
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to face your Gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods.
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Woooooo! Just finished the game and it was a very enjoyable experience! The level of detail put into the world and historia is really impressive and the storyline is captivating and addicting. Gameplay is great as far as RPG Maker game goes-it feels fresh and it's intuitive but never too difficult or pointless. So fun to play a really well developed game by independent developers! Definitely reccomended!
Very good story driven rpg. So far a very good surprise Very recommended
The developer of Elohim Eternal had reached out to me to provide me with a key so that I may feature his game on my streams. Overall, I think it's a pretty good game, but the writing is really alienating to new players. The game has a somewhat slow start, which is probably fine for most players, though somewhat unfortunate for the format of my stream. A small nuisance with this start is how after watching a cutscene play out, you get to walk forward, only to have another cutscene play out, then you get to walk forward, and have another cutscene play out. I think pacing things out better would go a long way in improving the new player experience. Howevever, speaking on new player experience, the game's writing doesn't give a toss about helping you become familiar with the world. Effectively right out of the gate, the game will begin throwing terms at you that you have never heard of, it will start referencing factions and political parties that we have no understanding of, it will start talking about races and famous people that we have no understanding of and this all within the span of the first 30 minutes of the game. I understand that when writing, if you can't figure out how to comfortably introduce readers into your world, you are left with 2 unfavorable options: either A) Have dialogue that may seem natural and feel like a part of the world, but at the cost of totally alienating your reader, or B) Have ham-fisted and stilted dialogue that is awkward within the story but at least informs the reader. Personally, if I had to choose between these 2, I would opt for the latter as, even though its awkward, at least I can better understand the story and not feel left out of the game/book/movie I just purchased. Ideally, I think spacing out all the new terms and allowing plenty of context to surround the terms would help introduce players much better to the world. (To get ahead of potential responses such as "read the codex", I don't think extracurricular reading should be necessary in order to enjoy the story. That should help fill out the world for those who enjoy the world enough to read more about it, but it shouldn't act as a substitute for informing players about important information of the world) I would also avoid unnecessary terms when describing things that have established norms. I think a prime example of this is the cutesy renaming of established stats in RPGs. I've seen other games do this before and I am not a fan because it only serves to add a new layer of interpretation on already trying to understand how the stats function, making things unnecessarily more muddy and confusing. I personally didn't really enjoy the game due to pacing problems and feeling unwelcomed to the world of Elohim, but I can see there is a quality game underneath it that other players besides myself would enjoy. If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game. https://www.youtube.com/watch?v=qzR-y1PEemo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now this game, it's already been said that you get experience for lore. And what lore there is! In-universe, there's a lot of little hints and nuances that tie things together. Arguments, discussions, things that happen when cultures clash, how history and what is written changes, and how religion fits into all of that. You play this game for the story (and the RPG combat of course). But mostly the story. I am enjoying myself playing this game.
This game proves that a compelling story doesn’t require many characters—quality triumphs over quantity. The narrative is captivating, with an inspiration from Christianity that some might find “disrespectful” due to its mythological parallels with earlier religions like Greek and Roman. However, it’s handled tastefully and sincerely. The characters are very relatable, though it took me a while to warm up to Joshwa. He initially comes across as somewhat whiny. This was likely intentional, showcasing his growth throughout the game. The dialogue is well-crafted, and the story kept me engaged. I actually looked forward to playing again between breaks. I highly recommend this game. It offers the perfect-sized adventure—not too long, not too short.
Blasphemy! This is a pretty solid game with a great story that will keep you going to find out what happens next. The turn based combat is a little different since its all magic based and no physical attacks. It does get fairly repetitive but most turn based games do. The story makes up for it and i cant wait for the next game to see where the story goes next.
Great game! Can't wait for the sequel since it ends on a cliffhanger with a bunch of questions unanswered. I was a bit skeptical at the beginning since it was kinda of info dump-y with a lot of strange words that are hard to pronounce. But glad I kept going! By midpoint, when everything starts making sense, I couldn't stop rooting for the characters and see where the story would go next. Combat was fine although on the easy side since you can cheese all fights by stunlocking enemies with freeze loop.
