
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOT FULLY ENGLISH! If you're playing in another language perhaps you'll be able to play fully, but although this game claims to be available in English, it is not. There are only some things in English, there are still plenty NOT translated. So unless you want to manually translate a lot of the game to try and understand how to play, refrain from purchasing this game. I would love to play this game and may try to purchase it again when it is truly available in English. I just don't know how I would be able to know or trust that they would have it done as they've already lied about it being fully available in English, and the forums say the devs are not responding to the claims, which is a huge red flag. I am willing to be shown it has been fixed and try again and change my review to positive, but until then... fail.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game definitely had potential to be even better, especially with expanding on the NPCs to make them more interesting. Fox, a possible companion, was my only favorite. Despite the relative blandness (it doesn't have the same charisma Underrail or Wasteland 3 do), I really enjoyed the exploration and random encounters. Some of them should have really been instances but they're definitely inspired (running pants, the whale with the fireflies, the doppelganger pit, to name the ones that were very memorable). Collecting the artefacts was also fun just for that dopamine hit of hoarding a bunch of shiny colorful wacky-looking objects in your personal stash. They were the one thing that didn't feel too overpowered as most of them had significant drawbacks, so finding the really good ones felt satisfying. The way I specced my character (white wing, 1 charisma, 10 intelligence), about a third of the way in and playing on Tactics with Fox and Sparrow as my companions, I felt overpowered and swimming in skill points. By the end I was throwing points into 3 or so skill trees I wasn't even using and had no use for more perks. Speaking of perks, the one that gives you guaranteed crits on the first round is busted, and so is stealth for picking off enemies. I don't know how much of a flex it is that I found the game too easy, considering that Underrail on Oddity XP forever changed my perception of difficulty in games (in a good way), but I felt like the encounters could have been ramped up to encourage me to use more of my utilities other than the Decoy (which is also busted for being immune to damage for a while). There's also a huge amount of lootable objects for crafting materials and by the end of the game I had enough supplies to rebuild the Concord 10 times over. Despite its flaws I kinda see myself replaying this in a couple years' time with a self-imposed challenge or two.
As a fan of the first two Fallout games and similar titles, I enjoyed this one. The game is far from being perfect in almost every aspect -- the combat lacks any depth to be engaging on its own, and the story and the characters are good, but nothing impressive. Most of your decisions do not carry significant long-term consequences. The UI sometimes makes you fight it rather than help you control the game. But still, if you are a fan of the genre, you'll enjoy getting through the story looting every trashcan.
eh
Initial take (roughly 45 hours and still in act 1) 8/10. Brief review: The starting story is thin, you barely get any explanation of what is going on at beginning of prologue. Given that you're supposed to be an employee being onboarded into a corporate run equivalent of the Roswell Crash site, but the vessel is the size of Independence Day saucers that blew up cities, there should've been more handling of character back story/knowledge to at least help the player settle into the role they're playing. That complaint fades as the game progresses, more lore about the nature of the corporation and the world at large under the Dome gets filled in well enough. Encased is a solid CRPG with fun survival and crafting mechanics added to the mix. Game plays similar to fallout 2 with modern details, everything is 3D, rotate camera and zoom to view spaces: standard modern CRPG additions. There are narrative sequences where it shows you hand drawn images and narrated descriptive text, with various options (there are a lot of branching conversation options based on your skills and choices). It handles power armor like fallout 4 (rig your character steps into, special crafting stations for it to park in) The crafting system is big for this genre of games, you get a lot of components and there's a lot you can make with them depending on skills you have. The level of crafting association with the skills is nearly as complex as NEO Scavenger. As are the survival mechanics (rad levels, hunger, thirst, fatigue). The crafting and survival mechanics are great for a CRPG. The skills have tiers, and upon reaching the next tier the character has 4 new potential abilities. Some of the abilities will only become available when another skill or ability is at a requisite level. The survival mechanics add a fun element as different qualities of food and hydration can have both positive and/or negative effects. Firearms have jam chances, and require action points to clear. Weapon repair kits (which can be purchased, or crafted) enable you to upgrade as well as maintain your weapons. Turn based combat. The skill/perk system is very fallout 2, but better organized. Separated into 2 categories based on being combat or non-combat. Skills are broad categories, examples: 'science' and 'survival' for non-combat, and nature of weapons (light weapons skill includes pistols, SMGs, shotguns, light rifles). Every few levels you get to select a perk which can have wide range of positives, and potentially negatives to balance out potent benefits. With the perks and pre-requisite skill systems you can make a wide range of characters with different synergyzing areas of expertise. Recommend for people who aren't put off by older style of CRPG.
