
A hybrid RTS between RTS and turn-based. Command your units like chess pieces. Features reimagined RTS systems (recruitment, crafting, research) plus RPG-style growth and random quests. Finally, face the unique "Judgment Battle."
Modeled estimate, not a reported figure. How we estimate →
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About
Real-Time Strategy + Turn-Based Tactics – Does this crazy hybrid actually work? Why not give it a try?
Whether you're a turn-based enthusiast hoping to turn the tide with smart micro-management, or an RTS veteran tired of frantically micromanaging massive armies – I highly recommend giving this a shot.
No drag-selecting, no control groups. Forget the usual RTS routines of boxing units or memorizing complex hotkeys.
Click → Grab → Place. Your characters behave just like chess pieces. Grab a worker and drop them on a resource node – they start mining immediately. Grab a fighter and drop them next to an enemy – they jump right into battle. Fast repositioning, ever-changing situations, but every move is made with confidence.
Buildings are static – but your people are alive. Move your warriors wisely, and they'll bring you victory.
Drop a character into the Hall → Recruit new soldiers
Drop into the Blacksmith → Forge legendary weapons and armor
Drop into the Thinking Room → Drive research and unlock tech upgrades
Drop into the Training Field → Level up characters, upgrade skills, and unlock advanced techniques
Technology, one step ahead. Prepare in advance – research gives you faster development, better recruits, stronger buildings, and greater map control.
Forge your arsenal. Better weapons, better armor – that's the most reliable protection for your warriors.
Craft potions. Yes, you'll have a few "small" consumables that can catch your enemies off guard.
Character growth. Through battle, training, and mastering new abilities, you'll eventually shape a truly formidable hero. Now – let your enemies see what you're made of.
This is not a dull, monotonous match where you just pump out units and A-move into the enemy base.
Quests & Encounters: Random missions appear across the map – from escorting civilians to epic multi‑stage quests. The final reward? Unique, one‑of‑a‑kind characters.
The "Judgment Battle" – Your True Endgame Threat:
Once you've wiped out all enemies, or when the combined threat value on both sides reaches a critical point – the Imperial Army intervenes.
This is no longer a simple annihilation match. It is a Judgment.
Local Support is your only lifeline. That unassuming "Support" you earn by completing side quests, rescuing villagers? The higher your Local Support, the easier the Judgment Battle becomes.
And if you have a really high Support? The Judgment never happens. That means you've truly won the hearts of the people – the court trusts you instead of punishing you.
The game currently includes a set of story maps, serving as both the tutorial and the starting point of the journey. The individual storylines for special characters will be added in future updates – piece by piece, hero by hero.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
有中文 有成就 游戏未下载未启动直接获得11个成就 字号太小 图示太小 缺少操作指引 教程错过就没操作提示了 按住左键会一直闪烁但是无法指令交互 迷雾会遮挡上层敌人的血条 打击反馈太小 看不清 建议点任意位置都能翻页对话 夜色太暗了 夜色中红色刺眼 强烈建议不要大促时发售游戏
有自己想法的游戏。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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