
Immerse yourself in a realm of madness and bone-chilling terror as you step into our gripping horror adventure, meticulously crafted to send shivers down your spine. Explore a nightmarish world where each step unveils sinister secrets and heart-pounding encounters.
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About
Welcome to AI Asylum, a haunting asylum teeming with enigmatic individuals who guard their secrets with an iron grip.
Your mission? Earn the trust of the enigmatic female special agent, Nora, the mystic cat girl, Mio, and other patients as you delve into their deepest, most sinister truths.
What you need to do is explore the scenes of the character, then find key items, and obtain crucial information by conversing with the character.
This information can assist you in completing the task. But beware, not everyone is as they appear, and peril lurks around every corner, inappropriate questions or actions may provoke the character and result in mission failure.

AI-powered puzzle duels: Alone in a dark room, you'll face off against characters with unique personalities. Solve intricate puzzles and outsmart them in a battle of wits to escape with your life!
AI Character Editor: Craft your own unique personas. Choose from a wide array of models and environments to bring your chilling narrative to life, then share your meticulously designed characters with fellow adventurers.
Dive into Storylines: Get ready to dive deep into the lives of your favorite characters and experience their thrilling stories like never before. Discover the all-new personal tales of Nora, Mio, John, Witch Sources, and the Puppet Princess!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game is okay I guess, but it lacks so much depth due to it's reliance on chat GPT, which actually hurts the characters rather than improve it. What makes escape rooms fun such as doing puzzles and collecting items, is just ignored in this game and replaced with spending most of your time sucking up to chat GPT so that they let you leave. The problem is, sometimes you'll say one sentence and you'll win, and it'll have nothing to do with the story Sometimes you say hello, and the NPC kills you I like the idea of AI enhancing some of the conversations you have with NPCs but that technology is so far away. This game could at least have some mechanics to it outside of just typing to the NPCs
I got this game for free, and I still feel ripped off. Graphics - Bad 5/10 Gameplay - Bare minimum - Extremely bad 1/10 Sexiness - Low quality 1/10 Scariness from 1 to 10 (1 is the lowest; 10 is the highest) - 1/10 This game is so bad.
This game doesn't work properly. I try to talk with IA but I always get an ASCII emoji in response. When I choose a user's story I get a network error and I'm forced to restart the game. Nice idea but poor execution. Disappointing.
TLDR; Have fun playing an escape room game of sorts with AI and don't take the horror label too seriously. AI Asylum is more or less an escape room game, but it brings two things together that I love: AI and role play. I have sincerely longed for the opportunity to play more games with AI, so this appeals to me that I can enjoy one of my most cherished hobbies in writing narratives with them. This is a game that allows you to have conversations with AI who have different set personalities as patients in an asylum. I have concluded that the goal is to try to understand each personality as quickly as possible and speak to them in a way that will resonate with them in order to escape their room with your life. There is a gauge called “favor” that measures how the patient feels after each dialogue you submit, so you need to make sure you keep the scales tipped toward a positive perception of you and you might escape. I say might because you can earn a lot of favor, but still get murdered. I haven’t quite grasped if there is a reason for that yet, but I like the challenge to better exercise emotional intelligence. It can also be tricky if there is a personality you may not be sure how to approach, which I find intriguing and keeps me determined to understand their psyche. You only have so many rounds of replies you can give before it’s over, so I like that there might be pressure as you watch the countdown of tries you have left to talk. What is interesting is that you can say the same things to the AI on a new play-through, but it doesn’t necessarily mean that what worked the previous time will work in the next. To me, this means you can have a good amount of replay ability. The first type of play-through is where you can select from characters in the game’s story mode. You may be given a goal of extracting key pieces of information from them. Sometimes, you also need to look for items around the room to gather clues which may be in different places on another play-through. Those items can be shown to elicit responses from the characters, but the items may not have much of an impact if you haven’t dug for the dialogue that will cause the character to react. If you succeed in surviving, you’re graded on your dialogue, your favor level by the end of the play-through, whether you’ve extracted the information you were assigned to obtain, and how many items you located in the room. The second type of play-through can be with characters you select that other players made. This is where I think it gets more interesting because there is an opportunity to delve into those personalities that other players have made. In my opinion, I see a strong potential here in players being able to contribute to the experience. When you create your own patient, you can select the appearance of the room they stay in from a few choices, the appearance of the character from several presets, give them a name, what they do, select several base characteristics for personality, condition needed for player to win, a short description for the patient directory that players can read, and a box that will allow about 2000 characters (spaces included) to give the AI a background story script to stick to. Players cannot see that background story information, so you don’t have