
Ancient Egypt cards. Master power, wealth, faith and life. Work your way up from a small tribe to a flourishing Empire. Win the Gods' favor and become the mightiest Pharaoh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 87reviews | 74% | — | $4.2K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent! suitable for both young people and adults I, who am interested in the world, here it’s about Egypt, I am delighted. It’s a success; the discovery of the great monuments of this country is well illustrated. In the game,At the beginning of each round, you will need to figure out: how many points you need to add to each effect (faith, power, life, wealth). Be careful, as the game progresses, for example at level 4, there will be 2 of the 4 categories to fill in order to complete the round. I take one point away here, which adds 2 points to one of the 3 other point groups that I decide to select, and so on, taking one point away and adding 2 where I want. Luckily, there are bonuses; my character, the leader, has fame, which is useful to help my 4 groups, and vice versa: faith, power, wealth, life. These 4 groups can also feed me with their strength. When one of the groups reaches 5, it earns a bonus card, which you can use or not, depending on the need. Each game has a limited number of moves. You can restart whenever you want; saves are a joy with these game creators. Their games are gems; buy them all. They are fascinating. To sound advice, cheers.
ein kartenspiel für zwischendurch. kann es nicht empfehlen. es ist nicht meine art von spiel. fühlt sich langweilig an. der preiß für dieses spiel ist selbst im angebot zu hoch, dieses spiel sollte kostenlos sein. hat steam karten. hat errungenschaften.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Slovak, Dutch
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Графика }-— ☑ Ты забудешь что такое реальность ☐ Очень красиво ☐ Хорошо ☐ Норм ☐ Плохо ☐ Не смотри на это слишком долго ☐ MS-DOS ---{ Геймплей }-— ☑ Очень хорошо ☐ Хорошо ☐ Просто Геймплей ☐ Нуу... ☐ Лучше посмотрите как горит огонь ☐ Просто не надо ---{ Аудио }-— ☑ Оргазм для ушей ☐ Очень хорошо ☐ Хорошо ☐ Неплохо ☐ Плохо ☐ Теперь я глухой ---{ Аудитория }-— ☐ Дети ☐ Подростки ☑ Взрослые ☐ Твоя бабуля ---{ ПК Характеристики }-— ☐ Если грузится Paint, то пойдет ☐ Картошка ☐ Обычные ☐ Требовательно ☐ Нужен дорогой ПК ☑ Попроси у НАСА Компуктер ---{ Сложность }-— ☐ Просто жми 'W' ☐ Легко ☐ Легко научиться / Сложно стать профи ☐ Нужно использовать мозги ☐ Сложно ☑ Dark Souls ---{ Гринд }-— ☐ Нечего Гриндить ☑ Только если вам важно попасть в топ игроков ☐ Не обязательно для прогресса ☐ Средний уровень гринда ☐ Слишком много гринда ☐ Вам понадобится 2 жизни ---{ Сюжет }-— ☑ Нет сюжета ☐ Какой-то сюжетик ☐ Средний ☐ Хороший ☐ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }-— ☐ Длится как чашка кофе ☐ Короткая 2-5 часов ☐ Средне ☐ Длинное ☑ Бесконечность не предел ---{ Цена }-— ☐ Бесплатно ☐ Стоит своих денег ☑ Если по скидке ☐ Если у вас есть лишние деньги ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }-— ☑ Никогда не слышал ☐ Совсем немного ☐ Могут надоедать ☐ ARK: Survival Evolved ☐ Рассадник багов ---{ 10 / 10 }-— ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
(●̮̮̃•̃) /█\ .Π.
Yes.
