
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 61% | — | $838.3K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WHY DOES EVERY F****NG GAME I ENJOY F*****G FAIL!?!?!?! THE DEVELOPERS SUCK ASS FOR THIS!!! DO NOT BUY!!!!
injouable dommage
The idea of the game is a good one. However the Dev killed it. Gameplay is...fine. There's absolutely no reason to buy this game now that the servers are going offline. even though it's going P2P, it really doesn't matter. Nobody plays it. I have 30 minutes total. The game is dead and Steam refuses to refund it for me. Don't waste your money like I did.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't say I'm surprised, was fun while it lasted. Go be a support studio, you're done.
This game should not be available for sale and should be removed from the steam store. Developers provided a fulsome roadmap for multi-year development, with a promise to 'develop the game with the players'. 60 days after releasing the game, development has officially been stopped completely, and the game will no longer even function at a basic level (with matchmaking servers) as it's "too expensive" to maintain. If you release a game in early access with less than two months' of runway just to fund servers based on your studio's financial situation, there's no good-faith claim you can make that you intended to continue developing this game. This was released to grab some cash trading on whatever goodwill was left toward 1047 Games, or from people hoping for a Titanfall 2 successor. Stay away, and don't give 1047 Games your money in the future. They now have a history of abandoning projects, though this is the fastest they've done it to date. Maybe next time they'll take pre-orders and just cancel the project before any kind of release.
I am very disappointed to be giving this game a bad review, especially because I actually enjoyed the gameplay and concept, as it seems to be riding on the wave of titanfall 3 not coming out. The reason I cannot recommend this game is because the developers are ending support for it, despite it being a new game. I spent money on a online game that will no longer be supported by the developers, which is very disappointing. I was very excited for this game, and the demo was thoroughly enjoyable, I genuinely played almost 10 hours of the demo. I honestly just regret paying 15 dollars, just for the game to be discontinued a few months later. As a result, I simply cannot recommend this game to anyone. Maybe if they made the game free and still kept servers up, but then my purchase wouldn't be justified anyways, as I and many others are still at a loss with this game. Save your money and let this game, as well as the splitgate franchise, die, because it is clear that there is simply no future for these games moving forward.
DO NOT BUY they are ending support after 3 months in early access no more matchmaking etc just peer to peer with no new content what a waste of money
I do not review, but selling early access to only shut down after 3 months is crazy
JEKOT GAMESKA
If your looking for Titanfall 3 this isn't it, its more of a Titanfall meets Black Ops 3. The game has the same simplicity that made X-Defiant popular when it released. There is a high skill ceiling with the mvmt but its all pretty easy to learn. My only concern is that its developed by 1047, the same people who made Splitgate, take that as you will.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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