
Empyreal is a complex, challenging, feature-rich action RPG. In a far-flung corner of the galaxy an Expedition arrives on a hitherto unexplored planet to find a colossal Monolith built by a lost civilisation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Empyreal is a complex, challenging, feature-rich action RPG.
In a far-flung corner of the galaxy an Expedition arrives on a hitherto unexplored planet to find a colossal Monolith built by a lost civilisation.
These are no mere ruins: the Monolith is filled with danger, and the Expedition is ill-equipped to unearth the secrets within.
All eyes turn towards an elite mercenary who may succeed where others have failed.
Venture inside the Monolith and face the automatons that yet remain, remnants of the impossibly ancient civilisation that built this unknowable structure. Survive and uncover revelations that transform our understanding of humanity itself.
Choose one of three weapon archetypes: The Glaive, The Mace & Shield or the Cannon. Each weapon has its own core move set giving each their own unique playstyle.
Empyreal features a unique blend of RPG Systems and Skill-based Combat. Master the flow of combat with perfectly timed attacks, deflects, parries and even many Abilities that gain additional effects when perfectly timed.
Find powerful new Equipment, adjust your stats via an extensive modification system and refine your build to perfection.
Empyreal features dozens of Abilities with a huge variety of effects including dealing damage, providing defence or healing, extra movement options and other utility.
Find new Abilities as you progress through the game, many of the most powerful are well-hidden or locked behind lengthy Quests.
Experiment with a multitude of Character Creation options or choose one of the 30 presets to jump straight into the action with.
Choose your character’s background giving you a unique backstory and starting set of equipment. You will also occasionally have the chance to respond with special dialogue options which are specific to your background.
Each member of the expedition has their own personal questline. All of these questlines have multiple endings depending on your choices. It is even possible to fail them entirely…
Paying close attention to your fellow expedition members will eventually grant powerful rewards but only if you stay the course.
One of the most important and unique features in the game. These ancient artifacts are blueprints for aspects you encounter in each level inside the Monolith.
What enemies you face, what loot you find, how many lives you get, what elements you need a matching resistance to (and more) are all randomly generated. There are many ways each level is different depending on the attributes of the cartogram you use to access it.
The levels themselves are all designed by hand, and you are rewarded for exploring; so find hidden details, shortcuts and seek out the secrets within.
Each Cartogram contains an end boss. The selected Cartogram defines the loot table of the boss, and the chance of a drop. Epic boss battles enable you to target items you may need for future cartograms.
Items including Cartograms can be shared with other players via a Mail system and a Trading Post.
Although a single player game, Empyreal has a number of asynchronous features allowing you to feel the presence of other players inside the Monolith. One of these features is ‘Into the Aether’ allowing you to gift an item through a tear in the aether to another player, where it becomes “Aether Touched” and gains a significant stat boost.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Whoever decided to make a jump puzzle in the dark where 2 of the required landing spots blend in with the surrounding walls - there's a special place for you. Great game otherwise.