Empire of the Gods is a calm, methodical strategy experience that blends light historical flavor with puzzle-driven resource management. Developed and published by Lonely Troops, the game takes a deliberately minimalist approach, focusing on logical planning and efficiency rather than sprawling empire simulation or narrative spectacle. Set against an abstracted vision of ancient Egypt, it asks players to grow a civilization under divine influence through careful manipulation of resources represented entirely through cards. The core gameplay revolves around a turn-based card system in which each stage functions as a self-contained strategic puzzle. Players manage four primary resources—often interpreted as power, wealth, faith, and population—and use cards to convert, boost, or balance these values to meet specific objectives. Every card play matters, as turns are limited and inefficient decisions can quickly lead to failure. Rather than overwhelming players with complex mechanics, Empire of the Gods derives its depth from the way simple rules interact, encouraging forward planning and a clear understanding of cause and effect. Progression is structured across dozens of individual stages, each introducing new constraints or goals that subtly reshape how familiar cards are used. Early levels ease players into the system, teaching basic conversions and synergies, while later challenges demand far more precision and foresight. Success often depends on identifying optimal sequences of actions rather than reacting moment to moment, giving the game a thoughtful, almost meditative pace. The satisfaction comes from solving each scenario efficiently, watching carefully planned chains of card effects align to produce the desired outcome. Visually, the game embraces simplicity. The presentation favors clarity over detail, using icons, symbols, and stylized artwork rather than detailed environments or animated characters. Cities, monuments, and pyramids are represented abstractly, reinforcing the board-game-like feel of the experience. While modest in scope, this aesthetic choice suits the gameplay well, ensuring that information is always readable and that the player’s attention remains on strategic decisions rather than visual distraction. Audio design complements this restrained style with a subtle, atmospheric soundtrack that reinforces the game’s calm tone. Music and sound effects rarely demand attention, instead providing a gentle backdrop that supports longer play sessions without becoming repetitive or intrusive. This low-pressure presentation makes Empire of the Gods particularly well-suited for relaxed, thoughtful play rather than intense or competitive sessions. Replayability comes from both mastery and efficiency. Players are encouraged to revisit earlier stages to improve performance, complete achievements, or experiment with different card combinations. While the game does not offer branching narratives or radically different playstyles, the variety of scenarios and constraints ensures that familiar mechanics continue to feel engaging. The challenge lies less in discovering new systems and more in refining one’s understanding of how existing systems can be optimized. That said, Empire of the Gods is intentionally limited in ambition. Players seeking deep empire simulation, complex AI opponents, or evolving political systems may find the experience too narrow. The game does not attempt to model historical realism in depth, nor does it offer a sweeping narrative arc. Instead, it remains focused on delivering concise, logic-driven challenges that reward patience and careful thought. Over long sessions, the simplicity of its mechanics can feel repetitive, particularly for players craving constant novelty. Ultimately, Empire of the Gods succeeds by knowing exactly what it wants to be. It is a compact, card-based strategy puzzle that prioritizes clarity, balance, and deliberate pacing over scale or spectacle. For players who enjoy resource optimization, turn-based planning, and low-stress strategy wrapped in a light historical theme, it offers a quietly satisfying experience. While it may not redefine the genre, it stands as a solid example of how modest design goals, when executed with focus and consistency, can still deliver meaningful strategic depth. Rating: 7/10
Petit puzzle game sympa pour passer le temps. Attention toutefois pour le 100% de succès il faut maximiser son gain de Fame et ne pas utiliser les cartes bonus pour compléter les niveaux, sinon vous êtes bon pour un deuxième run !
kox
Empire of the Gods is very different from other games of the same developer. The basic rule is simple. You will use various cards to collect resources until you can use the master card. I beat the game in less than 4 hours. It's very easy.
Un jeu de réflexion dans le thème de l'Egypte Antique. Il y a 4 sphères de pouvoir qui pour 1 dépensé, donne 2 dans une autre sphère etc. Des cartes bonus donnent de la renommée qu'il faudra garder pour atteindre le succès de 500 ! 12 tableaux avec 2 à 4 niveau chacun. Un bon passe temps, comptez 3H pour arriver au bout
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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