
Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 2.14/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Геймплей затягивает конечно!!
╭━╮╭━╮⠀╭━╮╭━╮╭━╮╭━╮╭━╮╭━╮⠀╭━╮ ╰━╯╰━╯⠀╰━╯╰━╯╰━╯╰━╯╰━╯╰━╯⠀╰━╯ ╭━╮⠀╭━╮╭━╮⠀╭━━━━━━━━┓⠀ ╭━╮╭━╮ ╰━╯⠀╰━╯╰━╯⠀┃⠀╭━━━━━╯⠀⠀╰━╯╰━╯ ╭━╮╭━╮⠀╭━╮⠀┃⠀╰━━┓⠀╭━╮╭━╮⠀╭━╮ ╰━╯╰━╯⠀╰━╯⠀┃⠀╭━━╯⠀╰━╯╰━╯⠀╰━╯ ╭━╮╭━╮⠀╭━╮⠀┃⠀╰━━━━━╮⠀╭━╮⠀╭━╮ ╰━╯╰━╯⠀╰━╯⠀┻━━━━━━━━┛ ╰━╯⠀╰━╯ ╭━╮⠀╭━╮╭━╮╭━╮╭━╮⠀╭━╮╭━╮╭━╮╭━╮ ╰━╯⠀╰━╯╰━╯╰━╯╰━╯⠀╰━╯╰━╯╰━╯╰━╯ [table][tr][td] ♦ -------------------------------- ♦ [table] [tr][td]Gameplay / Steuerung[/td][td]6.5 ◦[/td][/tr] [tr][td]Einstellungen / Bedienung[/td][td]7.0 ◦[/td][/tr] [tr][td]Grafik / Ästhetik[/td][td]6.0 ◦[/td][/tr] [tr][td]Sound / Akustik[/td][td]6.0 ◦[/td][/tr] [tr][td]Atmosphäre / Ambiente[/td][td]6.5 ◦[/td][/tr] [tr][td]Geschichte / Handlung[/td][td]6.5 ◦[/td][/tr] [tr][td]Herausforderungen[/td][td]8.0 ◦[/td][/tr] [tr][td]Abwechslung / Spielspaß[/td][td]7.5 ◦[/td][/tr] [tr][td]survival / crafting[/td][td]7.0 ◦[/td][/tr] [tr][td]building / farming[/td][td]8.5 ◦[/td][/tr] [tr][td][/td][td]69.5 [/td][/tr][/table] ♦ -------------------------------- ♦[/td][/tr][/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1039.4/day in the week to Jul 16 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Italian, Portuguese - Brazil, Simplified Chinese, Greek
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most of the time this is a very chill game but then you are forced to explore and/or engage in combat. So you need to be prepared. The majority of your time, at least at first, will be resource gathering and building. So expect a lot of grind. Have music, podcasts or other such stuff ready. The pause button does NOT stop time, nor does your inventory. That can be... problematic at times. The graphics are mid range, the story is meh, but the exploration is expansive as are the crafting possibilities. The crafting system however can be... weird. A thin wall takes up as much space (tho not as much resources) as a full block. So if you say mount a light to it, it'll float in mid air. CPU = resource cost and concrete = highest CPU cost material, as counter intuitive as that sounds. It also has an X, Y, Z coordinant rotation system. Like i said the crafting system is weird and takes getting used to. That being said I've seen people make some pretty cools stuff in this game (like that guy who built the U.S.S. Enterprise). This needs polish but it has a lot of potential. Exploration: 4/5 Crafting Flexibility: 4/5 Crafting UX: 3/5 Graphics: 3/5 Story: 2/5 Character customization: 1/5 (You literally have 1 armor slot and 2 mod slots.) Sound: 3/5 World Seed Generation: 5/5 (Worlds are very different and there is plenty to explore.) Potential Replay Value: 5/5 Grind: 4/5 (like i said, lots of harvesting, building and exploring.) If you like building and exploring this is one for your library. If you're looking for more pew pew then maybe try EVE or No Man's Sky; still pretty chill but also they have more space battles.
кусок говна а не игра
Do not play unless you like total freedom at the cost of total jank But I mean that is punk rock so if you like that ♥♥♥♥ you'll like this. I have no doubt that i will reach many hours if i live that long. Now ♥♥♥♥ off
Epic game, totally love it
Love!
