
With dozens of hours of gameplay set across a rich tapestry of time, Empire Earth: Gold Edition offers real-time strategy for the ages. Choose any point in time - from the discovery of fire to the laser battles of the future - and command your civilization with one goal: make Earth your Empire.
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With dozens of hours of gameplay set across a rich tapestry of time, Empire Earth: Gold Edition offers real-time strategy for the ages. Choose any point in time - from the discovery of fire to the laser battles of the far-flung future - and command your civilization with one goal: make Earth your Empire.
Advance a fledgling civilization through the course of history, as you build an empire capable of dominating the Earth. From humble beginnings you must carefully use natural resources if you want to prosper. As you progress through time you’ll uncover new technologies, buildings and weapons - but be warned, advancement doesn’t necessarily mean success! Your civilization might flourish in one epoch only to become history in the next.
The original Empire Earth
The official The Art of Conquest expansion pack
(Multiplayer notice: Because the official multiplayer servers have been taken offline, playing over the Internet is no longer possible.)
4 single-player campaigns set across 29 different scenarios in the original Empire Earth.
3 further campaigns and 18 scenarios in The Art of Conquest expansion.
15 different epochs to advance through, from the Prehistoric to the Space Age.
More than 200 different units to develop and take into battle on land, sea and air.
Editor tools to create and customize your own empires, scenarios and campaigns.
2 modes to suit your style – Standard mode offers a more strategic empire-building game, while Tournament mode offers faster-paced RTS action.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 99 reviews with recorded playtime.
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AOEを進化させた神ゲーです。 発売当時オフラインもオンラインもめっちゃ遊んでてもう一度プレイしたいと思ってたけど、Win10と11では互換モード使ってもプレイできなかったから本当にうれしい…それにしてももう20年以上たったのか マルチでプレイしてた日本人の方今も元気でいらっしゃるだろうか… それにしても操作性と言い、EEとエンパイアーズはAOEの正当後継者だと思ってたのに、なんで2と3はあんなにクソなことになったんだ…本当になんだよ領土システムって。 値段も安いので1だけでもプレイしてみてください。 ちなみにこのゲーム英語版ですが、当時の日本語版ディスクを持ってる方はLanguage.dllファイルとdata→Campaignsフォルダを上書きすると日本語で遊べるのでぜひ。
Remake this game to HD or something similar to AOE2 already.
atom bomb vs cavemen
Long time fan of this game. Empire Earth was originally released in 2001 by Stainless Steel studios and published by Sierra Entertainment and was released on disc, GOG and now steam. My love for this game has caused me not only to buy this game on all platforms but also buy it for my friends to help boost the sale numbers. My review will be focusing on the main game and not the expansion: The Art of Conquest (AOC). I should say, my review will have moments of clouded judgement especially from nostalgia, however, these are my honest opinions on the game. Let me start off by saying the obvious, the graphics including the terrain textures and unit sprites have not aged well. However these were great in 2001. Where unit graphics fall short, voice dialogue and campaign stories greatly make up for it. Empire Earth features 4 distinct campaigns; Greek, English, German and Russian. Each campaign focuses on a different piece in time and epochs within the game. What are epochs? Epochs is Empire Earth's equivalent to an age up in Age of Empires. Advancing an Epoch is done through capitol buildings as a purchasable tech which takes resources and time to process. Where I think this game really shines in the different aesthetics of each age. Every couple of ages, buildings change looks to better suit the epoch and timeframe. Example, one minute you are in the copper age with towers made of wood and leather to towers made of stone in the bronze age. Each epoch tech up is satisfying to watch and also see the new advancements and units available to use. Empire Earth has 2 main gameplay loops: Campaigns and Skirmish, the campaign follows the 4 listed above while the skirmishes are custom matches you can create against AI. Unfortunately Multiplayer is not directly supported with this old game and I would recommend searching NeoEE which tries to create the multiplayer loop. Skirmishes are great, you have a wide variety of map types, sizes and setups for yourself and your opponents. The game even features teams. The game fully supports the idea and notion of you out teching your opponents and using nuclear bombers against cavemen. I would fully recommend this game to anyone who wants to try and old RTS which much love and character in its design philosophy. My Review only briefly talks about topics, but I would highly recommend you to give it a try. CONS ===== Camera As this game is old and has had no changes made to it (aside from a couple resolution changes). You will find one glaring issue with the game; the camera zoom. The camera is zoomed in far too close on modern hardware and makes it hard to navigate missions and skirmishes. A fix has been created and I would recommend searching for Drexmod which zooms out the camera and adds some quality of life improvements. The AI itself This AI loves to cheat and by god do they. The problem with the Empire Earth AI is its requirement to cheat to actually be a concern to you. This MF AI could lose all its workers and still out produce you in units. A setting is present to turn off cheating (yes its actually an option) which removes the buffs the ai gets. However, this will really dumb down the AI and make them no threat to you at all. There is a clear missing middle ground of fairness with this AI. Command Moves & Pathfinding I am only now learning this game has attack move which baffles me why its not noticeable on the main command bar. Unit pathfinding has a lot to be desired, units will get stuck on each other and sometimes it feels like the AI cannot create an efficient route to destinations. Russian Mission 2 I had to add this in here as a semi joke point. But what the heck is this mission. The difficulty spike is insane and is the only mission I have struggled with. The later missions in Russian Campaign are easy compared to this. (If you know, you know) Conclusion ========= I would recommend this game to try out and most importantly add more sales for Rebellion to notice the game. I am hoping for a definitive edition of this game. This game deserves the love and glow up like the Age of Empire games have received. I do hope Rebellion gives this game a shot and create a new version.
My favorite RTS from my childhood is finally available on steam. Nostalgic.
Classic RTS that runs well on modern systems (mostly) where you literally span the whole history of man in some sessions. Highly recommend!
Finally! I've missed you old friend.
What can I say - take a trip down memory lane with this absolute masterpiece. Despite 23 years having passed, almost a quarter of a century, I still find it thoroughly enjoyable - and not just for nostalgic feelings. I must say, however, that I remembered this to be quite easier. Either I became retarded in this span of time, but I would argue I always was, or the better performance of modern hardware is a favorable factor for the AI. At medium, it was routinely beating my ass up, whereas I used to play at the highest level of difficulty. Also, I did not remember in the slightest games lasting well over 3 hours, but that's what happening to me now. 10/10, not for weak pu*sy
Well, Its exactly what is says, and if you hold that nostalgia, pick this up! Hell, while 2 was not as good as i remember, EE is. Never played 3, but glad to now say i had the displeasure. Still, like a blast from the past, time to relive that Sierra Magic!
It is finally here!! Time to wrap this up!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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