
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.1Kreviews | 83% | — | $3.7M |
| $29.99 | 672ratings | 44% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jedna z najlepszych i najbardziej wciągających strategii turowych 4x na rynku! Świeże pomysły i wyjątkowe mechaniki wymyślone przez twórców są niesamowite!
옛날에는 영어여도 공부해가며 꾸역꾸역 했는데 이젠 영어로 돼있으니까 못해먹겠다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $3.7M | 7.6K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 17.3K | 84% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $812.3K | 4K | 91% | $6.99 | |
| $756.5K | 934 | 90% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice unexpected depth. Especially with the new quests add on.
Fun 4X game with some solid twists on the Civ formula.
Disclaimer: Some DLC was received for free. A unique fantasy/sci-fi 4X with a distinctive presentation and factions that give it character and replayability. Mechanics such as unit and hero customization provide depth and third-party mods like ELCP fix many technical and balance issues with the game. However, onboarding is lacking and mistakes can be very punishing for a new player. Coupled with somewhat frustrating mechanics like combat and the tedium of keeping units upgraded to each specific equipment can be frustrating. Furthermore, if not using mods the technical and balance issues, especially desync in multiplayer, can ruin the game session. Positives: Incredible presentation, both in artstyle and audio especially with the soundtrack. Factions, both major and minor, feel distinctive and have special faction quests, gameplay mechanics and/or asymmetrical units and bonuses. Depth of customization of units and heroes through equipment and passive skills. Third-party mods like ELCP fix many issues and re-balance the game. Negatives: Lacking new player onboarding, coupled with very punishing consequences for beginner mistakes. Combat is strategic but once executed is out of the players' control and can be very frustrating. Some major bugs and balance issues present if not using a mod to fix them. Many mechanics that provide depth like unit customization can become tedious maintenance work to optimize.
[h2]Un bon jeu ruiné par de mauvaises performances.[/h2] Il est inutile de lister ce que j'ai aimé dans le jeu : je ne peux pas le recommander. Il y a un problème de "stutter", qui semble toucher beaucoup de gens, et ce depuis la sortie du jeu. Il n'a jamais été résolu. Si vous avez de la chance, ça n’arrivera pas chez vous. Sinon, il faudra vous armer de patience. Je l'ai fait pendant un temps parce que j'aime beaucoup le jeu, mais je n'en ai plus. [b]Ne pas pouvoir jouer pour des problèmes de performances est extrêmement frustrant. C'est dommage.[/b]
第一次玩这种游戏,感觉挺好玩的,就是那个新手教程太简略了,啥都没用。要自己玩久了慢慢摸索
👍
It's cool
Too slow to earn to fast to loose. I don't want to wait 20-30 minutes irl time to get a few units to loose them all in a 30 second battle. Trying to get anything done is like having a sloth pulling your teeth with toenail clippers. Not for me at all, no matter how much I try to get into it. The constant overwhelming baraggage of notifications is like browsing in 2005 without a popup blocker. Just.. blech.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.