Absolutely loved this game and can't wait for the sequel. I even enjoyed the many scriptures and lore. Such a detailed environment and character development. Well done to all involved.
Playthrough video on Youtube -- https://www.youtube.com/watch?v=6YoM0BAwAiw Reading on the game when I was first made aware of it, I found it had an interesting story and concept. Took me a little time to actually play it but it was worth the wait. There are a few things I've seen in this game I haven't seen in a game before. First off, just talking to people offers actual experience points and sometimes items (most RPGs tend to give these only for quests or tasks). The battle system was another point; instead of a standard fight/magic/item scenario you don't have an actual fight command instead having two different types of magic and a timed-hit system (similar to Super Mario RPG in a way, or Legend of Dragoon). The big thing is the story. There is a LOT of story. So much so, that I feel that the developer went overboard with the dialogues early on. You run into a few sparse battles and then you deal with paragraphs of text. The game even has an option to skip all random encounters and just play it like a visual novel. This kind of led me to believe it was originally meant to be a visual novel and then the RPG stuff kind of got slapped on top. But once you touched the combat, you realized how much effort was put into it. The regular battles weren't too tough (except for one that practically destroys me early on; see the video in the link above) but the boss battles were the real highlight. The second type of magic in the game really comes into play on these tough encounters and requires a level of strategy I wasn't expecting. It made me want more battles and was the reason I pushed on through the first couple hours of the game. That being said, it is a wonderfully designed game. It uses many references of religion and ancient cultures and adds the modern concept of technology to create a world that feels like it has a life of its own. Although it is based loosely on ancient biblical times, the characters in the game are aware of worlds beyond their own and the concept of space travel. I do stress that if you don't like a bunch of dialogue, the early part of the game might put you off. But if you can manage to get through the first 60-90 minutes the game does open up and you can experience more of what makes this a worthy game of your time. For $9.99 USD it is budget-friendly for anyone looking to delve into the game.
[h3]Tl;dr[/h3] A completely linear JRPG Bible-esque fanfic, borderline disrespectful to source religious material. [h3]CONs[/h3] [list] [*] My first and foremost issue with this game is that I find some of usage of Christian and Judeo-Christian symbolism in it disrespectful while having no good reason to be present at all, e.g.: [*] usage of Chi-Ro monogram on a combo screen: it is there for no reason, really any other image could and IMO should be used there; [*] the in-game 'shop' device, which is called 'The Oak of Moreh' for no reason – this name isn't even referenced anywhere else in game materials beside the tutorial; etc. [*] The plot is absolutely linear with no variation whatsoever. [*] The combat is butt-clenchingly tedious rather than anything else. While there's a decent variety of enemies, the variety of combat is virtually non-existent. Of course there's an in-game item to turn off the combat in it's entirety, but throwing out good two thirds of a game instead of making it more engaging is a rather poor solution. [*] Optional side activities are few in number, are not very engaging or rewarding, and also are given to player in a very blunt way, which would make sense for a mission-style gameplay division, but not for a linear plot driven game. [*] Character quests, if you can call them that, are nearly perfectly identical. [*] The plot finale is 'yo dawg we heard you love cliffhanging so we put a cliff on your cliff so you can hang while you hang'. [/list] [h3]PROs[/h3] [list] [*] The enemy sprites are nice-looking, even if not always making sense combined with the zone they appear in. [*] Very nice tile graphics. [*] Good visual variety between game zones. [/list] [h3]Other[/h3] Worldbuilding is nice if you like Sanderson, not so much otherwise.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 89% | Free | |
| $191.4K | 396 | 96% | $14.99 | |
| $38K | 67 | 88% | $24.99 | |
| $2K | 46 | 80% | $2.49 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.3K | 4 | 75% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 59 | 88% | $3.99 | |
| $3.6K | 55 | 91% | $1.99 | |
| $3.6K | 190 | 54% | $0.99 | |
| $3.6K | 124 | 85% | $2.99 | |
| $3.6K | 51 | 92% | $2.99 | |
| $3.6K | 53 | 91% | $4.99 |