Has the control scheme of a souls like but no lock on button and plays like an action rpg. Bad design choices with loadout and equipment. Stuttered on the first boss. It’s unintuitive.
Shallow and weird in many of its choices.
Pretty darn neat, feels a bit like Chronos: From the Ashes but on steroids. Big fun, good fun
操作手感僵硬,优化好差,12490+4060都只能开全低,游戏中偶尔会卡一下。如果切出游戏再切回来甚至会卡屏资源管理器都调不出来,只能重启。
Boring and repetitive
有人说 小厂游戏不好玩 那我拿出这个 阁下如何应对 还可以,几元入库是墙裂推荐的;科幻版怪物猎人+暗黑破坏神+黑魂,被击的感觉和小兵AI较差,头目战还行,其它方面接近大作了。新意地方是,一般是交易装备材料,这货是可探索的地图能交易,还有轻度的联机互动。使用手柄时,偶尔会出现鼠标,影响操控;极少会不自动恢复,继而不能手柄操控,影响体验,还是搁置了。 特有规则或键位备忘:和基地商人互动必自动存档(是否存档见画面右上偶现的圆形图标提示),主菜单继续即回到当前;暂停键可看到最后存档离当前的时间。死亡好像只掉落消耗品如血瓶等,在快捷栏的好像不掉落;其它如背包里的装备或材料等不掉落。 画面:*** 音乐:*** 剧情:*** 演出:*** 玩法:*** 创意:**** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:**** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:使用手柄时,偶尔会出现鼠标,影响操控。铁匠处也需要可以售卖物品。需要合作共斗。对白运镜时看着别扭,请调整,可参考类似游戏的对白运镜。演出细节欠打磨,有的地方没有音效,音乐音效配合较差。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
(评测1)看时长玩了20小时了,三个武器也都试过,感觉可以发表一些初步的看法。《至高天》(老是记成奈非天)这个游戏有着《星际战甲》,《噬神者》,《遗迹》等游戏的影子,是比较标准的箱庭动作游戏,请注意这是传统动作游戏而非邪典类魂游戏。在游戏模式上本作是比较完整的,该有的都有,能看出来制作组还是有野心的。只不过从目前体验来说制作组颇有些志大才疏,目前游戏场景黑成一团,不关掉HDR和开最大亮度几乎就没法游玩。战斗时人物动作缺乏流畅度,普通攻击与技能之间有明显卡顿,甚至跳跃攻击因为卡顿时不时就发不出来。而大炮武器竟然将换弹和换枪用同一个视觉进度条来操作,这完全可以评为2026年最蠢游戏设计奖了(我觉得STEAM年度游戏完全可与添加这个奖)。不管是因为制作组完全不与玩家沟通,还是产能太低没工夫看反馈,我还是建议将换弹和换枪分开为两个按键,而且本来就没有拾取子弹系统,3种子弹就应该全都备弹无限。还有就是游戏场景和怪物确实太少了,只玩20个小时,地图我都快背板了。现在刷装备还有点新鲜感,等武器刷不动,我就得停游去缓缓了。 (评测2)目前已经游玩60小时了,主线任务显示???,不知道是否表示一周目通关,反正这段文字就算是我的通关评测吧。其实我一直认为暗黑2之后的暗黑破坏神不应该像3和4那样吃老本,而是应该像《龙之谷》那样,是3D越肩视角的ARPG游戏。可以说只要将本作和遗迹系列的世界观换成暗黑破坏神就是我心中真正暗黑续作的模样了。说回游戏,《至高天》总体来说还不错,受限于制作组的能力,游戏的剧情和音乐处于如有的水平,剧情就是去一个外星的刷怪笼,音乐几乎就是环境音。而靓点几乎都在战斗部分,有景色靓丽的战斗箱庭,有手工设置的宝箱,有刷装备,有改装备,有主动技能,有大招,可以说是有一个完备的战斗系统。然而当你对游戏深入游玩之后,就能发现一堆问题。首先就是游戏战斗的伤害计算问题,游戏用装备提供永久性护盾代替血量,而主动技能可以带来临时性护盾,不过为了方便我还是将永久性护盾叫做内盾,临时性护盾叫做外盾。当你在实际战斗中就会发现,内盾和外盾的伤害计算并不统一,相同的伤害打在内盾上面的伤害是10000,而打在外盾上面是2000。而且还不光是护盾有问题,这游戏的减伤系统几乎无效。之前举例的护盾是在不堆任何抗性的情况,那么如果堆抗性又会如何呢?这就涉及到装备数值换算的问题了。就拿游戏中期的20级装备举例,游戏中有可以转移装备词条数值的球体,这套球体系统可以说是游戏后期最大的乐趣了,装备分为主要,次要和技能三部分词条,主要关系到攻击和物理防御力,次要关系到元素抗性,技能主要跟大招CD有关。而主要与次要的词条数值是可以互通的,通过球体,主要和次要的词条可以转移50%,75%,100%各一次,并且主要和次要词条可以相互转化各一次。就以主要区的防御词条举例,20级的装备假如用球体将将大部分的数值都集中到防御这一个词条上,大概为防御40%。而通过这种词条数值转换,我们就大概可以评估出装备的强弱。我自己总结出的换算比例为防御10%=100伤害=2000护盾=10%其他。当然这种估算并非实际数值,因为各个词条之间的转换有高有低。不过当你了解了装备的数值,你就会突然发现问题,游戏的抗性包括物理和五种元素抗性,可这六种抗性还要与攻击和护盾共同分配每件装备这仅有的40%数值,大家可以计算一下,40/8可就剩下5,平均分配意味着哪个属性都不强。之前我就试着将攻击,护盾和抗性平均分配。虽然物理抗性堆满了,然而元素抗性只分到百分之几,实际战斗30000的内盾被攻击一下子少了10000,我都惊呆了。随后我就意识到这游戏的抗性是无效的,之后我将所有数值平均分配给攻击和内盾,靠技能生成的外盾减伤,安逸地玩到了现在。可以说《至高天》的战斗数值设计是失败的,这从怪物设计上也能看出,为什么精英和Boss的等级要比地图高3级?为什么同等级的怪物打玩家内盾10000伤害,而玩家打怪物内盾就2000伤害? 说完战斗我们再来说说探索部分,寻找手工放置的宝箱算是这游戏的乐趣之一,然而游戏世界观人类都移民外星球了,都发现外星科技了,都发明便携护盾了,从3楼跳下来怎么还会摔死呢?我都有上万的护盾,都是假的吗?就像废土那个金拱门一样的山,能纵身一跃跳下去是多么的潇洒,结果现在只能像土鳖一样小心的走下去。我强烈建议取消下落伤害,要知道在动作游戏中出现易溶于水跌落即死的情况是会被玩家耻笑的。 目前《至高天》的水平有点类似遗迹1,希望制作组继续磨练技术,期待未来能推出媲美遗迹2的新作。 (评测3)今天本来想要刷真善美的其他几件的(就是想看看是不是还这么刺激),结果刚回营地就见到小萝莉自灭满门(?)这游戏也没啥剧情,NPC死一地我的内心毫无波澜甚至还有点想笑。只不过接下来我就笑不出来了,因为乾坤仪的显示出BUG,具体就是装备库里的乾坤仪与传送门显示的对不上号,我在装备库里看到真善美的下装,结果想刷的时候传送门里却不显示,这还刷个屁啊,兴趣立马归零了。希望制作组尽快修复,在修复前我是没有兴趣再进《至高天》了。还有建议增加自动奔跑吧,地图太大按键太累了,那就这样,再见了。
I liked it. It is pretty unique. Recommended.
Fun game, looking forward to playing more!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rise Of Three Kingdoms | $49.5K | 127 | 61% | $11.99 |
| With Me: Aquatic Time | $49.5K | 155 | 88% | $8.99 |
| Rise of Man | $49.5K | 147 | 18% | $9.99 |
| qomp | $49.4K | 536 | 96% | $6.99 |
| My Pleasure - Season 1 | $49.5K | 242 | 76% | $13.99 |
| Antipaint | $49.5K | 286 | 95% | $7.99 |