
Ancient Egypt cards. Master power, wealth, faith and life. Work your way up from a small tribe to a flourishing Empire. Win the Gods' favor and become the mightiest Pharaoh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 87reviews | 74% | — | $4.2K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Empire of the Gods" is an ancient game from 2008. It's a whopping 17 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware. Another notable thing here is that despite this being such an old game, it was ported to mobile app stores as a mobile app. From a technical perspective, as something that now qualifies as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard on modern PC games. It's a very simple static 2D game where you "build a tower"... which involves tapping on a variety of cards. Each card you tap on costs a little of one of the four resources, but gives you quite a bit more of the other. You need as much as you can to tap on the final card to build the tower. So, what's the catch? You only get a finite number of screen taps. So plan your screen tapping carefully in this iPhone game! There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. "Empire of the Gods" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Competent", for finishing the intro/tutorial stage, trivial to get, but less than 15 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 15 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? "Empire of the Gods" is relatively expensive for an abandonware nostalgia gouge, at $3 USD, and it's not worth it. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Slovak, Dutch
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СТРАТЕГИЯ ВАЖНА, НО ПОБЕДИЛ МАСШТАБ ЕЁ ИСПОЛНЕНИЯ.
💋
Voilà typiquement un genre OVNI (Objet Vidéo-ludique Non Identifié). Si vous voulez jouer à ce jeu car vous aimez les cartes et l'Egypte alors passer votre chemin car les cartes auraient pu être d'autres objets et le thème est totalement plaqué; n'importe quoi d'autre aurait fait l'affaire. EotG est un pur jeu d'optimisation de ressources : vous pourrez y jouer sans trop forcer cérébralement et vous ne devriez pas avoir du mal à devenir le premier du classement interne au jeu ou vous pouvez le jouer en optimisant chacun de vos moindre coups(ce qui sera peut-être plus jouissif pour certains d'entre vous). Bref que fait-on dans le jeu ? Le principe de base est simple : Vous allez toujours jouer avec 4 ressources (puissance, richesse, foi et vie) que vous comptabiliserez sous la forme simple d'unités. Vous commencez toujours une manche avec un peu de ces ressources. Votre but, dans chaque manche, est de gagner les ressources nécessaires pour construire le monument de fin de manche (qui par exemple nécessitera 20 unités de puissance, 10 de richesse, 15 de foi et 25 de vie) en un nombre limité de coups. On gagne des ressources en utilisant dans un premier temps les cartes de bases : A côté de chaque compteur de ces 4 ressources se trouvent un nombre aléatoire de cartes répartit dans les 3 autres types de ressources. Par exemple, à côté du compteur de la ressource puissance vous aurez 3 paquets de cartes de bases (1 du type richesse,1 de foi et 1 de vie). A chaque fois que vous cliquez sur une de ces cartes : - vous consommez cette carte, elle est détruite et le tas est inaccessible mais vous pourrez réutilisez ce même tas de cartes après le coup suivant. - vous baissez d'1 unité le compteur de la ressource à qui était affilié la carte. - vous augmentez de 2 unités le compteur de la ressource figurant sur la carte. - vous diminuez de 1 unité le compte à rebours de fin de manche. Voilà c'est ce système de 1 pour 2, de pseudo vase communicants qui est la base du jeu mais bon heureusement, c'est un peu plus diversifié que cela. Pour finir rapidement sans rentrer dans les détails du jeu, en plus des cartes de bases, il y a: - un paquet de cartes "spécial" à chaque ressource qui active son propre pouvoir (coûte 5 unités à chaque fois) : par exemple celui de la richesse, c'est d' ajouter une carte de base supplémentaire sur chaque tas, vide ou non; celui de la puissance c'est de reculer le compte à rebours de 7 unités, etc... - des cartes extras qui permettent d'échanger des unités de ressources en trop contre des points de renommée; les points de renommée se gagne naturellement en jouant simplement mais on peut en gagner bien plus en achetant ces cartes extras ( le but du jeu étant de finir aussi avec un maximum de renommée et d'autre part, vous aurez besoin de points de renommée pour améliorer, à la fin de chaque manche, votre capacité au démarrage : plus de cartes de bases, d'extras, de bonus, d'unités de ressources au démarrage, de temps etc... - des cartes bonus qui sont l'exact opposé des cartes extras : vous devez dépenser de la renommée acquise en échange de ressources qui vous manqueraient proche de la fin de manche... Pour le prix, pour son côté bien étrange et si vous aimez réfléchir un peu allez y ! Sinon c'est froid et pas très beau...
Interesting puzzle game. Well, if you don't want to use your brain, you can always use CE to play "GOD". That's what this game is about lol. Enjoy~
Очень хорошая игруля. Первые уровни легкие - чтобы игрок не много разобрался что к чему. Но сейчас я застряла и понимаю что каждый ход нужно просчитывать, чтобы набрать побольше всего. Купила ее случайно в наборе, потому что переиграла всю серию Героя королевства, и эта игра тоже хорошая. А не нравится она тем, кто столкнулся с необходимостью думать и считать в уме. Хорошо подсунуть ребенку, который любит логические игры, а не шутеры.
Not Recommended
Donc ses points forts : - Le design - les effets - Facile à utiliser - les constructions Ses points faibles : - aucun Lien du groupe : https://www.youtube.com/@DISCOVERGAMINGOFFICIEL600/featured N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
cool
kox
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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