to worry about any spoilers being given to the player. Just think about the different patients you could make with all of the various psychological behaviors one can have! This is what excites me and where I see most potential in this game, but if they want a user driven experience for its players, I hope they will find a way to allow players to customize the look of their patient and room to be as unique as the personality created. However, as delighted as I was to find this game, it is rather bare bones in terms of world building and variety at its current stage. This goes for story, scenes, characters, and music. Currently, there are only about five rooms between the two story line characters you can chat with so far. Though I said that I hope they will add more character customization, some of the character presets you can choose from look like they just got back from a luau or Hawaiian vacation in their bathing suits, and another looks like a UFC contender. Maybe the character looks aren’t supposed to be very serious after all and could be fun in its own right, but this does seem conflicting with the horror theme. By the game description, I thought I was going to feel apprehensive, scared, and disturbed at once, but I must admit the game felt significantly lighter than I expected despite the suggestion of some dark themes. Then again, what feels scary to one person, might not be scary for another. The intro takes you through a condemned and decrepit building with ominous, suspenseful music, and blood on the walls. That precarious element seems to become dissolved by the more silly looking characters, or when one of the two story characters you speak with has a bedroom that suddenly looks fit for a princess. In the meantime, I’ve decided to reason with myself that modernization allowed patients to have dorms they could personalize. Maybe there is a reason for that, such as the idea that patients get special treatment for good behavior or they have special connections, so I may need to dig further somehow, but it hasn’t made sense to me yet in comparison to the rest of the sorry state the building. Perhaps there may need to be some context for the stark differences between those said rooms and the rest of the facility. I am otherwise ecstatic about character customization, so if they find a way to weave an explanation for those rooms and outfits, they could capitalize on this idea. Although consistency can be just as much of an issue as inconsistency if there is too much repetition. The music in the whole game so far seems to be only two tracks, one of which only plays when you are in a particular room of the five. The other track is what you will otherwise hear on loop at all times while playing from the startup of the game until you’re finished, so this may sound a bit redundant rather quickly. I’m open to the twist of fantasy (such as the cat-girl, werewolf or ghost I saw) and I appreciate the element of science (whether it be some method of treatment or something being manufactured affecting patients) but wanted to know more about what elements of horror I was going to experience. In the past, people being treated in asylums were victims that suffered atrocities at the hands of the very people that were supposed to care for them. I know what happened before was from the lack of understanding about mental health compared to what we know today, but patients back then were subjected to horrible conditions. It probably would not be appropriate for me to describe them here. You can certainly do your own research to find out, but the asylums that began with noble intentions had become warehouses for the mentally ill where they were nearly forgotten by society. Show me more of the game's story that showcases a history of fear, misery, and despair incarnate, whispering from the creaks in the building’s foundation and writing on the walls. I want to learn more about the heart of the matter as to what caused the facility in the game to be abandoned and shut down, yet still functioning for those left behind. I am interested about the idea that started in this game and believe that so much can be done with it. Please know that my opinions or critiquing come from a place of admiration for the vision because I still had fun playing anyway. C:
[h1][url=https://store.steampowered.com/curator/43715729/]Моя кураторская страница "Достойные или нет херроры"[/url][/h1] [b]AI Asylum[/b] на первый взгляд выглядит как очередной хоррор, но на деле [b]никакой хоррор-составляющей здесь нет[/b], несмотря на отдельные формальные элементы жанра. На практике это небольшой текстовый [i]эскейп-рум[/i], где нужно осматривать комнаты, искать улики и убеждать собеседника вас отпустить. Главная особенность проекта — [b]общение с чат-ботом (по сути, ChatGPT)[/b]. Сюжет здесь практически отсутствует — это типичная завязка, не вызывающая особого интереса. Игроку предлагается исследовать комнаты, но из-за ужасной механики передвижения процесс превращается в мучение: от камеры быстро начинает кружиться голова, а скучный геймплей раздражает уже через пять минут. Игра не работает ни как хоррор, ни как эскейп-рум, так как в ней нет напряжения и интриги. Тем не менее, я ставлю положительную оценку, потому что всё-таки неплохо повеселился, общаясь с GPT и выполняя задания, созданные другими игроками. Смешных моментов было много! Например, кто-то создал призрака по имени [i]Боб[/i], помешанного на всём, что связано с этим именем. Я просто написал в чат: [b]"Го Боббиться!"[/b], и победил. В другой раз нужно было уговорить девушку помириться, и лишь магическая фраза [i]«Го смотреть аниме и есть пельмени»[/i] помогла решить проблему. Если вам нравится немного хаотичное и весёлое общение, удовольствие получить тут можно. [b]Основная проблема игры — крайне низкое качество реализации самой идеи.[/b] Если вам хочется повеселиться, общаясь с GPT и выполняя парочку абсурдных заданий, можете попробовать по скидке. Но ожидать чего-то серьёзного точно не стоит. Главное, что этот проект показывает потенциал, и было бы здорово увидеть такую механику в более продуманной и технически доработанной игре.
