels. Still, great casual fun. Some things I would love to see considered: -An alter or something one could use to remove bad or unwanted traits from characters. For a fee. Or maybe by completing a quest. -Unlockable player Werewolves would be awesome, since they're already in the game. Maybe you can purchase the trait after doing the druid outcast quest? IDK cuz I haven't finished that yet. Catching vampirism could be fun too - daytime penalties and night time bonuses, a life drain attack on cooldown, etc. -Some new quest types. Maybe a supply one where you deliver x number of swords, clubs, shields or armors would be fun, because you find so many while pillaging villains anyway. -Throw some craft goods and potions/food in with the loot? I only ever get weapons and armor as drops. -A quest to improve town's cash flow. I seem to run the towns out of money pretty often. Again, possibly because I find an armory's worth of loot every time I leave town. Regardless, really fun game with minimal required investment. Load and leave at a moments notice, great to kill 10 minutes or an entire evening. Lots of fun skill combinations.
TL:DL - buy it and play the ♥♥♥♥ out of it :D it is fun, it is well done, with solid mechanics and customisation + very engaged dev - really good deal ! I thought it could be fun - and it was. I thought it looks simple, clean and solid - and it was. I thought it offers freedom of choice - and, oh boy, it did ! Here you have a tactical grid-based group combat RPG set in a fantasy open, random-generated, living and upon-hero-independent world. You magically appear in the middle of everything happening. What can be happening ? First - the various cities grow, build buildings and communicate with each other. Then - the bandits try to mess with the everyone. THEN - random tombs, nests, dens and evil tower pop up to mess EVERYONE and EVERYTHING up (yep, even one another - great immersion!) AND THEN - evil agents manipulate and influence the cities (in a negative way...) and this in turn influences your progression - skills are bought, and money is tight. The start is rough, the end-game is GOD MODE (when done right, there might not be any end-game for you :D ) It reminds me of Rimworld - there is no set railroad - it s an RPG freeroam where you have to roleplay and create your own stories - it is actually fun, and here, it is done right. Wholeheartedly recommended ! Cheers !
I don't say this much these days but with this game you get far more entertainment than you are paying for. PROS: Endless means your world never ends, it evolves over time and that can change depending on your input into events as they unfold. Your party can be customized a great deal. Each character can be a unique addition to the team or you can copy and paste your favorites. If you want a sword swinging mage, it will work. If you want a beef tank that teleports around the map, it will work. If you want a shadow priest that keeps your guys up while dotting the enemies best tank down, you can haz cheezburger. The battles are a complex strategy presented in a simplistic fashion. Some have asked if this game is like a rock paper shotgun method of combat ... nope they threw in spell slinging, switchblades, and hand grenades. There seems to be something in the game for every play style. To top it all off, the primary developer of the duo that made this game is very active in his forum. Go peruse the forum before you buy, you will see him there answering questions and chatting it up because he plays too. SoSo: Graphics look like a top end SNES game. Nothing mind blowing but quite nice. Music? Not really, some nice sound effects but audio wise I would actually recommend playing music in the background while you play. CONS: No base to store characters or gear you want to hold onto. At least with the items, if you are careful you probably wont sell them in a shop by accident ... probably. With characters, you cant just put one into storage and make a new one to try something out. You have to start a brand new party and grind the early game all over again. Luckily the game has good replay value. TLDR: Yes this game is worth more than you will spend go buy it now.
For a five dollar game, there's a metric ton of amazingness right in here. It's not too wide, nor too deep in terms of crunch. You have a few species to play, and your equipment determines what you do. You can start with up to four characters, and go up to 8. Everything is procedurally generated and open world. You do what you want to do. There's some bad places that open up after a while. You could set up trade routes if you want. It's really open. And for five bucks? It's an easy, easy recommend.
this is not the type of game i normally play. with that said take this review with a grain of salt. the game works and that gets it a thumbs up from the start. for me though it seems easy ? it took me a few starts to see what to do but after that it became easy. this reminds me of ultima and like games from way back (the first ones). graphics are nearly the same. i like the way the characters are drawn. building the skills seems to be the best part of the game to me, the battles, like i said were easy once you knew what was going on. with not much out there for games and, a good bunch of them not working correctly, this one is ok, worth a try. i have 5 hours on it and could put at least that much more on it so, worth the price. good time burner.
This game looks grotesque, no doubt about it, and character attributes are very simplified. But get past that and you'll find a title with decent turn-based combat, dynamic worlds where areas get stronger or weaker depending, in part, upon your own acts, and balanced character progression. Permadeath is there, but optional. Combat is very forgiving because you can flee at any time, and there's no hunger or other such mechanic to sap your gold. On top of that, you can roll up a new world at anytime and keep your group so there is theoretically unlimited replayability. I paid full price and I'm happy with what I got.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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