
A portal inspired walking simulator horror game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring af, zoomerslop
Fun game, especially for a first game. Would definitely recommend
While playing this game i wrote notes on all the poor design choices: Why are we playing as Jeffery Epstein? Em-a-li diologe is too long and doesnt make any sence, topic bounces all over the place like talking to a schizophrenic Visuals are very bad Room is very small on the screen, incredibly hard to see whats happening Character often speaks for you, not very interactive Em-a-li speaks as if she is human tho she is visually a computer screen in the game Em-a-li seriously doesn't shut the f#ck up she is so insufferable Despite it being part of the narrative Em-a-li's audio and voice acting quality is very bad and her diologe is poorly written and usually doesnt make sence The game's way of make Em-a-li interesting is just by making her say cryptic stuff that makes no sense narratively Theres rarely ever choosable diologe options so the entire game feels like being Em-a-li's imaginary friend and just following her around and when she "talk to us" she just replies to things that aren't said in the game so i guess she reponding to the player themselves as if you were speaking outloud while playing the game but come on who is doing that?? Plot holes Why is every object in this house electronic? She Bluetooth connects to a f#cking house plant?? House doesnt make any technical sence if you use you're brain. House is almost entirely corridors and the thickness of the walls varys wildly from thinner than the character to thicker than entire rooms "Why are there so many rooms?" Thats a great question Em-a-li. "Hello box, im depressed :(." Em-a-li shut the f#ck up. Em-a-li is incredibly cryptic to the point where nothing she says makes sence. Lore is so so two dementional. So incohesive and any plot twists its meant to have are so cliché you can spot them coming from galaxies away. I dont think that English was the creators first language and it shows horribly. "Good luck!" She says for the 30th f#cking time Are we in f#cking House of Leaves what is this building we're in??? You're telling me every room in this house has a pc-computer set up? How much would that even cost? What use would a computer in EVERY F#CKING ROOM HAVE. "How convenient." No f#cking sh1t Em-a-li, just like how theres conveniently a pc in every f#cking room right? What are you Em-a-li a yandere? The misogyny in here is REAL palpable. Faces dont always match the emotions The sprites are ass yo How are these girls being chased? Em-a-il is a sentient ai wife-bot computer The big plot twist is not only so f#cking predictable but is formated and paced horribly. Em-a-li pretty much jusf says "Yeah i killed thos girls sowwy Stu :(" 3 minute diologe of Em-a-li being a yandere. She talks for so long just saying "ilysm please talk to me i killed thos girls for you, we can kill young adult women together forever!!" And its repetitive and feels so weird to listen to her ramble on it genuinely feels like im talking to a mental stunted ex girlfriend. She does not shut up. She seriously doesn't shut the f#ck up. The Developer diologe at the end was probably the best part of the game. Im not going to sugar coat it, this game is narratively, logically and diologe wise awful. The diologe ranges from confusing to undiscipherable. The narrative is 2D and predictable and the logic does not add up with the lore. This isnt to say the game wasn't enjoyable because trashing on it on call with friends was a nice way to spend about an hour but the game lacks any meaningful emotional response from the player because i and the people i played with genuinely couldn't take Em-a-li's downright awful diologe seriously. The game is so cliche and predictable and seem like it would be more of a test or a school final exam than an actual game thats intended to be enjoyed. Im sure the game had alot of love put into it. I have no doubt that the game was made with the intent of being good. Unfortunately the game ended up being a very big disappointment and probably wouldn't be fun without company. From what ive look at the Developer has come a long was at least looks-wise sence 2020 when the game was made so i hope that they've learned more about story making, pacing, and map making sence then.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
creepy, love it
Very interesting game that breaks the 4th wall in an interesting way. I really enjoyed it. Voice Actress nails it, too!
