
Join the fight to end the never-ending struggle of the Elsia continent. In this classic SRPG, enhance your units' strength with limited resources and achieve victory. Your choices throughout the game will impact relationships, life and death, and the starting forces and plot progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
希望开发者给一篇攻略
很好玩,难度也适中,希望二周目有机会收复所有的角色
剧情大致都走了一遍,原本想吐槽队员离开条件不明来着,结果打完发现Steam里有作者写的相关指南.......挺麻的,老实说在这事儿上我还花了些时间来试探,不过算了,既然有攻略那就是我自己的问题。 至于难度和剧情,难度上并没有什么过难的问题,特别是18还是19之后拿到商盟援助,金钱问题解决了就更简单了,前期背着10%的属性削减倒还有点意思(欠钱的时候觉得烦,结果一下给我百来万又觉得没挑战了)可以开个难度选择之类的,确实后面没啥挑战 剧情我一直是奔着找女主去的,来回sl看剧情,老实说最让我想不通的一点是这个剧情文本的用词方法,太那个怎么说呢?不太常见?第一眼看着就是机翻的感觉.....当然语法错误并没看见,只是语序和用词的那种,唯一的猜测是台湾的哥们?不过也只是个人猜测罢了 关于开局答题,在控制变量的情况下大概了解每个选项的效果,不过稍微有两个问题,一是星座这事之所以给这么多选项是纯粹让人看个人爱好?12星座就循环四个属性,对面板也没影响,起初我还以为分三组,每组四个代表四属性,三组各自有相关面板加成,比如一组武力二组智力三组洞察之类的,不过试了之后发现确实没影响.... 二是选项里面是不是有好感加成?我三个职业都玩了一遍,但是最后一次商盟开局就七八十好感,印象里之前都是三四十开局,问题在于最后这次我既开局选了贸易相关选项,又在和商盟洽谈待遇的时候选了最宽松....就没法确定是哪边的影响,看完攻略之后确实懒得再重新打一遍,所以决定干脆直接问问作者 最后就是多周目的问题,这游戏有多周目吗?有的话我还能去吧最后那点剧情走完看看二周目去,没有的话就这样吧,看完攻略就不想动了.....哦对,强烈建议把盟主妹子的结局给上,我为了她都愿意给最低税, 明明她也给我这么多钱,居然在全cg里没看到相关的东西,就很气
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese, English
Hours played at review time, across 40 reviews with recorded playtime.
很經典風格的戰旗遊戲, 期待後續作品
茫茫多的分支。。。
有没有类似群之类的提供攻略,选择困难症犯了
小品戰棋遊戲… 遊戲偏著重劇情,擁有大量分歧,戰棋部份則算是配菜… [hr][/hr] [h1] = 戰棋部份 = [/h1] 沒有練級的需要,主要依賴裝備和技能… 不過作為戰棋遊戲,敵我角色的移動力普遍只有 2 格,騎兵就 3 格? 變相依賴輸出,先待機,等對方過來,轟下去就對了! 技能距離往往比移動還要遠…近戰角色幾乎摸不到人…哭… 沒有了戰棋遊戲走位的核心吸引力… 此外,傷害顯示也是個問題… 選技能攻擊敵人時,會出現敵人頭上會出現「-76」傷害標示… 卻沒有即時敵人殘餘體力顯示,即類似「150-76」的標示? 導致每次就是點技能,看可打傷害,再退回去,看敵人血量,再重選技能攻擊,操作有點卡手… [hr][/hr] [h1] = 劇情部份 = [/h1] 老實說,是我最欣賞的地方… 分歧多,劇情比某些自稱大廠做的遊戲還要好! 當中很多時候需要對同伴作出取捨…沒錯,人生往往就是這樣… 雖然戰棋部份略簡陋… 但隨劇情推進,依然能提供你玩下去的動力! 礙於經常有角色離隊進隊,間接導致戰棋育成方面略為尷尬。 把升級投進去了,下個劇情居然離隊……暈… 還好戰略部份對比同類型遊戲簡單… [hr][/hr] [h1] = 破關感想 = [/h1] 遊戲有數十層的隱藏迷宮,可刷裝備,但不設二周目…… 個人覺得這是極度可惜之舉! 明明就有大量分歧劇情,部份CG除非用SL大法,否則一周目不可能集齊… 好歹給個二周目,引繼上周目解鎖技能、裝備道具… 敵人數值也可跟周目提升… 沒有二周目,取而代之的是隱藏迷宮刷裝備… 但問題來了,感覺就是打倒魔王,終於獲得最強的劍…卻又得物無所用… 而且礙於路線劇情關係,有些同伴失去,拿著僅有的同伴打隱藏迷宮時,總有種想玩二周目的感覺… 可惜卻沒有二周目引繼,終究會令人卻步…畢竟像機戰一樣劇情也不短…… 人設方面還算不錯,唯一就劍聖的造形衣著… 這是異世界轉生?總覺得有點路人了… 總括而言,雖然有各方面的不足,但算是個可以享受大量分歧劇情的小品遊戲,值得推薦! [hr][/hr] [h1] 7.5分 / 10分滿 [/h1]
非常好玩的戰旗類型遊戲,但可惜的就是無法收集全角色,非得做出抉擇(二擇一),讓人感到惋惜>"<
游戏不能被直播软件截取游戏源和窗口,无画面显示。
可以玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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