
Save lives – be a hero! Join forces against the chaos in the newest title of the award-winning EMERGENCY series. Take up your shift as incident commander and coordinate with other players to fight fires, arrest gangsters and rescue injured civilians. Your city needs you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, German*, French*, Italian*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a terrible game design. Being able to only use 5 units at once and having up to 5-6 emergencies at once makes it impossible to play alone. You just have to either pay money or play with friends. And the emergencies are not even harder when playing with friends. Additionally after like half an hour, the Emergencies already start repeating. And they're not even at different places. You know every emergency and how to deal with it by like hour 3.
I have played the Emergency series since 2010, and I love the concept of a RTS where you command emergency services and save lives. But the current micro transaction heavy 2023 version of Emergency... I can't recommend it. ^^' I beat my first Hard solo mission today. Was earning 2,000 research points per hour and was on track to unlock the Legendary card I have been working for in another 4 hours. ... Then I'm told I need to be Lv 25 to unlock Legendary cards. Which will take another 20 hours of game time. This doesn't feel like a good use of free time... it just, no. So many things that should be free are hidden behind microtransactions or annoyingly long game time requirements. I would have been happy to pay 40$+ for this game - like most of the player base I'm a bit older and work. But this micro transaction inspired little hellscape they put on top of what is otherwise a nice game is not fun.
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Hours played at review time, across 203 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This plays like a mobile game and lacks the charm and complexity of the prior entries to the series. It also appears to have been abandoned part way through executing the roadmap the developers set out.
It's a shame what they did to Emergency. We need a good single-player game, not a multiplayer free-to-play game with an in-game shop.
玩一把的奖励太低,升级白板卡都够肝,绿色及以上品质的卡,肝度则是指数升级。
It has nothing in common with the previous entries. Each match is a series of isolated and quickly repeating tasks. None of them have anything memorable about them. There are only 2 vehicles per service to choose from and you're not allowed more than five units on the field at once. This ties in nicely with their monetization; the difficulty in this game comes solely from having a limited number of units to deal with multiple tasks at once. Each tasklet (say an individual tree burning or an injured person) generate 'chaos' of which you mustn't accumulate more than an allowed amount. While you can grind for upgrades, you are highly encouraged and constantly remembered by loading screens to use consumables to compensate for the arbitrary limits introduced in this entry of the series.
This game is so terrible in so many ways.
Das übliche Emergency leider negativbewertung da der ingameshop für das was das spiel halt bringt viiiiel zu krass ist. Also kurz zusammengefasst ist nen nettes klickerspiel wie mans halt von der reihe kennt (auch wenn ich emergency II besser fand), aber viel zuviel shopzeug dafür das man die "shopwährung" kaum erspielen kann.
The game is very fun, but it crash after each mission (multiplayer session). Impossible to report bug as the report option is an expired discord.
An sich ein schönes Spiel, was aber leider sehr schnell eintönig und somit langweilig wird.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $189.4K | 375 | 67% | $14.99 | |
| $0 | 42 | 95% | Free | |
| $0 | 130 | 83% | Free |