I highly recommend this game. Thank you Eleon.
its good
首先我要说,这游戏能玩,好玩,耐玩。这游戏在搞建设、探索方面都可以,自由度非常高,但这掩盖不了这b游戏的粪点,这游戏在恶心人的方面是真的很恶心。 最毒最粪的首先就是它的步战模式。虽然经过几年更新下来武器变多了,但是这游戏的步战动作很僵硬,更恶心的是这游戏的枪要切换的时候必须先强行播完一个动画,这和这个游戏的粪得要命的武器体系合起来变得尤其恶臭,这游戏的副本探索非常神经,这么多年了刷怪逻辑一直没改过,基本上就是玩家跑到副本哪里就在玩家可能十米范围内刷新,甚至有时候更畜生直接穿模地刷在玩家身上,就这个刷新机制畜生到真的,玩家步步为营推进是没用的,因为刷怪检测距离,副本可以当着玩家的面连刷一群高机动虫子,甚至有那种算是boss级怪的异虫之母,只要玩家不知道,走到了怪的刷新点,这游戏藏都不藏直接刷玩家身上,然后怪可以直接开始咬人,要是那种boss级野怪,直接就是刷到玩家身上,跑慢点直接把玩家两巴掌拍死。 只要是个大点的副本,野怪都会跟不要钱一样大量刷,然后制作组为了它那个b武器数值平衡,伤害高的备弹少,要么就射得慢,枪又没有改枪系统,备弹少也只能这么用,这就导致怪刷出来基本都贴脸,然后用它那些个自动武器,刮得p爆,基本全中也得一个弹匣杀一个,然后有些什么外星虫甚至什么尸变体,骑滑板一样滑着平移冲到玩家脸上就咬,整个移动的速度跟怪做出来的动作是毫无关系的,自动武器一弹匣扫过去都不一定扫的死,而如果用喷子的话就是喷不到。加上副本的怪刷得又多,而且一定要播放完动画才能换枪,整个体验就非常恶心,怪冲到脸上,用自动武器打不死或者打半死,换弹又慢,那就不等了直接换背包另一把,不行,一定要把换弹动画播一半才能换,眼睁睁看着怪冲上来咬,把枪换出来把脸上的怪打死了,以为之前那把都播了动画了应该是换了弹了吧,结果再遇到怪的时候把手头的枪子弹打完,切原来那把——根本没换弹,还要再被怪打也跑不了步慢慢把弹换了才能继续打怪,于是一身武器打一堆fw近战怪愣是被各种摸到大残要猛猛吃药回血 而且这游戏非常非常有病的一个设定是枪打下去,子弹判定模型的优先级是场景物体高过怪的,这就导致我有时候走一些地上有草的副本,里面疯狂刷外星虫,虫跑进草丛,我连发喷子猛猛喷下去,结果子弹全被草丛吃了,到我换弹的时候虫出来咬我,而且更神经的是这游戏的植物占用的体积在不同状态下都是一样的,一丛长好的草,我特意先把草收了变得很矮了,然后外星虫我明明都看着,然后用机枪狂扫,结果这游戏的副本只要不按它设定的地图走,找不到核心的话,只要没到最里面打爆核心就强行锁死整个 副本的所有方块的耐久,结果就是草是拆不掉的,怪就蹲草里,我也能见到怪,我对着怪疯狂开枪,但子弹全被吃进司马草丛里,然后怪再出来咬我。 而且这游戏的副本很多真的大得非常离谱,而玩家的背包也没有什么升级,格子一直就这么多,玩家又不能开飞机进副本,在副本里摸东西往往要载具副本来回跑,不然东西根本拿不完,在这个基础上,制作组有些副本是那种深坑副本,故意逼着勾引玩家掉坑里,玩家不走到头都回不到地面,然后打不爆核心还拆不了建筑方块,直接就是把人坑在副本里面除非死了复活不然都出不去。而且制作组还搞了一堆疾病,被怪打了还有几率会感染,要是不管的话还会病情加重,配合那个机制硬是搞到玩家会被怪打到,逼着玩家带什么寄生虫治疗药,加上身上什么电池什么备弹,能拿东西的格子更少 而且这个游戏玩家的护甲真的很纸,轻甲是纸,到重甲也不过是纸皮,只会近战的野怪还好,真到了那种有自动机枪和各种拿着远程武器敌兵的据点,被乱枪打死不仅正常而且非常快,要是不小心走到z帝国据点附近,被基地或者飞船级别的炮打到,那更是个当场就寄 而在步战模式之外,其他粪点也很多,例如这么多年了,它那个任务ui和系统还是非常简陋,连汉化都没汉化完,汉化也有些词不达意,导致有时候想做任务,不知道怎么做,去哪做,怎么选任务,甚至连完成了也不知道怎么完成的。还有那个红绿蓝矿,爬科技要的这几种矿,初始星系就只有蓝矿,红绿矿一点没有,但是科技线后面那些重要的好东西全部都要红绿还有金矿,这些矿我当年第一个档的时候还能在初始星系找到的极星大卖场做生意买,结果几年后开新档制作组把初始星系的极星大卖场都删了,想买高级矿都没地方买去,被逼着飞去其他星系,但是其他星系强度又高,z帝国巡洋舰动不动就逛街,想打z帝国飞船就想做个火力猛的飞机或者飞船,结果飞船装的武器但凡多一点立即就猛吃cpu点数,想增加cpu点数就要做cpu拓展核心加,而cpu拓展核心就要红绿蓝还有金矿,原地打转锁科技这一块算是给制作组玩明白了 只能说这游戏,一上来不是不能玩,但是越到后面想爬科技体验就越屎,除非是终极熟练的的老玩家,不然就我这种随便玩玩的,在飞船炸之前先是我心态炸了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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