Ok, review time. I loved the art, really good job on the art. I loved the design for the computers, the floors, the bookshelves, just good design. The voice acting was great as well. Clear, well acted, good amount of lines, just good voice acting. Sound design in general was also great. Good, clear sounds that sounded like the item they were supposed to sound like. Like the lights, or the computer. Just good sound design. But I think there are some problems. As for the level design, not going to lie, I think it could use some work. Most of it consisted of invisible walls and black backgrounds. I know there isn't much you can do with rpg maker, and I do think with some funding you could use a better, more fleshed out or advanced platform/tool. Maybe some hallways instead of invisible walls(even though I thought it was cool that you had to find some of the paths), more props, more distinct/different characters and props that don't immediately flag it as an rpg maker game(nothing wrong with rpg maker, just inevitably all rpg maker games look the same or at least similar), or some things like that. I also thought the writing could use some work as well. Some of the lines don't really make sense and I noticed a couple typos(I don't know if that was intentional or not). Maybe get 1 or 2 more writers to bounce ideas off of and proof-read. The story was also kind of hard to follow. I still don't really know what it was REALLY about. I suggest adding some more backstory and/or more of that bouncing and proof-reading. All-in-all I think it was a great game, and I think with a budget the team could make some high quality stuff.
This is a game you can complete in one sit-down, but the saying “short and sweet,” exists for a reason and this game is among those examples. Amelea Michaela Morrow does great as the computer A.I. Em-A-Li, voicing some well written lines. This game is linear and that’s fine. You get a good story out of it with well a done creepy and scary atmosphere, some questions that are not directly answered and even more horrifying if you think on them long enough. At the time of this review, it’s 1.99$ normally, 79 cents on sale. I think it’s worth it on the regular price for the story, voice acting and experience you get.
Would recommending playing this in a dark room. Really well made for such a short game, the voice acting animation and plot are well polished. Without spoiling anything I'd like to say that this game has a very cool twist.
It took a while to get to playing this game, but now that I have, here I am! The game has a charming pixel-graphic aesthetic. The use of negative space in each of the maps lends itself to the oppressive and ominous atmosphere of the setting, and helps to focus the player on discovery. Each new room that opens up reveals a new piece of the story (which I will not be spoiling here), as well as new lines of fully voice acted dialogue. The voice acting particularly is very well done, and the subtle changes in tone, as well as the editing, are impressive. It's very uncommon to find voice acting in pixel games, especially pixel horror games, and certainly nothing quite as high quality as this. The game is very short - I finished it in about half an hour - but it's definitely worth a play-through. I'd like to see the developer make more games, and experiment a bit with character choice and hidden rooms (which there may have been - I just didn't find any for myself!). Overall: Em-A-Li is a high-quality, fully voice-acted pixel horror short, and comes well recommended if that sounds like something you're looking for. I'll be keeping an eye out for any further games released by this dev. Ah, and of course - thank you for the game! I had a lot of fun playing it. :D
Just finished up playing Em-A-Li, wanted to make sure I experienced the full game before I left a review (Approx. 40 min length). This game is great, I was very suprised about its quality for what seems to be such a small indie title. Positives: - Story, while possibly a little cliche and easy to expect, really delivers. I was captivated by the characters and the unravelling narrative, I wish I could forget the entire story just so I could have the satisfaction to play it again. - Music is pretty simple but effective, really sets the tone and atmosphere. When the music does change, damn did it have an effect. - Voice acting for Em-A-Li is fantastic, definitely hits all the right notes for an A.I. and her character. - Atmosphere is very unsettling and unnerving, adds hugely to the tension of the game. Negatives: - Probably the main one is the mechanics. This is less of a game and more of a walking simulator/narrative. Would have loved to see more actual gameplay rather than just moving from point A to point B for more dialogue. - Length. This game isn't very long (while that might have been good from a narrative perspective and keeping the flow/tension high). A sequel does exist however, so maybe that'll deliver on this front at least. All in all, a great game which I will recommend to my friends :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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