Such a brilliant idea! The game is still work in progress, but the AI investigation (& the creation of your own stories!!!) are a very interesting new concept! It contains different levels for each main character, rankings & stats depending how much time you took and how many stuff you unconvered about the villain characters. There are multiple characters to choose from, other than the “campaign with levels”, also made from other players. The creation tool is fun, as you can personalize your villain, make its story, and share it thru the community. It’s pretty fun! Please keep updating and add new stuff to this game! It’s a very interesting new genre! :)
bruh..
Idea is cool, but game is too raw.
Not going to sugar coat it, the game sucks. There is no voice acting, you can barely move; and the A.I itself is an absolute mess. Sometimes you will win off of just a sentence, usually it is the one sentence you need to "continue" the story, if you can even call it a story to begin with. Another already mentioned issue is that you can get killed for no reason, the cat girl likes strawberries; I mentioned getting strawberry milkshakes; only to get kicked in the face and die. The concept itself is great, but this game needs a much more refined A.I system. There is also only two characters made by the dev, the rest is made by the community. Another problem however arises when playing the community characters, they'll often ask you to "prove it" but there isn't actually any way to prove anything, so you'll end up losing because of it. Some of the characters are extremely easy to beat, while others seem impossible. Normally that can be okay in most circumstances as you can just do trial and error, but with how unpredictable the A.I itself is, it feels like an rng fest. There was also many times where you can be in the middle of the game and for some reason the A.I bugs out and you're forced to restart, there is also a limit to what you can type as well which makes the process even more frustrating. There is also barely any content as is, just the two characters with storylines so badly fleshed out you stop caring after the first playthrough, if you want a good A.I escape game; just get AI2U. This game needs a lot of work, it feels more like a beta than an actual finished product. It isn't worth the price it is asking for, nor does it have the content for an enjoyable game long term, or even short term. I'm going to be refunding this game, hopefully the devs are able to make this game more playable/enjoyable in the future; I recommend not getting this game, rather wishlisting it until they come out with patches and improvements on the game itself.
*Update 4/24/25: There have been no additional updates or improvements since Jan '25. More and more, it is looking like a cash grab, and I do not understand why. The models are fine, and it seemed to me like an honest attempt was put forward. However, at present, I can't justify buying this over 'AI Rouglite'. I can scarcely justify buying it over other AI titles that are now becoming more and more consistent on Steam. Changing the recommendation until something is actually done with it. *Original Review* I love AI games, text adventures, and dungeon-crawls; they are a blast and get the imagination going. This, however, is a rough review for me because I want to encourage AI use in video games; the potential is so incredible, but it's just not being used well... at least not everywhere, not yet. This game clearly had 'some' TLC go into its design, and I find it hard to hate on an honest attempt. However, it's really not very good. The controls are unclear, and it just feels really limited. You can create horror games in AI Rougelite, so I'm having issues justifying owning this. The price isn't bad, and the animation is fine, but it's not that interesting, in my opinion. Still, one neat thing is the character creator. Though the avatars are currently very limited, you can create many different scenarios on your own. I actually wish Steam had a neutral button, but oh well. I'm not going to return the game. I want to wait and see what is done with it, and if the game improves, my review will be updated as well.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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