
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.2Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FIrst of all let me say I think this game has great potential. BUT at this state I don't recommend this game to anyone, because it really bugy. Tutorial is very bad, and on the fourth turn of tutorial I discover a movement bug. Raise ticket on their website (which is process on it's own), and now two months have passed without any reply. I'm just hoping that developers will eventually get to work and invest into this game. Until then I feel like I've thrown my money and it's a big thumb down from me.
Хорошая, но ооооооооочень медленная глобальная стратегия с дебафами за кол-во построек, единственный кайф играть за жуков, они хотяб мобильные
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think Endless Legend 2 is a very good game, but unfortunately, playing it is exhausting for me. I have a neurological visual impairment, and the sheer amount of text feels overwhelming. Menu options can be difficult to find. The factions seem well fleshed out, but their mechanics often feel hidden or require you to already know how they work. There is a lot of reading involved in understanding how to use them effectively, and I feel I need outside resources beyond the in-game tutorials. At times, I almost wish there were a mod with an AI assistant to help me make effective use of each turn. Playing this makes me miss Endless Space 2. I found my way around that game almost immediately, and I believe I have over 500 hours in it. If Endless Space 3 ever happens, I will definitely check it out. I will also keep an eye on updates for Endless Legend 2. I can see a lot to appreciate here, but with the accessibility difficulties I face, I unfortunately cannot recommend it in its current state.
This game is good, but it is still in early access. The gameplay is great, the art is amazing, the music is transcendent. The AI is actually pretty good, in my view it's in the right spot to be fun without being obnoxious. The result is that, moment-to-moment, the game is really compelling, it really captures that "one more turn" vibe for me. There are problems. I've always found the radically asymmetric design of amplitude games to be a mixed blessing at best, and this is no different. The game has the obligatory "diplomacy" faction that isn't for me. The necrophages are the only returning faction from EL1, and I've never been that wild about them. The other factions are very good, although the Kyn is apparently getting reworked at the moment I doubt they will get worse. The reality is though, that the issues are surface level, and the fundamental gameplay loop is great. I think this is the best 4x game that isn't called Old World on the market today for me, although the limited factions give it more limited replayability.
Great game, big recommend, especially if you didnt agree with the combat/equipment system from EL 1. Devs do pretty much only great changes, I've played for the entire early access and it the game felt better with every change. Game loads incredibly quickly and I only had very minor sync problems in MP and never any problems performance wise.
I love Amplitude Studios. I hope to see more from them in the future!
This game is a labor of love that I couldn't be more thankful for. So many fresh, new ideas have crammed into this 4x, in a genre that can feel pretty stale with how much time these games can demand of you. Was a huge fan of Endless Legend (1), and never really came across another game that provided the same problems to solve.
Dev Team is so amazing! The game is still very young as of this review but the pace the Devs have taken on changes and improvements is truly astonishing. Having filed feedback and bug reports seems to have actually been taken into account and my QoL suggestions seem to have been recognized. It is very refreshing to see a Dev Team that cares and wants to see their project succeed. Great work all around! Hands down the most breathtaking visuals of any 4x I've played. Very fun and unique in the right ways.
Gave it a good try but unfortunately i dont enjoy it. AIl rounds kinda played out the same. AI sits in their base, collects points like crazy and aspect is always at the top of the leaderboard. There is no conflict, noone ever attacks each other. Even in endgame everyone doesnt care, whether i had the wincon unlocked or someone else, nothing. Half the wincons dont work anyway and AI is only a threat if i let it cheat, they play dumb and either feed units into mine by parking them right in front of me or summon stack after stack because they get infinite recources it feel like. Taking out any faction is such a slog, but its the only way to beat some AI. Whatever those anchor wearing frogs are smoking they always have more of everything at all times, double or triple so on higher "difficulty", which translates to "more recourses on anything, less upkeep etc.". How convenient that the game doesnt tell me how much they cheat either, there is just some vague description about how higher difficulty is for players looking for a challenge. Which, to be fair, is the same formula all other 4x games use. What i dont like how the tech tree is identical for everyone, some slight variation because some buildings have different names and effects but thats about it. It makes no sense. Why can necrophages learn how to build a dam, they dont even have hands except the big one. Is he building all the dam? Why do they get tech towards better farming or trading or whatever like everyone else? Why to they even BUILD farms to begin with? Would love to see the lore behind that. The bugs plowing their fields, building windmills and stuff. It makes no sense. I thought they were meant to be a plague, consuming everything on their way. If they were more of a threat the kin race would maybe be more viable too, playing a defender with noone thats actually aggressive is pointless. They have nothing going for them, all they do is build garrisions to waste time until their eventual downfall after like 20 turns of waiting for walls to crumble. There could be changes to the icons and different names instead of the regular farm/mining camp etc. Something thats more thematic, it breaks immersion immensely in my opinion. Aliens playing farmers and miners, i thought space was more diverse then this. There are so little classes in general, i feel the necrophages should be much stronger individually if they are the only ones that actually fight / get bonuses for fighting. They would be much more interesting that way, have them be a threat and remove the silly diplomatic tree as well. Feels weird having nice talks or the option to compliment them, befriend even tho they should be hostile to everyone. Maybe bribing could be a thing, feed them population so they ignore you, or have them focus on someone you dont like (aspects mainly), use them and be used by them instead of playing house. Unless i dont get the lore right, maybe they are more civilized then their intro cinematic makes them out to be, who am i to judge on appearances. The smaller villages were interesting for like the first 30 minutes, but they quickly lose their appeal. Every round i played i would just annex them by doing their quest or destroy and ignore them, then not bother anymore, its not interesting and once annexed they dont do anything either, just taking up space. I know they give some slight bonuses but really, its not engaging at all. Not a fun mechanic. I also dont like how the faction leaders just look.. boring. The only one that looks cool is the necrophage, everyone else looks uninteresting. The game would benefit from some faction creator like Age of Wonders has, they dont even need fancy animation or anything. Some sliders, some units that i get to configure and "character" settings for AI, whether they are good/evil, aggressive/passive. The community could do the rest, they just need the tools to do so. The current state of the game is very bland, very little variety in how games play out. There seem to be changes coming to diplomacy and how enemys "remember" you doing something bad, but i dont think that will change anything about my complaints with the game.
Age of Wonders 4 is just so much better in terms of game play and flow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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