
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я утонул в тактике и стиле
This is a timeless game that I just have to play at times. While I save up for EL2, I'm going to replay all my favorite factions, especially the Broken Lords. The territory system is awesome and the world is just so beautiful.
Прикольная пошаговая, по сравнению с цивилизацией, или хуманкидом обрезанная экономика и дипломатия, но боевка мне показалась более гибкой. ( но как то выйграть бота так и не вышло, даже на нормальном, я пытался, честно.
Świetna strategia podobna do serii civilizacji, bardzo klimatyczny świat i rasy, fajny ciekawy late game (coś czego brakuje w civ), jest dużo podobieństw ale jest też dużo rzeczy które endless legend robi lepiej za to moim zdaniem jedynym minusem jest skopany system walki w tej grze. Dla fanów fantasy i civek must have polecam kupoić na promce ze wszystkimi dodatkami.
I love Amplitude Studios! I hope to see more from them in the future!
so I played this mostly offline, and have about 3-4 hours, just if you're offline the playtime doesn't register. So far easily my favorite of the ENDLESS:tm: games that were made, dungeon of the endless was just a glorified idle game where you had no reason to not be in the map. Endless space was stellaris if the combat was somehow worse and the diplomacy, civ management, and research all had borderline nothing to them. This actually has some really fun ideas. It's like if heroes of might and magic had a baby with civ or maybe age of wonders, but I can't really speak on the latter since I barely remember how it played. It's a very competent imitation of civ, but diplomacy feels more akin to a paradox title than sid meier. I like the questing system where interacting with what are basically city states will give you quests, or just let you destroy them, they can also try conquering your cities. I like the exploration and relic hunting, it makes the scouting and discovery feel more meaningful and I especially love how that can give you quests. Then the research being divided into spheres of progression, where you can research anything in one sphere, and when you hit a certain amount now you can research any in these two spheres. Just refreshing even if it's not much. I especially love the mechanic straight out of masters of orion that lets you shuffle around your population to focus on different areas of production. This is without getting into the combat. Initially, this almost put me off from properly trying the game. With how it has the auto battle button that's a red flag, and it initially seemed as if it was a percentage chance based on unit types and levels and that there was nothing to it other than just picking which one they'd rush and hoping the dice rolls well after paying attention to initiative unit turn order. Actually when you start dealing with your bigger armies, and you get your hero units involved and different types. You start dealing with ranged units, flying units, you can move to a spot and order them to attack anyone nearby, but maybe that fails because you're not sure what the enemies decision will be. There's high ground advantage, you can have fire breathing wyverns basically made of paper that you might have flee to the edges of the field constantly until a unit is alone enough and you're sure no other unit might try targeting your unit. They might be countered by centaurs that have higher initiative that might stunlock them. Then there's how you can manage unit equipment, gear, heroes each have a skill tree that can benefit city development, their own combat, or their armies strength. You also need to worry that your attack won't land because another unit attacked you forcing that unit to have to attack back cancelling your planned action which makes movement, positioning and specifying which unit to focus on and attack even more important. It's deceptive how simple it seems initially. It gives me a lot of hope for what they do with their later games. I'm definitely hopeful for endless legend 2.
I've been binge playing this for a few days, and I have to say: It's one of the best 4X games out there. Endless Legend feels like if Amplitude saw the best elements of what they liked in Civilization, Total War, and Age of Wonders, and put them together into an extremely nuanced cohesive experience. I did four playthroughs at standard speed, with different races, slowly upping the difficulty from Normal to Serious as I got better at the game. I enabled more DLC each playthrough to ease my way into the additional mechanics, which I recommend other new players do, too. The last three DLC I don't own looked iffy, but with such a positive experience with this, and more importantly, reading about a Community Patch, I am considering those for an even fuller experience. Without the Community Patch, I would avoid the final DLC, with Inferno onward, because they were developed by a third party. Everything made in-house has been awesome!
Good.
Всегда стоит поиграть такую игру!
Parfait
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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