WTF, what kinda drugs were your writers snorting/injecting?
If you haven't even bothered to play this game as Rufus Cooper you're doing it wrong. I like this game more every time i play it.
This game is "Fallout For the Modern Ages". I've never played a game that felt more like Fallout 1/2. No hand holding, a little "what do I do?" and the game trusts the player to figure things out, so far, 10hrs in, I'm loving this game!
[h1]Encased: Una Crónica Post-Apocalíptica De La Rutina Laboral[/h1] [h2]Resumen[/h2] En \Encased\, te lanzas de cabeza en un RPG táctico que claramente tomó inspiración de esas viejas glorias del género, pero con un poquito menos de magia que ellos. Ambientado en un domo gigante, no, no es una burbuja de jabón, sino un entorno controlado post-apocalíptico, tiene todo para ser tu nueva obsesión... o tu nuevo dolor de cabeza. Con un 75.71% de aprobación del público, parece que \Encased\ sortea la línea entre \ay, qué padre\ y \eh, ya qué\. [h2]Pros: Lo Bueno, lo Malo y lo Mutante[/h2] Primero lo bueno: si eres un fanático de la exploración y de contar tus pasos mientras piensas en qué comerás en la cena, \Encased\ es tu juego. La ambientación tipo CIENCIA con mayúsculas en un mundo atrapado en una campana de cristal es, sin duda, intrigante. Además, está lleno de esos pequeños detalles que harán que quieras leer hasta la última nota dispersa por ahí. Uh, pero aquí viene lo no tan bueno. En teoría, suena genial todo este rollo de tomar decisiones que realmente importan, pero en la práctica, algunas no cambian ni el color de tu camiseta. Y mientras que el juego intenta revivir la edad de oro de los RPGs tácticos, ocasionalmente tropieza con sus propios cordones desatados. [h2]La Lista de Pedidos para el Equipo de Desarrollo[/h2] Chicos, amamos los desafíos, pero queremos enemigos con un poquito más de cerebro. No sacamos nuestra calculadora de probabilidades para enfrentarnos a enemigos cuyo mayor reto es seguirnos con la mirada. También podríamos usar unos gráficos que no nos hagan sentir en una máquina del tiempo, y algunas voces que no suenen como si estuvieran hablando desde el fondo de una lata de sopa serían geniales. [h2]Cuadro de Calificaciones[/h2] [table] [tr][th]Criterio[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Buen intento, pero la piel de banano está en el piso esperando.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Algo así como jugar ajedrez con tu hermanito menor.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Muchísimo por hacer, aunque no siempre tienes claro por qué.[/td][/tr] [tr][td]Video / Gráficos[/td][td]6[/td][td]Es como un viaje a los 90, pero sin la moda divertida.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Lo mejor del juego, más envolvente que una novela barata de aeropuerto.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Promete más de lo que entrega, pero aún así no está nada mal.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Si cerramos los ojos, está bastante bien...[/td][/tr] [tr][td]Música[/td][td]7[/td][td]A veces te olvidas que está, pero cuando la escuchas, no está mal.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Seriamente, ¿qué pasó aquí?[/td][/tr] [tr][td]Diversidad[/td][td]8[/td][td]Una buena mezcla de personajes y escenarios.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]64/100[/td][td]Más decepcionante que tu equipo favorito perdiendo el campeonato.[/td][/tr] [/table] [h2]Veredicto Final[/h2] Si el total es <80 y >=50: [b]¡Cómpralo con descuento![/b] No es el mesías de los RPGs, pero con algunos descuentos o en una venta de vaporosa, puede ser una adición digna a tu colección. ¡Pero por favor, que alguien le dé una pastilla de voz a esos personajes!
In my opinion this is an above average game that had the potential to be a grand slam but falls short. The idea behind it is really cool and then having the pivitol moment in the prologue where everything changes is very cool. I really like the charecter's stats but they look absolutly terrible. The combat is standard turn based and the crafting is very simple, charecter progression seems good, feats are a bit overpowered but it's fine. Overall it just needed more time in the oven and it could have been a smash hit, the movement feels funny and whoever thought it would be a good idea to put everything you pick up onto your hotbar is crazy. Still it's fun, il beat it eventually.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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